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Know This Developer: WayForward

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Yesterday I saw a tweet from WayForward, a games developer that specializes in a retro feel and hand drawn animation, that it was celebrating 25 years.  That’s impressive, especially when you consider that 1990 predates the Super NES and also because the 16-bit style has been around now for two and half decades.  If you fancy yourself a fan of that era, long for the days of gorgeous hand drawn animation with large sprite-based characters on screen, and a 2D plane then WayForward is just the developer for you.  Oh yeah, and its strongest titles are typically tough as nails so just like back in the 90s you’re going to have to die a lot and restart before you ever think about beating one.  It should also be noted that WayForward is of the few studios that can really get a licensed game right and with the amount of care and detail afforded to this company’s many licensed outings it is akin to the Capcom Disney games.  All of these reasons and the fantastic original series Shantae make WayForward a developer that retro enthusiasts should definitely know.

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Written by Fred Rojas

March 2, 2015 at 1:13 pm

Know This Developer: Ubisoft Montreal

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ubi_mon

As I was looking into doing a history on this fantastic studio I came upon an excellent reference that was so good there’s no point in me doing one.  While it’s easy to rag on big media conglomerates, IGN’s Mitch Dyer did a fantastic story of the origins of Ubisoft Montreal that includes stories of Splinter Cell‘s origin, the reinvention of Prince of Persia, and the visual treat that is Far Cry.  It’s a fascinating story that documents the major franchises you can thank that studio for and a must read for gaming history buffs like ourselves.  Head on over and check out House of Dreams: The Ubisoft Montreal Story when you can.

 

Written by Fred Rojas

February 27, 2014 at 8:44 am

Interview: Super Icon

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Claire Hill-Whittall

Claire Hill-Whittall

Richard Hill-Whittall

Richard Hill-Whittall

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Super Icon is the independent developer responsible for the impressive retro flashback title Life of Pixel.  Aside from developing this and a few other titles on the Playstation Mobile platform, this husband and wife duo has big plans afoot, not the least being a new kickstarter project to bring Life of Pixel to a wider audience on PC, Mac, iOS, and Android (with additional content).   Recently Creative Director Richard Hill-Whittall and Claire Hill-Whittall in Business Development were kind enough to answer some questions that we at Gaming History 101 and you readers were wondering about this clear appreciation for early consoles and microcomputers.

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Written by Fred Rojas

May 10, 2013 at 11:00 am

Know This Developer: Radical Entertainment

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It was announced on June 28, 2012, that after careful consideration Activision decided to disband most of Radical Entertainment (on a recent episode of Giant Bombcast it was discussed that the rumored remaining staff was 12) and basically close the studio.  Granted, although the logo may appear on future games and thus be an argument to the fact that the studio is still open, Activision states that Radical remains a support studio with no ability to develop its own games.  Cynics want to blame Activision for setting inappropriate goals for the Prototype developer and we all tend to believe that the remaining Radical staff will be assigned to a Call of Duty in the future, but that’s a different discussion for a different forum.  Instead, I want to touch on how Radical Entertainment came to be and the games it has contributed to the industry.

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Written by Fred Rojas

July 10, 2012 at 2:22 pm

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