Gaming History 101

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Archive for the ‘Sega CD/Mega CD’ Category

Sega CD Marathon-athon, Part 1

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User/listener Mark E. on Facebook recently put that he wants more Sega CD as a reward for hitting some fantastic numbers for the podcast in March.  How could I say no to a bunch of content on my favorite console?  As a result I’m pulling all the games from my Sega CD collection (over 100 strong) and playing them all in alphabetical sequence in a new video series I call the “Sega CD Marathon-athon”.  In part 1 we kick off the beginning of the alphabet with 3 Ninjas Kick Back, Adventures of Batman & Robin, Afterburner III, The Animals! (Presented by the San Diego Zoo), and finally B.C. Racers.  I did have to skip over Advanced Dungeons & DragonsEye of the Beholder and for some reason Adventures of Willy Bemish was hidden in the Ws instead of the As, so watch for longer solo videos and write-ups of those soon.  As it stands I’m not doing review/retrospective write-ups on any of these games because, well, you’ll see.  Click on the Sega CD logo below or here to check out the video.

Sega_CD_logo_(USA)

Written by spydersvenom

April 20, 2014 at 2:25 pm

Podcast: Finding An Analog

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interactivevision

When video games started invading toy store shelves the industry was stunned by a product that not only buried traditional products but dominated at generating revenue.  Secretly they all wanted a piece of the pie and the hope was that the dominant video medium, VHS, could be the gateway.  Enter the failed consoles of the Action Max, ViewMaster Interactive Vision, and canceled Hasbro Control-Vision (codenamed NEMO).  Oddly enough these consoles did have roots with some very top people in both toys and gaming in addition to creating the building blocks of the Full Motion Video (FMV) game.

Tetris on a skyscraper video: https://www.youtube.com/watch?v=sUFwDqrSI5s

Action Max gameplay vids: http://www.youtube.com/results?search_query=action+max

ViewMaster Interactive Vision Channel: http://www.youtube.com/channel/UC1L81ahLRzf4xIIHIjgAs2w

IGN’s fantastic NEMO article *MUST READ*: http://www.ign.com/articles/2013/12/25/finding-nemo-the-story-behind-hasbros-nintendo-killer



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Podcast: One Disc to Rule Them All

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cd_post

This week Fred (@spydersvenom) and Jam (@Jamalais) are celebrating the compact disc, or CD.  Aside from the various movie and music industry uses, commercial CD video games changed the face of gaming and drastically increased potential content in retail games.  Join us as we make new site announcements and celebrate one of gaming’s most pivotal technology upgrades.



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Written by spydersvenom

March 19, 2014 at 1:02 pm

Podcast: Excelsior!

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marvel

This week Chip Cella (@CaptinChaos) and Andy Urquhart (@damien14273) from the Agents of Shieldcast join Fred to discuss retro titles featuring Marvel Characters.  They learn that the distinction of titles early in gaming were almost nonexistent and perhaps Marvel having Disney behind it may actually be a good thing.  Listen on true believers!



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Written by spydersvenom

January 15, 2014 at 2:45 pm

Podcast: Twas the Night Before Xmas Part 2

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8-Bit-Gaming-Christmas-Wreath

This year we celebrate more releases of Christmas time with special guests Rob “Trees” (@TreesLounge00), Shawn Freeman (@Freemandaddy5), and special guest Yomar “Yogi” (@Yogizilla).  With a goal of 1991-1996, we only make it through the first half of 1994 but it’s a fun ride through the biggest titles of the 16-bit era.  Merry Christmas everyone!



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And as a bonus we have a special Christmas card from Jam:

Written by spydersvenom

December 24, 2013 at 8:17 pm

Podcast: You Are Go For Launch

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launch

This week we are joined by Chip Cella (@CaptinChaos) to discuss listener William’s topic: What makes a successful console launch?  It all ends up being more stories of console launches and discussions on killer apps, but we do manage to cover most mainstream consoles.



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Written by spydersvenom

December 4, 2013 at 1:56 pm

Version: Mortal Kombat

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In this new video series we dissect the home versions of the arcade classic Mortal Kombat.  Check out the roughly 10 minute video for a quick retrospective on the title and the craze that resulted in September 1993 as many kids brought this violent title home.

Written by spydersvenom

December 1, 2013 at 6:21 pm

Podcast: CIB – Complete in Box

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cib_post

This week Fred is joined by Chip Cella of the B-Team and Derrick H of All Games and Dead Pixel Live fame to discuss how games used to come packaged.  This includes the box, instructions, and a bunch of freebies we pay good money for today.

Opening Song – Joe Esposito You’re The Best

Closing Song – Iron Maiden Run to the Hills



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Written by spydersvenom

September 11, 2013 at 11:00 am

Podcast: Blast Processing – The Story of Sonic

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sonic_post

This week Fred is joined by Ali (@thealmiesta) and Andy (@damien14273) from the 42 Level One podcast to discuss Sonic the Hedgehog.  With a heavily documented history, Sega’s official mascot to combat Mario had quite the history.  In part 1 we discuss the origins of Sonic and all of his 16-bit era outings (which include his 8-bit Master System/Game Gear titles, spin-offs, and his CD outing), complete with the games themselves and the stories of development. While long, there’s no lack of content or stories tethered with the beloved hedgehog.

Opening Song – Sonic Theme (from Sonic the Hedgehog on Genesis/Mega Drive)

Closing Song – Sonic Boom (from Sonic CD on Sega CD/Mega CD)



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Written by spydersvenom

July 10, 2013 at 11:00 am

For the Love of the Light Gun

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zapper2I can’t explain my love for the light gun.  It’s one of the oldest forms of interactive entertainment, dating back to the carnival days where you would fire air rifles at a metal bullseye to make an old man’s hat pop up or a dog bark.  Once the gun made the transition to video games it honestly became one of the most lifelike and violent gaming tropes throughout history.  Not to get deep with it, but you are pointing a gun at a target, usually alive, and shooting it.  There is not other gesture like it, you are shooting a modern device to kill something, virtual or not.  At the same time it also doubles as the most simple form of proficiency.  I don’t think anyone will claim that being good at Duck Hunt or Lethal Enforcers relates to being a good shot in a shooting range, but it’s got a much higher chance of significance than being able to get a headshot in Call of Duty.  Whereas the FPS emulates the concept of aiming and firing a gun with 1:1 responses from a controller, a light gun truly simulates the experience.

lethalenforcersLight gun games have been a niche genre, but that doesn’t prevent them from withstanding the test of time and being available on most home consoles and one of the most popular games, even today, in arcades.  I guess it’s because despite the maturity implied behind firing a gun, it’s one of the easiest concepts for us to pick up.  I’ve been on many adventures thanks to light gun games – whether it’s cleaning up the future in T2: The Arcade Game, battling zombies in a haunted house through House of the Dead, or enjoying some of the worst acting of all time in Mad Dog McCree.

It’s also significant because the light gun is a genre nearly impossible to emulate and doesn’t translate well in today’s technology.  While there are exceptions, you will have a hard time playing Crypt Killer properly on a PC running MAME and most HDTV technologies don’t support light guns from the past.  Authenticity is as important as the genre itself.  This month I’ve decided to dedicate to a timeless style of video game that I always make first priority when buying a new (or old) system: the light gun shooter.  Come join me to learn about some of the best, worst, funniest, and definitely weirdest titles to ever grace the hobby of video games.  Thanks to my huge CRT television and original hardware, I can even show you videos.

Written by spydersvenom

April 1, 2013 at 8:55 pm

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