Archive for the ‘PS2’ Category
This week we are an ensemble cast with Andy from 42 Level One and Agents of Shieldcast as well as Eli from Knuckleballer Radio joining to discuss the main PS2 iterations of the Final Fantasy Series: X, X-2, and XII. As with all our FF eps, it’s a broad overview, but the discussion will help you understand what to expect from each iteration and what development changes were made. With the recent HD remakes of the X titles, you may just be tempted to give these titles a second glance.
Console: Playstation 2
Digital Release? No
Price: $6.99 (disc only), $20.00 (complete), $34.03 (sealed) – all prices according to Price Charting
I remember picking up Shadow of Rome in some pretty gloomy pawn shop a couple of years ago. It was a blind purchase, I knew nothing about the game, just read the blurb on the back thought it looked cool and saw Capcom made it which intrigued me. I started the game but soon after studies took priority and I just had to leave it to the side to return to later. Later become several years but I guess I got there in the end thanks to it being the latest entry in Gaming History 101’s Game Club series. So, lets see if Shadow of Rome is Capcom gold or an IP that should remain forgotten.
Shadow Of Rome, as the cover implies, is set in Rome. Julius Caesar has been murdered sending all of Rome into turmoil. You play as two characters – Agrippa the Roman Centurion and Octavianus, who looks very similar to another long blonde haired character in a infamous Metal Gear game. It’s up to these two characters to get to the bottom of this conspiracy. The setting is actually really well thought out, I genuinely wanted to go look up Roman history after playing this game. Despite the story of the game being a work of fiction, facts about the history of Rome are presented during loading screens. Names of characters in the game like Antonius and Pompey are also based on real characters in history. The game’s story loosely mirrors the actual fate of these characters in history as well. If nothing else Shadow of Rome will make you want to learn more about the Romans and maybe even go to a museum.
Graphics are very impressive. This was a late PS2 game and developers really put a lot of thought into the level environments to try re-create a believable Rome experience. The character models have a cell shaded feel to them at times, which seems to heavily clash with the game’s environments, which is quite a small flaw. The music of the game is suited to the setting though you’ll only really remember the epic tunes from the arena battles. In true Capcom fashion there is terrible voice acting in this game, but it does add to the charm if you share a nostalgic history with the company. To everyone else, it might make you cringe at times just how bad the one dialogue can be.
Shadow Of Rome very much tries to mix different gameplay mechanics in one game. When you play as Agrippa the focus is on fighting and action, the gameplay is fast paced and enjoyable. Most of the time you play as Agrippa you will be in the gladiator arena. Each battle will present you with different mission objectives most of which will be to totally obliterate the opposition. You will also be presented with team battles where you have to destroy the other teams statues, rescue missions where you have to rescue a prisoner with awful AI. Mission variations are more frustrating than enjoyable as the best moments in the arena are by far when you just have to eliminate everyone else. There is one section where you will also get to have fun in the chariot races in Circus Maximus, which are a welcome change to the gameplay but only take up a small section of the overall experience.
There are a variety of weapons to use in Agrippas sections from swords, spears, bows and arrows to giant maces. In the arena fights you have Salvo points which are given based on how much you please the crowd. Performing certain actions like throwing a rose at a enemy will unlock a specific Salvos, which is like unlocking a achievement as it’s also named. A small bar on the bottom right of the screen will also fill up the more killing you do. Then once it’s at its peak you can cheer to the crowd and it will usually reward you with some awesome weapon to use. All weapons break after a short period so your regularly hunting around for new weapons forcing you to mix up your tactics on the fly. Shadow of Rome shows its true gory site in the arena fights as you are able to dismember body parts from foes, then pick up there remaining limbs and continue to humiliate them with it while they fight with one or in some cases no arms. There are also a plentiful amount of boss fights especially towards the end of the game. The key to all of these seemed to be patience. To defeat each boss you usually need to use a specific strategy as running in head first will lead to swift defeat.
Then you play as Octavianus and the gameplay slows right down and becomes all about stealth. If you hate stealth games with a passion, it is quite likely where you will quit this game because you have to be very patient and take you time as one hit from a enemy will kill you. You can be spotted and run away to avoid detection but sometimes it’s just easier to restart the section. These sections generally are pretty simple and lack depth, usually there is only one way to reach the area you need to get through. This could be wearing a disguise or using items to incapacitate guards or distract them. To the credit of the game there as some unique elements added to the stealth sections. For starters wearing a disguise still makes guards suspicious, they will usually ask you what you are doing. Running away leads to instant detection and pursuit from the guard. If you wait they will ask you a question which is usually who you are or what you are doing. You are then given multiple answers to choose from. Choosing the correct answer means they will no longer be suspicious, one answer makes them suspicious but they will leave you alone and the last one makes them instantly detect and attack you. It is a nice unexpected surprise the first time it happens adding to the tension of getting caught. Another useful feature is you can view the map where enemies are located and end watch where they move in real time to plan your approach (similar to the Hitman series).
Shadow of Rome is also a very long game. Your first trip and probably your only trip will take up twenty plus hours of playtime. This is not a game you will burn through and it’s likely only the most determined gamer will even see this game to completion. You’ll be halted on several occasion’s by frustrating sections to the extent you may just want to throw your controller and even your poor PS2 out of the window. The best way to approach this game is with small play sessions over a year. It has to be said though once you do reach the end it is one of the most satisfying experiences in gaming. Should you want to replay the game you can re start your playthrough on the same or increased difficulty with everything you unlocked on the previous playthrough.
Overall, Shadow of Rome is a great game to play. The combat is fun and the stealth sections are tolerable and the graphics and setting of the game are unlike most games out there even today. However, once the difficulty starts to ramp up and the stealth sections start to drag and arena sections become increasingly more frustrating you may question if it is worth continuing the rest of your playthrough. But should you see this game right to the end you deserve a place in the hall of gamers with Caesars finest right next to statues of TreesLounge, Spydersvenom, and myself.
Final Score: 3 out of 5 (Review Score Policy)
Between Mega Man games Inafune and a team from Capcom made a hybrid action/stealth title for the PS2 that re-created solving the murder of Julius Caesar. It released in February 2005, just one month before God of War, and provided one of the funniest, craziest, and most challenging game clubs we’ve tackled to date. Join Fred, Jam, and special guest Trees from EZMU as they conquer Shadow of Rome.
This week we are tackling quite possibly the two most popular titles of survival horror: Resident Evil 2 and Silent Hill 2. Resident Evil 2 was scrapped only a few months before completion and completely redone, resulting in many of the staples that carried the franchise forward and stands as a fan favorite. Meanwhile Silent Hill 2 waited until the Playstation 2 hit the market and with one of the creepiest atmospheres of all times redefined what horror gaming could be. We openly discuss the notable aspects of both.
Yakuza is a series that has always been semi-labeled the “GTA of the East”, which even before we played it we knew wasn’t accurate. In fact, this hidden gem is an action-heavy brawler with great cinematic effect and detailed nuance to things like body language and facial features. We tackle the original PS2 title from Sega that spawned one of the most successful series for the company.
So after already saving the world in the first Buffy game on the Original Xbox, I was curious when the apocalypse beeped me for the sequel. My main interest was to see how the creators did and if they were able to improve on the issues of the first game. Developed by Eurocom, these guys had their work cut out for them as not only was this game released just a year after the Xbox exclusive, it was also multiplatform released on PS2, Gamecube and Xbox in 2003. Lets cut to the chase and find out if this game was doomed to the hellmouth or was it everything Buffy fans wanted?
Chaos Bleeds is set during season 5 of the TV series and is actually believed to be based on a lost episode of the show. This time the big bad is “The First” – anyone familiar with the TV show will know this nasty. The basic storyline is: The First has a bet with Ethan Rayne (another popular bad guy-who worships chaos) and they must each summon five heroes or villains to fight it out. The winner of the bet gets the ultimate prize of a nice little condo overlooking the sea. Naturally Ethan goes for Buffy and her Scooby gang, except they want to find a way to destroy The First so at present no one can win the bet. Once again the story is engaging and certainly feels like it could exist in the same universe as the TV show. It’s just a shame that much of the plot is ruined by some bad voice acting, but we’ll come onto that later.
As well as playing fan favorite Buffy, this time you control a whopping six characters throughout the campaign: Willow, Xander, Faith, Spike and Sid the dummy – who incidentally was only in season one for a single episode, but sure why not. While it was a nice idea to have you playing as other protagonists, there is little variation in the way each one controls. It really takes you out of the experience when Xander is just as strong as Buffy, but combat is switched up with Willow casting spells and Sid the dummy being small but not very combat savvy. There was an opportunity here to create a more unique experience for each character, such as a stealthier approach for Xander, but sadly that’s not the case.
The graphical style in some ways feels improved, the death animations of the vampires look really good this time around with added extra bones, however in another more prominent way the graphics also fail to hold up. A lot of the models for key characters appear off and don’t resemble a believable likeness to the actors. The game once again features areas from the TV series, but they just don’t seem quite right in comparison to the show. One little gesture of credit has to go to the developers who thought to put posters of films Josh Whedon had written like Alien Resurrection and Titan A.E in the Sunnydale cinema. This was possibly my favorite part of the game and a great bonus.
To the games credit they trim the awful platforming segments from the original game down to two segments. Instead, we get these small puzzle sections where you’ll quite often find yourself backtracking through levels to find certain items to complete. Along the way you will also have to check everything, as it’s never clear what can and cannot be interacted with. While doing your backtracking enemies will infinitely respawn making each segment more frustrating and an added obstacle this title could have easily done without. One major improvement is the game features checkpoints during levels which are reasonable and not too far apart.
Combat seems to be a lot easier than the original, but also similar in that you just beat up the bad guys a bit and stake them. Staking the bad guys has also been made a lot easier with the use of a single button. Even if you have another weapon equipped a press of L1 (left trigger on Xbox) will automatically switch to the stake and go for the heart. A lot of the times it will look like your character stakes the enemy somewhere else like the leg, but it still seems to kill them – kinda weird but apparently gets the job done. This even works for any other enemy, whereas before you’d just punch them till they died. Instead of throwing a few enemies at you, the game decides to just bombard you with enemies back to back. This makes it comes across as very cluttered especially when vampires, werewolves, demons and zombies seem to be teaming up to take you down. It gets boring pretty quickly and only suits to prolong the game experience; in this case the term “less is more” feels appropriate.
Chaos Bleeds also features a generous amount of boss battles and all the boss characters are infamous villains from the TV show. Most are pretty decent and require a little thought to conquer, however some go for the whole “lets throw tons of enemies at you while you are trying to do something important.” This leads to cheap deaths and game rage. Bizarrely, I found the final boss encounter in the game to be way too easy and possibly the easiest fight in the whole game. It’s almost as if the developers just gave up at the end. Even the end cut scene itself seemed pretty anti climatic, especially when you look back at the original.
The voice acting is a mixed bag. Giselle Loren once again fills in for Sarah Michelle Gellar as Buffy and a lot of the actual TV cast also lend their voice talent to the game. One huge mistake is the voice actor for Willow: Kari Wahlgren. I guess she tries to catch that nervous Willow feel from the show but instead comes across as really irritating and oddly sexually charged. If Willow didn’t talk much it would be easy to ignore but for some reason she is given a lot of dialogue and it just doesn’t work. This probably wouldn’t sit well with fans of the character in the TV show, especially since the Willow in series five has come into her own. The writers made the right move in reducing the repetitive puns from the first game but instead replace it with dialogue that occasionally just doesn’t fit to the scene.
Music is pretty forgettable in the game. The infamous theme is featured in the main menu but you aren’t treated to an awesome montage this time around. Occasionally through the game you would hear memorable scores from the TV show but not much else. The sound effects are ok, but the best part is still staking the vampires which gives the familiar death scream from the show.
The single player game will probably keep you busy for just over ten hours of game time and there’s only one difficulty setting. It’s not too difficult, though I recommend playing this in short gaming bursts due to the areas of frustration mentioned earlier. Once you’re done you probably won’t ever play this again unless you want to go back and search for every secret. There is also a multiplayer for up to four people and a couple of game modes like survival and bunny catcher, but I really didn’t give much time to this. What modes I did play came across as random and maybe something you would bring out at a gaming party for a bit of fun, somewhat similar to bringing out a bad film to watch with friends just to laugh at it.
Overall, I guess Eurocom did an impressive job making three ports of the game in a very short period of time. The sad part is the game feels like it could be something so much more with polish and a bit more time. What we have instead though, is a game with a decent story but cringe worthy voice acting. Gamplay elements have been improved from the original but have been substituted for many more problems which is a shame. Hardcore Buffy fans will look through the errors and play this game anyway for everyone else, this game just doesn’t seem to hold up not even in a guilty pleasure way.
Now-what is left to say but…Grrr-Aaarrg.
Final Score: 2 out of 5 stars
As I was looking into doing a history on this fantastic studio I came upon an excellent reference that was so good there’s no point in me doing one. While it’s easy to rag on big media conglomerates, IGN’s Mitch Dyer did a fantastic story of the origins of Ubisoft Montreal that includes stories of Splinter Cell‘s origin, the reinvention of Prince of Persia, and the visual treat that is Far Cry. It’s a fascinating story that documents the major franchises you can thank that studio for and a must read for gaming history buffs like ourselves. Head on over and check out House of Dreams: The Ubisoft Montreal Story when you can.
There are times when a game comes around that is seemingly so transparent that the public can shun it on general principle. Perhaps it’s the fact that I can be more honest about my morbid curiosities or maybe it’s just the fact that I am into stupid things that the rest of the world can dismiss, but I still want to know if a game that has such a reputation is abysmal. One such title is The Guy Game. Developed by Top Heavy Studios – of which it shocks no one that this was the company’s only title – but what you may not know is that the man behind the studio is Jeff Spangenberg, most notable for Iguana Entertainment and Retro Studios. Take-Two Interactive released this title in 2004 and it was accompanied by the likes of Serious Sam and Manhunt, so the company wasn’t unfitting. Needless to say the game tanked, but not before strumming up a slew of controversy and had me interested in just what the hell it was. Now that I’ve gotten my hands on a copy I can sadly report that there is no meaningful purpose for this game to exist…well, except boobs.
As if Top Heavy looked at the worst stereotypes of gamers and “spring breakers” all at once and weaved them into a shallow shell of a game, this title offers little value even to those that accept its very nature. You and up to three other people get to compete in a sort of mini-game/quiz show hybrid where the stakes are topless young ladies. Outside of the actual program proper each player is given a series of mildly homophobic rules about how to behave while playing the game and it is expected that all other players in the room assist to police each person, the penalty being to drink. Even your player avatar reeks of desperation as you select one of eight models to represent you and if you play well enough, you guessed it, she too will get naked for you. There are a total of 20 episodes, each one containing three rounds, and of course the mini-game that makes up round two in some derivative of beer pong is entirely optional (there’s a “skip” button at round start). The other two rounds consist of watching young bikini-clad girls answering trivia questions that range from flat basic to college level academia. Your task is simple: answer the question and then guess in round one whether the girl gets it right or wrong and in round three what wrong answer she gave for each question. If you personally get the question right you get arbitrary points that hold no meaning to main game and by its own admission aren’t even considered. On the other hand if you guess what the girl is going to do correctly the reward is that you get closer to seeing her topless without the game’s signature censor bars or mosaic. So basically you’re playing a Magic 8 ball to hopefully see a set of breasts for one or two questions (it takes 8 perfect guesses out of 12 total questions to remove censorship). I guess the long term reward is that you permanently unlock censorship for that episode, but if you don’t you have to play every other episode before getting the opportunity to play again.
It all smashes together into a not fun, not really a game mess that makes you go, “what’s the point?” There are so many ways in which this basic stupid premise could be better utilized into something resembling fun, regardless of nudity. The fact that your guessing of the girls’ behavior dictates the nudity is stupid and just further pushes the concept that Top Heavy and Take-Two actually expected you to play hours upon hours of this game with a topless coed as bait. If this had come out in 1985 – when naked ladies were hard to access and kids pined over a torn Playboy among each other like it was solid gold – then I can totally see the value proposition of this title, however nefarious it may be. In 2004, however, pornography and naked teens on spring break was so easily accessible with high bandwidth Internet that it was more work than any teen would bother with and no rational adult would even take a glance at. Not only that but the game isn’t simply a bunch of knuckleheads asking girls questions for boob shots; it’s quite clear that not only are these girls not explained the full purpose of the video being shot before signing the consent form (ie: false pretenses) but that the sole goal of the questions is to make them look like idiots. I don’t think any human being deserves to be treated that way and it goes on to suggest that all gamers are interested in being elite, out of shape pricks that just want to see arbitrary nudity while cutting down the very soul of a human being. It’s objectifying and it’s stupid. In conclusion, The Guy Game lacks value not because it’s a bunch of teenage girls showing their breasts for a video game, but because it succeeds in being a sleazy exploitation of gamer stereotypes while simultaneously cutting down women for participating (something essential to the product) and failing at being any fun in the process. So you see, it’s not just one problem, but rather the fact that this title has almost zero entertainment. If you really want to put in the time to guess your way into 20 videos of girls showing boobs for a few seconds, it does succeed at that, which I can commend developers for because it’s the one goal they actually accomplished in the mess that must have been the design document.
What would The Guy Game be without the controversy that made it “famous”? Four months after the title’s release one of the girls in the game (she was Diane from episode 20) sued Take-Two and Sony over the fact that they used her without consent because she was only seventeen at the time and had signed the consent while drunk and with a fake ID. Since any decision involving this video game has been historically without merit, my only guess is that this girl wanted to follow suit by suing the involved parties to either get the game removed from existence or make a bunch of money – neither happened. While a Travis County judge (the game was produced at South Padre Island in Texas) did order the game off shelves for PC, PS2, and Xbox, the game garnered a decent circulation on the used market and was sold at smaller retailers that were unaware of its status. Hell, I found it at a local brick and mortar shop in the suburbs of Kansas City. This does explain its relative rarity and popularity. It seems like the case was settled out of court because I could not find any documents on the eventual outcome and I know it wasn’t a substantial payout even if there was one at all. This girl Diane also probably earned a valuable lesson because not only did the game continue to be available after all this, it was highly sought out after the controversy, spawned a re-release of the footage in DVD format, and continues to be on countless YouTube videos to this day. In trying to undo her mistake she instead brought it into the spotlight. In the end the game disappeared into obscurity and I’m betting no one really cares about it today. Still, I had to know.
You can’t have grown up in the late 80s and not been struck by the Teenage Mutant Ninja Turtles. It apparently transcends geographic location as co-hosts Fred (@spydersvenom) and James (@Jamalais) both had similar experiences growing up in different parts of the world. In this episode we dissect TMNT’s roots, marketing, and obvious integration into video game culture, covering the games that made the surfer-style pizza-eating New York crime fighters a pop culture sensation.