Archive for the ‘podcast’ Category
In the late 1990s Joss Whedon’s Buffy the Vampire Slayer television show became a phenomenon. Along with its grand success that launched quite a few television careers, the show’s unique take on both teenage and adult themes coupled with a “monster of the week” outline was perfect for a video game. A sordid development that delayed the title more than two years and migrating over two systems, Buffy found a home as an Xbox exclusive that both charms and makes you want to rip your hair out.
Not only are we graced with guests Jam (@Jamalais) and GH101 alum Rob “Trees” (@Treeslounge00), but Strider gets a reboot. After that the main topic is all about food in video games stemming from a lesson best taught by “Weird Al” Yankovic: if you integrate food your product will see more success. Also introducing a new theme song by listener Jake McClenahan (@NeoJakeMcC) so let us know what you think.
You can’t have grown up in the late 80s and not been struck by the Teenage Mutant Ninja Turtles. It apparently transcends geographic location as co-hosts Fred (@spydersvenom) and James (@Jamalais) both had similar experiences growing up in different parts of the world. In this episode we dissect TMNT’s roots, marketing, and obvious integration into video game culture, covering the games that made the surfer-style pizza-eating New York crime fighters a pop culture sensation.
This week Fred is joined by James (@Jamalais) to discuss the arcade classics released by Taito in the 1980s. They cover the company’s history and many of the staple titles like Space Invaders, Jungle Hunt, Zoo Keeper, Bubble Bobble, Darius, Rainbow Islands, and Rastan. Return to one of the arcade pioneers of gaming’s golden years.
Please note: In the show Jam refers to a review for Rainbow Islands that was very close to him. That review can be read, unedited, here. (It is in an open document type, so I recommend using Google Docs to view.)
This week we are joined by Horseplay podcast’s Yogi Lopez (@Yogizilla) and freelance retro writer Jam (@Jamalais) to discuss Sega’s gem for the Saturn Guardian Heroes. A surprisingly deep hack-and-slash with RPG elements and even a fully controlled NPC, this title ushered out 2D sprites and a genre that was much beloved in the early-to-mid 1990s.
This week Fred is joined by guests @JamesFortengard and @Xenocore to discuss the origins and some of our favorite boss battles. A dying art, we celebrate those large scale gatekeepers and rule-breaking big baddies that challenged our past and is barely kept alive today.
This week Chip Cella (@CaptinChaos) and Andy Urquhart (@damien14273) from the Agents of Shieldcast join Fred to discuss retro titles featuring Marvel Characters. They learn that the distinction of titles early in gaming were almost nonexistent and perhaps Marvel having Disney behind it may actually be a good thing. Listen on true believers!
This year special guest Andy Urquhart (@damien12473) joins Fred to discuss the 5s and 10s of 2014 (meaning 1959, 1964, 1969, etc.) along with some additional reminiscing from the chat. Find out what happened in the ancient years leading up to and during the golden age of console gaming.
This week Fred and Eli (@Sodoom) discuss what many believe to be the best 16-bit RPG of all time: Final Fantasy VI (better known as Final Fantasy III on the SNES in the US). We discuss the combat system, characters, plot, and most memorable moment on this truly timeless RPG.
This year we celebrate more releases of Christmas time with special guests Rob “Trees” (@TreesLounge00), Shawn Freeman (@Freemandaddy5), and special guest Yomar “Yogi” (@Yogizilla). With a goal of 1991-1996, we only make it through the first half of 1994 but it’s a fun ride through the biggest titles of the 16-bit era. Merry Christmas everyone!
And as a bonus we have a special Christmas card from Jam: