Archive for the ‘N64’ Category
The ballots are in, the votes have been tallied, the insults to our N64 Top 10 have been ignored and now it’s time to find out what you all chose to be the Top 10 Games from the Nintendo 64.
You can find the actual top 10 list below:
Due to a video issue and the ever growing challenge of collecting all of the games necessary for a top 10, we’ve decided to go audio only on the debate and reveal. It’s not all bad news though, we do have the printed version if you don’t want to listen to the nearly 2 hour debate over our top 10. Also be sure to submit your own top 10 via this comments section, sending an e-mail, or join the Patreon at $3 or more to be entered into a contest for $10 in Nintendo eShop credit. We want strong community involvement for next week’s response. The contest ends next Thursday, May 14, at midnight Eastern time. The text top 10 is below.
Platform: Arcade, Playstation, Saturn, N64, Gameboy
Digital Release? Yes, but only on the Japanese PSN (of PS1 version)
Value: $3.50-$10 (disc/cart only – all platforms), $7-$15 (complete, all but N64)/$25 (complete N64), $30-$40 (sealed)
Bust a Move 2 Arcade Edition was a popular title released on the Sony Playstation, Sega Saturn and N64. While the concentration of these systems was to move gaming into 3D, Bust a Move was a game that kept its feet firmly in the 2D realm, and it still does to this day. All versions are ports of the very popular arcade game and all versions are arguably fantastic ports, bringing that vintage arcade experience home. For this review I’ll specifically be covering the Playstation version.
I have always enjoyed the Bust a Move series. I have played the majority of the entries on home consoles and arcades. The most memorable game from my younger days was Bust a Move 2. This was literally in every arcade in my area. It ran on Taito’s F3 hardware and could be found in dedicated arcade cabinets and later the Neo Geo cabinets which were becoming increasingly popular. Bust a Move 2 was one of those arcade game where I would literally watch the demo screen over and over again even after I ran out of money to sink into the cabinet. There was something rather hypnotic about watching, maybe because I have always had a fascination with arcade puzzle titles, or maybe its because I’m a utter fan boy for Taito games, especially the Bubble Bobble games of which this series is a spin off from.
Platform: Nintendo 64
Released: 1997 (worldwide)
Digital Release? No, licensing assures we’ll never see this outside it’s original release
Price: $15.75 (cart only), $29.99 (complete), and $149.99 (new/sealed) per Price Charting
Good old Rare back when you were Nintendo’s second party developer you really did come up with some truly stunning IPs like Jet Force Gemini and Banjo Kazooie. I still defend my Banjo Kazooie review to this day but for those that hated that review be prepared to love me all over again as this entry we’re going to re-visit the title European fanboys (or fangirls) go crazy for: it’s the N64 iteration of Goldeneye.
This week Fred and Jam are throwing around fighters of the 90s (that aren’t Street Fighter II or Tekken, we did a show for those already). In the 1990s, the fighter genre was the most popular type of game available (like First Person Shooters today), and among those that have withstood the test of time there were plenty of others that played the field. From Mortal Kombat to Soulcalibur you had plenty of arcades (and home ports) to drink your quarters in arcades.
Over the Thanksgiving holiday Fred and his brother-in-law Brian sat down and played/streamed 14 glorious hours of the N64 classic Conker’s Bad Fur Day. It was a grueling battle and the boys vowed to use no faqs/walkthroughs/guides, which accounts for the long play time. Well now that all is said and done, this is the outcome: a 3 hour video filled with snarky remarks, alcohol use (in game and by the duo players), and some of the most outrageous moments in gaming. Enjoy!
And for those masochists that just want to watch all 14 hours, we’ve added those too.
As you’ve probably heard by now we are going to be playing through the entire campaign of Conker’s Bad Fur Day, live streamed on Twitch. Later on I’ll edit it together into a fun little highlight video that’s only about an hour long, but the entire 10-12 hour campaign will be streamed with sarcastic commentary. Here’s the schedule:
- 11pm – 3am Sunday, November 23rd
- 9am – 5pm Monday, November 24th
And if Fred doesn’t see the credits by then we will come back Monday night sometime (he has another podcast tomorrow night) and wrap it up. Stay tuned here for all the info. You can check out our twitch channel at twitch.tv/gh101.
Please Note: Due to the nature of the content in Conker’s Bad Fur Day and the language potentially used in commentary, you will be required to accept a mature content gate to access the stream. This is purely to prevent visitors from unwanted vulgarity. Thank you.
This week we are tackling quite possibly the two most popular titles of survival horror: Resident Evil 2 and Silent Hill 2. Resident Evil 2 was scrapped only a few months before completion and completely redone, resulting in many of the staples that carried the franchise forward and stands as a fan favorite. Meanwhile Silent Hill 2 waited until the Playstation 2 hit the market and with one of the creepiest atmospheres of all times redefined what horror gaming could be. We openly discuss the notable aspects of both.
The two notoriously addictive and challenging 3D racing games produced for the Nintendo 64 were Mario Kart 64, developed by Nintendo and released on February 10th 1997, and Diddy Kong Racing, developed by Rareware and released on the 21st of November 1997. Both games skyrocketed in sales and popularity, with Diddy Kong selling over 4.5 million copies and Mario Kart selling over 9 million copies. The outrageous sales of Mario Kart 64 was arguably due to the fact that the characters were previously known and established by Nintendo in previous games, whilst the characters featured on Diddy Kong Racing were generally new installments.
In fact, Nintendo used Diddy Kong Racing as a platform to set up new characters to be released in other Nintendo games; these were characters such as Banjo the bear (the Banjo Kazooie series following) and Conker the Squirrel (the infamous Conkers Bad Fur Day followed). But the age old debate between old school and retro gamers remains: which was better? There are hardcore advocates and arguments on both sides, some of which we will take a look at.
This week Chip Cella (@CaptinChaos) and Andy Urquhart (@damien14273) from the Agents of Shieldcast join Fred to discuss retro titles featuring Marvel Characters. They learn that the distinction of titles early in gaming were almost nonexistent and perhaps Marvel having Disney behind it may actually be a good thing. Listen on true believers!