Archive for the ‘podcast’ Category
Recently we talked about the endless, hundred plus hour games that compelled our childhood. Unfortunately many of us don’t have the tens, if not hundreds, of hours to commit to a single game. With the help of some listener mail Fred and Jam dissect the world of shorter games that can be enjoyed in only a handful of hours.
Part 2 of this week’s episode continues with Fred and Jam discussing the move into 3D and divergence from the original trilogy. As Star Wars titles moved into the 90s, they included worlds, characters, and settings found outside the movies and either in the creator’s mind or in the expanded universe told through books.
This week technical difficulties continue to plague the live show and cut it short (however you’ll notice nothing on the recorded show other than length). Despite this, Fred and Jam start to tackle the history of Star Wars games and get rather far before time is up. Fortunately they will continue the show later this week in a second part and hopefully all will be fixed for next week’s live show.
This week is all about Bethesda, although oddly enough we’re probably the only podcast not heavily discussing Fallout. Based in Maryland and created in 1986, Bethesda Softworks came a long way and developed many games (some more ambitious than others) before landing into the open world frenzies the company is known for today.
For our second part of the Sega Arcade Classics we cover probably the most prominent of hardware iterations: the System 16. Sega’s popular hybrid of a 68000 processor and Z80 co-processor proved to be the foundation of Capcom’s CPS series of arcades, SNK’s Neo Geo, and of course the Sega Genesis/Mega Drive. In this episode we cover the many classic games from this series including Shinobi, Altered Beast, and Golden Axe.
What was originally supposed to be this week’s episode because Fred wasn’t going to make the live show, is now faithfully back to a game club. That’s why this show seems to start suddenly, because there was a pre-show explaining the circumstance that no longer exists. Either way, Fred and Jam tackle Sega and Monolith’s launch window 360 title about fighting bums, investigating crimes, and going insane.
Zombies have grown in popular culture to be bigger than a theme, but rather a genre in and of itself. That wasn’t always the case, however, and despite the fact that zombies are a common enemy in video games they weren’t always so commonplace and rejected. Fred and Jam dive head first into the history and development of zombies in video games.
These days Atlus is a household name, not only for the widely popular Persona series but also as a publisher of niche titles. What you may not know is that Atlus has been around making and releasing games since the NES/Famicom era and is responsible for plenty of titles you may have played. In this episode Jam and Fred discuss the history of Atlus, the games it has developed, and of course the lovely titles that we received thanks to its publishing division.
Believe it or not, Fred had special guest Rob “Trees” on from the former EZ Mode Unlocked podcast to discuss the history of exotic dancers in video games. Despite the controversial nature of this topic, there was a surprising number of dancers that were pivotal plot points, empowered men and women, and of course complete objectified disasters.