Archive for the ‘Arcade’ Category
One of the most common questions I have been asked in regards to fighting games is, “why is Street Fighter II a sequel? Where is Street Fighter?” An understandable question, especially when you consider that the original Street Fighter was released in arcades a whopping four years later, plays completely different from its sequel, and was called Fighting Street in its only US console release (on the Turbografx-CD no less). If you’re a fan of Street Fighter II, the concept of getting to see where the series starts is tempting to say the least (and now completely possible without expensive hardware thanks to the virtual console and Capcom Collection), but you’ll soon find that Street Fighter is much more of a proof of concept rather than a fighting game that pre-dates the record setting sequel.
Switching It Up
A lot happened both in the talent pool of Mortal Kombat players and in the game design overall between the release of Mortal Kombat II and Mortal Kombat 3 (MK3). For starters there was a mass exodus of on screen talent due to royalty disputes, so almost no one from the original two games returned for the third release. In addition, Boon and his team were trying to turn Mortal Kombat into a viable fighting game with things no one had ever seen before and mechanics that could compete with the massive rush of fighters in arcades. The game was completely Americanized, with all hints of Eastern influence including symbols, locales, and the soundtrack completely absent without a trace and instead replaced by urban stages, 90s hip-hop soundtracks, and cyborgs replaced the signature ninjas. These locations were now composed of pre-rendered 3D backgrounds and the character sprites were almost totally digitized as opposed to the digitized/hand drawn hybrid of the previous games. Along with it came an overhaul of the controls, including combos and a “run” button to address rightful claims that defensive players ruled the previous title. It’s all one giant 90s metaphor but that doesn’t change the fact that MK3 (and it’s update Ultimate MK3 or UMK3) stands as the moment I felt the series went into the mainstream fighter territory. Couple this with the fact that it was on just about every console that existed at the time, still dominated arcades, and had more content than rival Street Fighter II could ever dream to do with its iterations and I see why it’s creator Ed Boon’s favorite. Mortal Kombat 3 definitely upped the ante.
This week Fred and Jam wax nostalgic on their favorite arcades from the past. It’s always been our belief that not only were the cabinet games themselves impressionistic, but the particular arcade you would visit and games you selected at those arcades to be just as significant. We talk about the locations, interiors, moods, feel, and of course our favorite games.
This week for Retro Game Night we go all light gun shooters (yes, they can be captured and streamed).
First up is arcade 3D shooter Crypt Killer, which was horror themed and moved from arcades to Saturn and the PS1 (Saturn version shown). Sorry about the sound on the game being much louder than my voice, it was live and no one told me.
Next up is the 1990 “classic” Mad Dog McCree, one of the first laserdisc arcade games that was almost perfectly ported to the Nintendo Wii. Here it is in all its glory (and in 720p!)
If you want to check out Retro Game Night, we do it every Friday night at 11:30 pm est on our Twitch channel (twitch.tv/gh101). You can also follow us for random live broadcasts and check that page for our ongoing replay of Resident Evil HD Remaster on the PS3, which comes to the US on January 20.
This week for Retro Game Night it’s a double header from the greatest Christmas movie of all time: Die Hard. When the PS1 and Saturn launched Fox Interactive released a series of trilogy video games from its properties, one of which was Die Hard Trilogy, combining a 3rd person isometric shooter for the original film, an on-rails Virtua Cop style light gun shooter (controllers work too) for the second film, and somewhat of a Crazy Taxi clone for the third film. We play it here (in HD) to give you a taste of all three.
Then, around the same time Sega decided to release its arcade brawler Die Hard Arcade (which started life as Streets of Rage 4) exclusively on the Saturn. With no other ports (thanks to Sega’s publishing and distribution rights) and a so-so version on MAME, this is truly the only plug-and-play home port of the game. Check it out.
Primal Rage was one of the more notable Mortal Kombat clones in arcades in 1994. The popularity of this Atari Games fighter secured multiple ports to the home consoles of the time, a true cross-gen title that was on most portable, 16-bit, and 32-bit CD consoles. GH101 looks into the history, gameplay, and home console versions of this dinosaur brawler.
This week Fred and Jam are throwing around fighters of the 90s (that aren’t Street Fighter II or Tekken, we did a show for those already). In the 1990s, the fighter genre was the most popular type of game available (like First Person Shooters today), and among those that have withstood the test of time there were plenty of others that played the field. From Mortal Kombat to Soulcalibur you had plenty of arcades (and home ports) to drink your quarters in arcades.
Traditionally horror and comedy are entwined, faithfully representing a laughable moment of relief to accompany the graphic depictions of death that follow. Although more rare, there is also room for comedy with horror elements and this week Fred and Jam are celebrating the games that get it right. From some of LucasArts classic hybrids to bikini clad samurai warriors, there’s no lack of hilarity in gaming for those not looking for a scare.