Archive for the ‘PS3’ Category
Note: This review originally appeared on the B-Team Podcast site and has an agreement with the owner of the review, Fred Rojas, to post on Gaming History 101 as well and visa versa.
Typically any game being remade in HD comes with the acceptance that it was already a prominent title, which accounts for the ongoing debate as to whether or not to re-purchase it. That’s why Legend of Kay Anniversary strikes me as such an interesting decision because almost no one played the original on PS2 in 2005 or even the port to DS in 2010. Granted, when you complete the Anniversary edition the phrase “We’ll be back!” is at the end of the credits so I can only guess an upcoming sequel is the reasoning for this beautiful HD remake. Having now played the game to completion I have to admit that Nordic was smart to purchase it from Capcom and this partial Zelda clone does make for a lengthy and impressive campaign. When it originally released, Legend of Kay garnered quite positive reviews and I’m pleased to say that the game is just as great now as it presumably was when it released, only now it has received one hell of a face lift.
When I heard we were going to do Metal Gear Solid 3 for the game club I came to the sudden realization that I actually owned a ridiculous amount of copies of the game across four systems. So I felt it was an appropriate time to challenge myself as a gamer and begin the month long quest of playing the game through five times across each iteration of the game. What a fascinating journey it’s been. Not only do I now eat snakes for my lunch but I find myself actively camouflaging up and hiding in the spare room from my lady friend. Fortunately, before I completely lost my mind I wrote a review on the game which covers the following five versions of the game: the original PS2 version, Subsistence version on PS2, HD collection edition on Xbox 360, the Vita version, and finally the 3DS version. Be sure to check out my breakdown of which was my favourite of the five and which one I would recommend people track down.
Please Note: Many reviewers out there seem to think it is appropriate to discuss the events of previous episodes of Life is Strange as if everyone who would read it damn well should have already played the previous episodes. It has been my experience that if you have held out this long and haven’t already played this episode then you are most likely wondering how the game progresses throughout the season and will decide whether or not to buy when all episodes are out. This is why each episodic review is spoiler free for the entire season, not just this episode.
Episode 4: Dark Room
We have arrived at episode 4, nearing the end of the season and who knows, perhaps this episode contains the major climax for the arc. I say this without assurance because episode 3 had such an unexpected cliffhanger that I didn’t think it was possible to get me again. I was wrong. That being said I need to come right out and say I was a little unimpressed overall with episode 4, proving that the warning I gave in the first episode’s review may have actually come to fruition. Whereas episodes 2 and especially three can begin to fork based off of your choices and possibly even suggest that two playthroughs is more of a recommendation rather than an option, episode 4 is forcing you down a corridor. Granted, it’s a well calculated corridor that presents itself with the illusion of choice, but I’ve seen this trick before in The Walking Dead series from Telltale and without sounding catty, I thought Dontnod was above that. There’s a decent amount of substance here still, with the story having easily its highest moment yet as the episode closes and again there are some strong emotional scenes that make up a very heavy episode. One thing I do find a bit troubling is the fact that as certain plots unfold, others are left almost unmentioned, which nets a lot of catch up, wrap up, and resolution required for the fifth and final episode. I’m just hoping that it remains as interactive as the others have been and doesn’t become the 90 minute ending of Metal Gear Solid 4. Dontnod has yet to convince me they don’t know how to craft a story and without a doubt they know how to catch my interest, here’s hoping the ending stands as strongly as the jaw-dropping cliffhangers of previous episodes.
Alpha Protocol is a game designed around choice, optimized for espionage, and works really hard at having you roleplay as the type of secret agent you want to be. During our game club podcast, we all would refer to our handling of Agent Michael Thorton as “being in character,” which goes a long way in telling you just how immersed in the game one can get. Before you go thinking this means you’ll feel like a true secret agent, there are many aspects of Alpha Protocol – the most notable probably being the game glitches and bugs – that will remind you time and time again that this is a game and tethered to the tropes of such. Still, as time has gone on and the fact that we have rarely seen games quite like it, Alpha Protocol has had a lasting impression and subsequent cult following that we not so warmly embraced when it released up against the likes of powerhouses like Mass Effect 2. It’s time to take a critical eye to this self-proclaimed “Espionage RPG” and figure out if it’s more James Bond or Maxwell Smart.
Fred has never played Operation Raccoon City and after it was mentioned on the most recent Silent Evil Episode, he finally decided to join veteran to the game and co-host Jam for a co-op session. This is the result.
Warning: This video contains adult language and graphic violence. The chat language is quite offensive as well.
Parasite Eve was born from the JRPG rush that flooded onto the original Playstation in the West after the success of Final Fantasy VII. During this time we see many new franchises that never left Japan coming over to the West as well as several franchises from the days of the 16-bit era coming over as enhanced ports on the PS1. Square Enix, one of the top developers and publishers of JRPGs, decided to create a Western-focused action RPG that was developed by Americans working closely with some of Japan’s top talent. The result is the survival horror and RPG hybrid Parasite Eve, that doesn’t quite capture the hearts of either fan, but is an undeniably unique title.
Mirrors Edge was released back in 2008 and believe it or not this year was quite the year for EA releasing new IPs to the new consoles. We got Army of Two, Dead Space, and Mirror’s Edge all in the same year. Now whether you like these titles or not is a matter of opinion but this was a good time to be a gamer. Despite my love for survival horror and heartily awaiting the arrival of Dead Space, it was hard to ignore just how unique and different Mirror’s Edge looked. It’s time to revisit this title and see how it holds up today.
Suikoden has always been regarded as one of those many staple JRPGs that graced the North American Playstation with its presence after Final Fantasy VII paved the way for the genre to become mainstream in the United States. In contrast to Square’s innovative title, Suikoden is a transplant from the late SNES days and to a certain extent its 16-bit roots show (and not just graphically). Couple that with developer Konami being relatively new to RPGs itself and you see why the overall game feels like a dated throwback to the days before even Final Fantasy IV or VI (II or III in the US), but despite these shortcomings there is the foundation of a much stronger title. Oh yeah, and did I mention that the game has up to 108 playable characters?
Suikoden is based off of the Chinese novel Shui Hu Zhuan (which basically translates to the same name) that tells a tale of politics, religion, revolution, and social unrest, which is somewhat common of Eastern storytelling in classic literature. You play as a hero – named whatever you choose – that enters into the posh world of being the son of the empire’s top military officer. It’s early in your life and no one respects you yet. When your father travels off to the north to protect the borders, an adventure unfolds that has you not only questioning everything you know, but lands you as the rebel leader for the army opposing the empire. There is, of course, a lot more to it than that, but for the sake of the review and your enjoyment with the game, we’ll leave it there. From the very start you can tell that Suikoden is going to throw more characters at you than you may be used to. Some of the earliest missions you partake on have you hot-swapping up to six characters, many of which will join your party along the way and you’ll be using in battle within moments. Read the rest of this entry »
Episode 3: Chaos Theory
The story of lead character Max, her best friend Chloe, and the various people that cross paths with these girls in the small Oregon town of Arcadia Bay continues. We are now on the third episode of five, which is the time where typically the twist of the season presents itself and the direction for the overall story arc begins to come into view. I don’t know where Life is Strange is headed – the twist at the end I never saw coming and it only furthered my intrigue – but I am pleased to say that the flaws I was detecting in the second episode are quite absent this time around. In fact, it feels like perhaps two different teams at Dontnod are programming episodes because Chaos Theory feels more like the first episode and might even be able to get by if episode 2 didn’t exist (save for a plot point or two). Needless to say I thoroughly enjoyed this third iteration, although despite my gripes from episode 2 being resolved, all new ones have emerged that prove there’s still room for improvement on this project.