Archive for the ‘podcast’ Category
In 2005 a new gaming fad descended upon home consoles that resulted in lots of rock and roll appreciation, a great fusion of music and games, and lots of wasted real estate with plastic instruments both on store shelves and in homes. That phenomenon was developer Harmonix and accessory manufacturer Red Octane’s Guitar Hero. Taking from Konami’s Bemani series of games the rock/rhythm title had you playing lead guitar for influential rock bands over the decades. From there it grew into one of the biggest selling franchises (and even a second franchise, Rock Band) that helped define the last generation of consoles.
Pixelated Pints is a new podcast started just over half a year ago with Fred and his old friend from high school Heffe. The topic of the show is news and industry discussions for video games and other forms of entertainment, but side tangents and memories of the past always creep their way in. Please note that this show is a bit more vulgar and involves two guys drinking as part of the concept, so it’s a bit more adult than the random moments of content found on the Gaming History 101 podcast. This week there was a lot of discussion on mobile gaming, GDC, Oculus Rift and other VR/AR devices, and more. Feel free to check it out.
Hideo Kojima, best known for the quirky stealth series Metal Gear and Metal Gear Solid has also delved into the world of visual novels and point-and-click adventure games. If you aren’t aware of them, it’s probably because Snatcher released on the Sega CD only and didn’t clear 10,000 units sold in the US and Policenauts has never released outside of Japan. Thanks to Fred’s lucky ownership of a super rare game and emulation/fan translations for all other instances, the GH101 crew delves deeply into a nearly 3 hour podcast on Kojima’s futuristic adventures with some of the worst shooting sequences in all of gaming.
Urban legends are a phenomenon that has always fascinated people with how they offer plausible stories that in the end turn out to be true, false, or inconclusive, but always entertain. Video games are no exception and with the golden age of gaming pre-dating mass online use there were some great urban legends that came out. Not that the Internet eliminated urban legends, as the later stories of this episode prove, but regardless of that fact there are crazy urban legends of gaming and some of which are remarkably true.
This week Fred and Jam are responding to a listener mail from Blake regarding games that we know are bad but love to play anyway. After only a few short minutes they discover that it’s mostly childhood nostalgia and that everyone has their own long list. Then the onslaught continues as both hosts and the chat confess and defend the skeletons in their closets.
This week Fred and Jam discuss the concept of game difficulty, what makes it balanced or unbalanced, and then jump down a deep hole of what games are notable for being very difficult or easy and why this does or doesn’t work. Also please note that Gaming History 101 will be at the Midwest Gaming Classic for a panel and meetup on April 11 & 12 in Milwaukee, WI. Visit midwestgamingclassic.com to get your passes today.
This week Fred and Jam are tackling the tricky subject of video game piracy. It’s older than you would guess. In fact, ever since there were video games it appears there were ways to pirate them. They discuss the history behind piracy, ethical and practical considerations, and all of the best piracy and anti-piracy methods used.
Tetris has probably one of the most sordid tales about rights management. This so-called “first game from behind the iron curtain” was one of the most popular and addicting games of the late 1980s. Even more interesting is the story about how Nintendo snuck in behind a handful of eager parties who got in at the ground floor and secured sole console rights to one of the most money-producing games of all time.