Archive for the ‘podcast’ Category
This week Fred and Jam are talking about video games in the news. Whenever mainstream media, in both the US and the UK, decide to talk games it’s usually negative or violence based. Fortunately we’ve found plenty of instances where it wasn’t all school shootings and teen murder (although there are some), but generally when games make the news it’s rarely positive.
This week Fred and Jam are talking about the other 8-bit console that graced the late 1980s, the Nintendo Entertainment System (NES). While it was just another console option in Japan (albeit a massively popular one), the NES had a strong presence in Europe and a massive overtaking in the United States. It wasn’t just the games, business practices in the US and overall control over game development assisted in making the NES (and in Japan, Famicom) one of the most influential video game consoles of all time.
This week Fred and Jam are celebrating Sega’s first console attempt, the Master System. While a technical powerhouse against the NES, business practices in the US and insconsistencies in Japan made it a commercial failure. It did thrive in Europe and Brazil, not to mention it’s quite an enticing package in hindsight.
This week Fred and Jam tackle the Bioshock game club. Irrational Games (as 2K Boston) follow up the System Shock series with a new underwater utopia gone wrong and plagued by warring factions. With inspirations from popular culture and depression era architecture, Bioshock proves that the devil really is in the details.
This week Fred and Jam are joined by guest Fortengard to talk about the world of video game movies. Now, if we just sat around and ragged on them all day we would be just like every other gaming podcast. Instead, we delve into concepts of production, adaptation, and what makes these movies good or what makes them completely worthless.
Note: I promised to post the chat for this show as well, you can find it here (.doc version).
This week Fred, Jam, and Derrick from Dead Pixel Live are celebrating the 25th Anniversary of the Sega Genesis. The first heavy hitter of the 16-bit generation started as a console for sports games and high quality arcade ports and later became known as the console for edge and violence. They cover the creation, launch, and span of a console that in six short years gave us a coveted library of memories.
This week we are an ensemble cast with Andy from 42 Level One and Agents of Shieldcast as well as Eli from Knuckleballer Radio joining to discuss the main PS2 iterations of the Final Fantasy Series: X, X-2, and XII. As with all our FF eps, it’s a broad overview, but the discussion will help you understand what to expect from each iteration and what development changes were made. With the recent HD remakes of the X titles, you may just be tempted to give these titles a second glance.
Between Mega Man games Inafune and a team from Capcom made a hybrid action/stealth title for the PS2 that re-created solving the murder of Julius Caesar. It released in February 2005, just one month before God of War, and provided one of the funniest, craziest, and most challenging game clubs we’ve tackled to date. Join Fred, Jam, and special guest Trees from EZMU as they conquer Shadow of Rome.
This week Fred and Jam are celebrating the 100th episode complete with top 5 lists, listener call-ins, guests, giveaways, and tons of talk about games from “back in the day”. Join us to celebrate 100 episodes of GH101!
This week we are tackling quite possibly the two most popular titles of survival horror: Resident Evil 2 and Silent Hill 2. Resident Evil 2 was scrapped only a few months before completion and completely redone, resulting in many of the staples that carried the franchise forward and stands as a fan favorite. Meanwhile Silent Hill 2 waited until the Playstation 2 hit the market and with one of the creepiest atmospheres of all times redefined what horror gaming could be. We openly discuss the notable aspects of both.