Archive for the ‘podcast’ Category
This week, after talking about the controversial Genesis/Mega Drive Top 10 and getting the community list, Fred and Jam run and jump into the world of Donkey Kong. An unfortunately misnamed ape, Donkey Kong marked another strong arcade property for Nintendo that with the help of Rare evolved into the popular platforming series that still lives on today.
This week Fred and Heffe reflect on the value of the game Risk, 80s cartoon crushes, large sums of money involving game development, getting plastic guns through airport security, and of course end on Bloodborne.
Opening Song: It Was A Good Day – Ice Cube
Closing Song: It’s All About the Benjamins – Puff Daddy featuring Rob Zombie, The Notrious BIG, The Lox, & Lil’ Kim
At this year’s Midwest Gaming Classic, we were honored to be invited to do a panel, but we definitely wanted to be noticed. Noticed we were (by the Milwaukee Record even) thanks to special guests “Trickman Terry” Minnich and Ken “Sushi-X” Willimas, who joined me to discuss video game magazines of the 80s and 90s. Below is the audio recording of that panel and I must apologize for the background noise and the audio quality as it was a unidirectional recorder and the mic Terry and Ken were using was a bit quieter than mine. If I amplify the sound I get clipping so I’m just putting it up in raw form. Enjoy.
The supplement I reference in the talk can be found here.
What’s more fun that running through your favorite game? Finding something that was either hidden away, not intended to be seen, or just a little way for the developer to check in and thank you for playing the game in some way. These fun extras, known as Easter Eggs, have always been a part of gaming since way back in the late 70s with the Atari 2600. Fred and Jam go back and forth with the chat to reveal some of their favorite gaming Easter Eggs.
The better title for this episode was probably “Because 90’s”, but either way Fred and Jam tackle six massive movies made into two interesting games by one single studio. Both released in 1996, Probe Software’s Alien Trilogy was a re-writing of three movies in one single genre (Doom clone) whereas Die Hard Trilogy was a compilation of three different genres (3rd person shooter, light gun shooter, and driving game) based on each game. The results are interesting and stems some interesting conversation on these powerhouse trilogies.
Fred and Heffe are joined by Fortengard and the discussion focuses heavily on recent Japanese releases Yakuza Zero, Final Fantasy Type-0, and then quickly move to Bloodbourne and Dark Souls. Eventually the guys get to news, but the alcohol is flowing and technical difficulties continue to get the best of us.
As some of you may know, the Gaming History 101 podcast is featured live on Tuesday nights at 7:00 pm Eastern on the All Games Radio Network. Within that network there is an interesting show called Mom’s Minute that features All Games Editor-in-Chief Derrick Hopkins’ mother discussing video games and she recently took an interview with Mike Kennedy regarding his upcoming console. You should listen to the interview itself, but it looks like it will be a retro-based cartridge console in an Atari Jaguar shell with no operating system and purely a modern take on the classic cartridge console. With some clear plans, a shorter window (60-90 days), a good initial price point, and a vision hopefully there’s something to Kennedy’s plans. We highly recommend giving this episode and interview a listen.
To wrap up our Resident Evil/Silent Hill series (for a while at least), the GH101 team (with special guest Vos) dive into Silent Hill 4: The Room and Resident Evil: Code Veronica. Oddly enough, while SH4 has often been regarded as not originally part of the franchise, it turns out it was always a Silent Hill game and developed by Team Silent but it is a different experience when compared to the games before it. In contrast, Resident Evil: Code Veronica was originally to be Resident Evil 3 and marks the ultimate form of what originally began with the traditional feel and “tank controls”. Fred, Jam, and Vos break down each game and what makes them significant iterations in each series.
This week Fred and Jam wax nostalgic on their favorite arcades from the past. It’s always been our belief that not only were the cabinet games themselves impressionistic, but the particular arcade you would visit and games you selected at those arcades to be just as significant. We talk about the locations, interiors, moods, feel, and of course our favorite games.
Of all the mascots that exist in video game history, Nintendo’s classic plumber Mario definitely has the most robust and best quality spin-off titles around. If you’re imagining sports games on the Wii, this is not that episode, instead we’re discussing the great ways in which Mario was utilized to introduce us to everything from go kart racing to basic paint and music creation programs.