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Archive for the ‘Sega CD/Mega CD’ Category

Dragon’s Lair Video Review

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Dragons_lairPlatform: Sega CD (originally in arcades and released on almost every console ever, seriously)
Released: 1983 (arcade), 1993 (Sega CD version)
Developer: Advanced Microcomputer Systems
Publisher: Cinematronics
Digital Release? Yes, far too many to count
Price (Sega CD Version): $7.10 (disc only), $14.95 (complete), $19.95 (sealed)

Written by Fred Rojas

February 28, 2015 at 8:44 pm

Snatcher Review

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snatcher_megacdsnatcher_boxPlatform: Sega/Mega CD (only this platform for US/Europe); PC-8801, MSX2, PC-Engine CD, Mega CD, Playstation, and Saturn releases in Japan
Released: 1988-1996 depending on platform (Japan), 1994 (US/Europe)
Developer: Konami
Publisher: Konami
Digital Release? No
Price: $256 (disc only), $300 (complete), $1500 (sealed) according to Price Charting (US only prices)

Fred’s Take

snatcher_shootingI’m an avid fan of cyberpunk as am I an avid fan of the only series I’ve ever played by Hideo Kojima, Metal Gear (both Solid and the MSX titles), so you would think naturally I would love this game.  Granted, being an adventure game that is slower in pace was somewhat of a setback for a player like me that doesn’t care for the genre, but the “annoying” light gun sequences helped sweeten the deal.  I will confess to having my light gun not hold up to the shooting sequences and since playing through this title I’m fairly certain my Justifier light gun no longer works, but I can safely proclaim that it wasn’t Snatcher that broke it.  Anyway, put it altogether in a Blade Runner type game and I’m sold from start to finish, even if the pacing of this title is its biggest weakness.

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Written by Fred Rojas

February 26, 2015 at 11:00 am

Snatcher Longplay Videos (Sega CD)

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The February game club is only a week away and there are two Hideo Kojima adventure games on the list: Snatcher and Policenauts.  Haven’t gotten a chance to play Snatcher?  Want someone to do all the work for you pre-game club?  Well look no further, here’s the entire game from start to finish in seven hour-ish videos.  I’ve put the first video in this post for embedded watching here if you prefer.

Written by Fred Rojas

February 17, 2015 at 12:33 pm

Retro Game Night: Crypt Killer and Mad Dog McCree

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This week for Retro Game Night we go all light gun shooters (yes, they can be captured and streamed).

First up is arcade 3D shooter Crypt Killer, which was horror themed and moved from arcades to Saturn and the PS1 (Saturn version shown).  Sorry about the sound on the game being much louder than my voice, it was live and no one told me.

Next up is the 1990 “classic” Mad Dog McCree, one of the first laserdisc arcade games that was almost perfectly ported to the Nintendo Wii.  Here it is in all its glory (and in 720p!)

If you want to check out Retro Game Night, we do it every Friday night at 11:30 pm est on our Twitch channel (twitch.tv/gh101).  You can also follow us for random live broadcasts and check that page for our ongoing replay of Resident Evil HD Remaster on the PS3, which comes to the US on January 20.

Written by Fred Rojas

January 10, 2015 at 12:12 pm

Podcast: Ready, Aim, Fire!

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lightgun_post

This week Fred and Jam tackle the wonderful world of light gun shooters.  What started as a mere carnival game evolved into one of the more interactive – and for some of us fun – genres that has not withstood the test of time.  With the advent of newer screens, the technology that made light guns possible is now ruined by delays of no more than a fraction of a second.  In this episode we discuss the history, technology behind, and our fondest memories of the games that utilized the light gun peripheral.


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Written by Fred Rojas

December 17, 2014 at 11:00 am

Podcast: Test Your Might

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90_fight_post

This week Fred and Jam are throwing around fighters of the 90s (that aren’t Street Fighter II or Tekken, we did a show for those already).  In the 1990s, the fighter genre was the most popular type of game available (like First Person Shooters today), and among those that have withstood the test of time there were plenty of others that played the field.  From Mortal Kombat to Soulcalibur you had plenty of arcades (and home ports) to drink your quarters in arcades.


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Retro Game Night: Sega CD Marathon-athon Part 2

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This week we continue the Sega CD Marathon-athon with two titles.  Fred spends way too long trying to conquer Corpse Killer for the CD 32X (needs both consoles) and then mellows out to Dracula Unleashed.

 

Written by Fred Rojas

October 18, 2014 at 11:47 am

Podcast: Data Easy Meets West

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data_east_post

No it’s not a typo (just an inside joke), but we are actually talking about Data East and Data West.  This includes the games they developed, published, and even the pinball titles available.  It may not seem it, but Data East was a limited and significant developer of the mid-late 80s and just about all of the 90s.

Special thanks to Retronauts Episode 88 (1up Run), Brandon Sheffield (and his blog/podcast Insert Credit), as well as Topless Robot for your Data East and extensive Data West information.

Also be sure to check out the ASCII RPG/roguelike Sanctuary, for free, at the following address: http://blackshellgames.itch.io/srpg


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Written by Fred Rojas

June 25, 2014 at 12:50 pm

Sega CD Marathon-athon, Part 1

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User/listener Mark E. on Facebook recently put that he wants more Sega CD as a reward for hitting some fantastic numbers for the podcast in March.  How could I say no to a bunch of content on my favorite console?  As a result I’m pulling all the games from my Sega CD collection (over 100 strong) and playing them all in alphabetical sequence in a new video series I call the “Sega CD Marathon-athon”.  In part 1 we kick off the beginning of the alphabet with 3 Ninjas Kick Back, Adventures of Batman & Robin, Afterburner III, The Animals! (Presented by the San Diego Zoo), and finally B.C. Racers.  I did have to skip over Advanced Dungeons & DragonsEye of the Beholder and for some reason Adventures of Willy Bemish was hidden in the Ws instead of the As, so watch for longer solo videos and write-ups of those soon.  As it stands I’m not doing review/retrospective write-ups on any of these games because, well, you’ll see. 

Written by Fred Rojas

April 20, 2014 at 2:25 pm

Podcast: Finding An Analog

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interactivevision

When video games started invading toy store shelves the industry was stunned by a product that not only buried traditional products but dominated at generating revenue.  Secretly they all wanted a piece of the pie and the hope was that the dominant video medium, VHS, could be the gateway.  Enter the failed consoles of the Action Max, ViewMaster Interactive Vision, and canceled Hasbro Control-Vision (codenamed NEMO).  Oddly enough these consoles did have roots with some very top people in both toys and gaming in addition to creating the building blocks of the Full Motion Video (FMV) game.

Tetris on a skyscraper video: https://www.youtube.com/watch?v=sUFwDqrSI5s

Action Max gameplay vids: http://www.youtube.com/results?search_query=action+max

ViewMaster Interactive Vision Channel: http://www.youtube.com/channel/UC1L81ahLRzf4xIIHIjgAs2w

IGN’s fantastic NEMO article *MUST READ*: http://www.ign.com/articles/2013/12/25/finding-nemo-the-story-behind-hasbros-nintendo-killer


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