Gaming History 101

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Archive for the ‘Retro Game Challenge’ Category

Retro Game Challenge: Conker’s Bad Fur Day

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Over the Thanksgiving holiday Fred and his brother-in-law Brian sat down and played/streamed 14 glorious hours of the N64 classic Conker’s Bad Fur Day.  It was a grueling battle and the boys vowed to use no faqs/walkthroughs/guides, which accounts for the long play time.  Well now that all is said and done, this is the outcome: a 3 hour video filled with snarky remarks, alcohol use (in game and by the duo players), and some of the most outrageous moments in gaming.  Enjoy!

And for those masochists that just want to watch all 14 hours, we’ve added those too.

Written by Fred Rojas

December 7, 2014 at 10:00 am

Retro game Challenge: Conker’s Bad Fur Day

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Greetings All:

As you’ve probably heard by now we are going to be playing through the entire campaign of Conker’s Bad Fur Day, live streamed on Twitch.  Later on I’ll edit it together into a fun little highlight video that’s only about an hour long, but the entire 10-12 hour campaign will be streamed with sarcastic commentary.  Here’s the schedule:

  • 11pm – 3am Sunday, November 23rd
  • 9am – 5pm Monday, November 24th

And if Fred doesn’t see the credits by then we will come back Monday night sometime (he has another podcast tomorrow night) and wrap it up.  Stay tuned here for all the info.  You can check out our twitch channel at twitch.tv/gh101.

Please Note: Due to the nature of the content in Conker’s Bad Fur Day and the language potentially used in commentary, you will be required to accept a mature content gate to access the stream.  This is purely to prevent visitors from unwanted vulgarity.  Thank you.

Written by Fred Rojas

November 23, 2014 at 8:09 pm

Retro Game Challenge: Radiant Silvergun

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For those of you gearing up for this week’s Gaming History 101 shmup game club, I’ve got the Radiant Silvergun (links to my review/coverage of the game) campaign through to completion on a video here.  Don’t expect the best playing in the world, I’m okay but I’m no match for the one-lifers who take this game on.  It was more like 50 lives in my case, but nonetheless, I managed to complete the game despite some self destructing bosses.  Click on the box art for the video.

radsil_box

Written by Fred Rojas

March 30, 2014 at 1:39 pm

Retro Game Challenge: Ghosts’N Goblins (NES)

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Fred tackles one of the hardest NES titles of all time: Ghosts’N Goblins.

WARNING: Due to the difficulty and nature of this challenge, there is explicit language, viewer discretion is advised.

Written by Fred Rojas

November 29, 2013 at 3:23 pm

Retro Game Challenge: Stinger (NES)

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stinger_boxConsole: NES
Released: 1987
Developer: Konami
Publisher: Konami
Instruction Manual: Not necessary – Link
Difficulty: Moderate
Played it as a child? No
Value: $3.65 (used), ???? (new) (pricecharting.com
Other Releases: Yes – as Muero! TwinBee in Japan on the Famicom Disc System and Famicom (cart version)
Digital Release? Yes – Virtual Console for Wii (Japan only)

Below is the completion of the hybrid horizontal/vertical shmup Stinger, better known in Japan as Muero! TwinBee due to the fact that it is a sequel to the original TwinBee set 100 years after the events of the original.  Since we did not get TwinBee in this country, the title was changed to Stinger and a different back story was given, the title belonging to the given name of the ship you pilot.  It’s clearly a TwinBee title, though, with the distinctive bells that you juggle to gather power-ups and point bonuses.  Other interesting differences between the American and Japanese version were multiple difficulty settings, selectable as medium or hard in Japan and eventually an easy option was added for the Famicom cart release.  In America we only received one default difficulty (medium) but the game immediately starts over upon completion on the hard difficulty, easy does not exist in the US version.  This title was intended to support up to three players and in Japan the cartridge had an extra controller port for the third player.  Since carts loaded out of the top on the Famicom this was possible, however at this point there was only a side load for NES carts and thus the game was forced into a two player only mode.  If you had the optional accessory, the four score, which added four more port to the console, Stinger would still only support two players.  In the video below I complete the entire game although I do not replay the harder difficulty as it does not give more content or a different ending.

Written by Fred Rojas

March 29, 2013 at 7:09 pm

Retro Game Challenge: Super C (NES)

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superc_boxConsole: NES
Released: April 1990
Developer: Konami
Publisher: Konami
Instruction Manual: Not necessary – Link
Difficulty: Moderate
Played it as a child? Yes
Value: $9.03 (used), $179.95 (new) (pricecharting.com
Other Releases: Yes – as Super Contra on arcade, PCs (microcomputer and IBM compatibles)
Digital Release? Yes – Virtual Console for Wii (NES version) and XBLA (arcade version)

Per a request from reader Quark, our follow up from the Contra retro review.  Now we complete the sequel.

Written by Fred Rojas

February 10, 2013 at 6:41 pm

Retro Game Challenge: Super Mario Bros.

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smb_boxConsole: NES
Released: September 1985
Developer: Nintendo Creative Department
Publisher: Nintendo
Instruction Manual: Not necessary – Link
Difficulty: Easy
Played it as a child? Yes
Value: $5.79 (used), $1,000.00 (new) (pricecharting.com
Other Releases: Yes – SNES (Super Mario All-Stars), Gameboy Color (as Super Mario Bros. Deluxe), Gameboy Advance (Nintendo Classics), Wii (Super Mario All-Stars Wii)
Digital Release? Yes – Virtual Console for both Wii and 3DS

Written by Fred Rojas

January 14, 2013 at 7:47 pm

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