Archive for the ‘podcast’ Category
The Clock Tower series has always been a unique horror title since it’s western inception on the original Playstation. There are no weapons, no fighting, and the main mechanic is hiding from a small man swinging around massive shears that will only result in death if your character is found. What many may not know is that the series actually began in Japan only on the SNES (and even had a remake of sorts on the Playstation, again in Japan only). Thanks fan translations, Jam and Fred sit down to discuss this initial outing that we in the West never got and is probably the strongest entry in the franchise.
This week Fred and Jam dive into the wonderful world of Sega arcade games. A company that literally started in arcade distribution before the existence of video games, Sega was a pioneer in the world of coin-operated arcade machines in the same way Nintendo was with console games. They don’t get quite as far as originally intended – not even making it to the Sega 16 hardware from the mid 80s – but the discussion is thorough and gives appreciation to some beloved and impressive titles.
Game collections have gone through several iterations of evolution and provide more than a mere bundling of games. What started as a quantity over quality approach to the early days of gaming, the next thing we see on consoles is Nintendo providing one of the most popular collections of all time on the SNES. Fred and Jam dissect the different types of collections and each company’s approach to bringing multiple titles in one package.
We all love games that breathe creativity, but what can really enhance a game are tools that allow for custom user levels. A handful of early titles included level creators and regardless of the game, genre, or type an underground community has always sprung up from these level editors. This week Fred and Jam (along with the community) chat about remembered level editors.
Jam and Fred chimed in for almost two hours on our favorite games and now it’s time for the community to adjust the games list accordingly.
Video game soundtracks transcend time to the right audience. No matter how many you have heard, there’s always that track that escapes you or is just on the tip of your tongue that you can’t recognize. Whether it’s nostalgia or a killer cut you’re hearing for the first time, the community and our hosts Fred and Jam have a great show of video game music this time around. Missed the first two volumes? Check out Top Scores, Vol. 1 and Top Scores, Vol. 2!
Please Note: Those that listened to the live show may have noticed a quality drop in the stream from time to time. As a result, all music tracks were re-edited in as masters in this final episode. You should notice no quality drops.
What started off as a spin-off for the Unreal series evolved into a technical showpiece for the Unreal 3 Engine and eventually became the powerhouse series Gears of War. A staple in the Microsoft family, Gears of War broke through the fears of HD console gaming and was responsible for some of the most influential multiplayer mechanics from co-op to horde mode.
This week Fred and Jam are discussing the publisher Working Designs, best known for bringing many non-traditional Japanese titles over to the West complete with heavy localization. Thanks in part to president Victor Ireland, Working Designs is responsible for key titles in the libraries of the Turbografx-16 (and CD), Sega CD, Saturn, Playstation, and Playstation 2.