Archive for the ‘PS3’ Category
For the November game club we are playing through Tomb Raider, both the original and anniversary. Fred is tackling Anniversary. By popular request two versions of each video is being uploaded: one with and one without commentary. This has commentary, so if you wish to see the one without simply go here.
Day 7: Catherine
So this is something a bit different, so far on The Countdown Horror Obscura I have covered fantasy horror, gory horror and terrible portable powered horror. Well today I’m going to cover a deep seated horror that concerns the average gamer. I speak of the horror of commitment in a relationship.
Catherine truly is a breath of fresh air in a game. You have a simple premise a man (Vincent) is in a long term relationship with his partner (Katherine) and is conflicted about taking the next big step. Basically all those things that make up an average gamers worst nightmare, such as settling down with the same partner, getting married, having kids. One big plot hole I always questioned in this game was if Vincent was in a relationship with Katherine for as long as he had been, then why on earth was he still not living with her? Instead he lives in an apartment and spends more time with his friends at sushi bars and creepy drinking establishments then actually spending time with Katherine. But this game is Japanese, so maybe its some cultural thing I’m missing. Anyway Vincent has a moment of weakness that all men go through in life where he gazes upon another woman, only Vincent being the dumb Neanderthal man that he is drinks one to many and ends up sleeping with the most blonde just over the limit blonde girl that decided to sit next to him. After this the game plops you in this most disastrous situation you as the player are then given control of how the story progresses. You can take the weight of the situation on your shoulders and try make good with your long term partner or you can just stick with your new love interest as well as make various neutral choices. This control is what most critics and gamers rate as the highlight of the game experience.
Note: This review originally appeared on the B-Team Podcast site and has an agreement with the owner of the review, Fred Rojas, to post on Gaming History 101 as well and visa versa.
Typically any game being remade in HD comes with the acceptance that it was already a prominent title, which accounts for the ongoing debate as to whether or not to re-purchase it. That’s why Legend of Kay Anniversary strikes me as such an interesting decision because almost no one played the original on PS2 in 2005 or even the port to DS in 2010. Granted, when you complete the Anniversary edition the phrase “We’ll be back!” is at the end of the credits so I can only guess an upcoming sequel is the reasoning for this beautiful HD remake. Having now played the game to completion I have to admit that Nordic was smart to purchase it from Capcom and this partial Zelda clone does make for a lengthy and impressive campaign. When it originally released, Legend of Kay garnered quite positive reviews and I’m pleased to say that the game is just as great now as it presumably was when it released, only now it has received one hell of a face lift.
When I heard we were going to do Metal Gear Solid 3 for the game club I came to the sudden realization that I actually owned a ridiculous amount of copies of the game across four systems. So I felt it was an appropriate time to challenge myself as a gamer and begin the month long quest of playing the game through five times across each iteration of the game. What a fascinating journey it’s been. Not only do I now eat snakes for my lunch but I find myself actively camouflaging up and hiding in the spare room from my lady friend. Fortunately, before I completely lost my mind I wrote a review on the game which covers the following five versions of the game: the original PS2 version, Subsistence version on PS2, HD collection edition on Xbox 360, the Vita version, and finally the 3DS version. Be sure to check out my breakdown of which was my favourite of the five and which one I would recommend people track down.
Please Note: Many reviewers out there seem to think it is appropriate to discuss the events of previous episodes of Life is Strange as if everyone who would read it damn well should have already played the previous episodes. It has been my experience that if you have held out this long and haven’t already played this episode then you are most likely wondering how the game progresses throughout the season and will decide whether or not to buy when all episodes are out. This is why each episodic review is spoiler free for the entire season, not just this episode.
Episode 4: Dark Room
We have arrived at episode 4, nearing the end of the season and who knows, perhaps this episode contains the major climax for the arc. I say this without assurance because episode 3 had such an unexpected cliffhanger that I didn’t think it was possible to get me again. I was wrong. That being said I need to come right out and say I was a little unimpressed overall with episode 4, proving that the warning I gave in the first episode’s review may have actually come to fruition. Whereas episodes 2 and especially three can begin to fork based off of your choices and possibly even suggest that two playthroughs is more of a recommendation rather than an option, episode 4 is forcing you down a corridor. Granted, it’s a well calculated corridor that presents itself with the illusion of choice, but I’ve seen this trick before in The Walking Dead series from Telltale and without sounding catty, I thought Dontnod was above that. There’s a decent amount of substance here still, with the story having easily its highest moment yet as the episode closes and again there are some strong emotional scenes that make up a very heavy episode. One thing I do find a bit troubling is the fact that as certain plots unfold, others are left almost unmentioned, which nets a lot of catch up, wrap up, and resolution required for the fifth and final episode. I’m just hoping that it remains as interactive as the others have been and doesn’t become the 90 minute ending of Metal Gear Solid 4. Dontnod has yet to convince me they don’t know how to craft a story and without a doubt they know how to catch my interest, here’s hoping the ending stands as strongly as the jaw-dropping cliffhangers of previous episodes.
Alpha Protocol is a game designed around choice, optimized for espionage, and works really hard at having you roleplay as the type of secret agent you want to be. During our game club podcast, we all would refer to our handling of Agent Michael Thorton as “being in character,” which goes a long way in telling you just how immersed in the game one can get. Before you go thinking this means you’ll feel like a true secret agent, there are many aspects of Alpha Protocol – the most notable probably being the game glitches and bugs – that will remind you time and time again that this is a game and tethered to the tropes of such. Still, as time has gone on and the fact that we have rarely seen games quite like it, Alpha Protocol has had a lasting impression and subsequent cult following that we not so warmly embraced when it released up against the likes of powerhouses like Mass Effect 2. It’s time to take a critical eye to this self-proclaimed “Espionage RPG” and figure out if it’s more James Bond or Maxwell Smart.
Fred has never played Operation Raccoon City and after it was mentioned on the most recent Silent Evil Episode, he finally decided to join veteran to the game and co-host Jam for a co-op session. This is the result.
Warning: This video contains adult language and graphic violence. The chat language is quite offensive as well.
Parasite Eve was born from the JRPG rush that flooded onto the original Playstation in the West after the success of Final Fantasy VII. During this time we see many new franchises that never left Japan coming over to the West as well as several franchises from the days of the 16-bit era coming over as enhanced ports on the PS1. Square Enix, one of the top developers and publishers of JRPGs, decided to create a Western-focused action RPG that was developed by Americans working closely with some of Japan’s top talent. The result is the survival horror and RPG hybrid Parasite Eve, that doesn’t quite capture the hearts of either fan, but is an undeniably unique title.
Mirrors Edge was released back in 2008 and believe it or not this year was quite the year for EA releasing new IPs to the new consoles. We got Army of Two, Dead Space, and Mirror’s Edge all in the same year. Now whether you like these titles or not is a matter of opinion but this was a good time to be a gamer. Despite my love for survival horror and heartily awaiting the arrival of Dead Space, it was hard to ignore just how unique and different Mirror’s Edge looked. It’s time to revisit this title and see how it holds up today.