Archive for the ‘Videos’ Category
Platform: Sega CD (originally in arcades and released on almost every console ever, seriously)
Released: 1983 (arcade), 1993 (Sega CD version)
Developer: Advanced Microcomputer Systems
Digital Release? Yes, far too many to count
Price (Sega CD Version): $7.10 (disc only), $14.95 (complete), $19.95 (sealed)
No one likes to release something that is half finished. It’s even more embarrassing when you know there’s no way to complete something you started. This is one of the hardest lessons I’ve had to learn with the world of hacked consoles, fan translations, and promising things before you’ve completed them here on Gaming History 101. With a perfectly working copy of Policenauts, the English fan translation that released for PS1, I set out to do a longplay for tonight’s game club just as I had with Snatcher. Unfortunately the game seems to break in several parts of disc 2’s translation despite disc 1 working perfectly (more than half the game as well) and the same disc 2 that broke on my PS1 and PS2 doesn’t have problems playing on my PC through the ePSXe emulator. While I have no idea why this is happening – I can’t seem to find anyone who played on console and the other YouTube videos are clearly from emulation – it rendered my longplay unable to be finished. Rest assured I beat Policenauts on Sunday night and am ready to discuss it in full for tonight’s game club, but I only have the first 2 acts captured on video before the game began to break in Act 3. I used various save data to load parts of Acts 4 and 5, which loaded fine and played fine until certain moments of scripted events that occur within 15-30 minutes of loading a save (same place, has nothing to do with the save point, load point, or amount of time played). Fortunately out of the 12 hours of length that is Policenauts, 7 or so of those hours is Acts 1 & 2, leaving the other 5 hours for Acts 3-7 and the epilogue, oh Kojima. With all that said, I was debating on whether or not to release the videos, but I haven’t released much video content in the last two weeks and I’ve been cranking out videos so I figured you should see where half of this hard work went. Here is the official playlist of the first six videos of my longplay in full upscaled 720p HD with commentary. You won’t get to see me complete the game, but you can get a great feel for what the game as a whole was like. Additionally this playlist is available openly on YouTube, but I’ve put it as “unlisted”, which means it will only be accessed by direct link or searches, not on the main channel page proper. Be sure to listen to our game club for complete coverage on this never released in the US title. We also will have reviews going live on Thursday. Below is the first video of the series, enjoy!
The February game club is only a week away and there are two Hideo Kojima adventure games on the list: Snatcher and Policenauts. Haven’t gotten a chance to play Snatcher? Want someone to do all the work for you pre-game club? Well look no further, here’s the entire game from start to finish in seven hour-ish videos. I’ve put the first video in this post for embedded watching here if you prefer.
This week we take a look (in glorious 1080p) at the remastered edition of Fahrenheit (or Indigo Prophecy). After recently booting this up for our review, I’m not quite sure who this particular port is for. It looks just like Fahrenheit, plays just like it too, and I could be wrong but I think the original could be pushed to 1080p on PC (where this version is currently exclusive to) so I think they just did some re-rendering of textures, glossed it up, and slapped it online. Perhaps that was all we should expect, I don’t know. Anyway, check it out for yourself in the video below.
Completing a longer game in a speedrun can be not only an accomplishment but also quite rewarding. In the case of Resident Evil, completing the game in a speedrun is literally built into the programming with the expectation that after you’ve explored the game a couple of times you will jump right into it. The recent Resident Evil HD Remaster came out and while I found the game quite difficult in my recent playthrough and it took me over 11 hours to complete, I dared leap into an under 3 hour speedrun (albeit with the gracious help of a guide from GameFAQs). I also decided to capture it and offer voiceover so that you can not only enjoy watching a speedrun, but see what is done and why to somewhat bend the timeline of the game to be as short as it is. I’ve embedded the first video below and you can see the entire playlist here.
More than a year ago, Fred featured the Playstation 2 game Shinobi on Retro Game Night. I was told that this is a brutally hard title that will test my skills. He put it to the back burner, but after recent feedback we’re returning to these games to take up the challenge. In his own words, here’s Fred’s reflection:
I remember playing it at first and didn’t understand what the big deal was. Shinobi’s battle mechanics are pretty basic, not even coming close to the skills required of games like Ninja Gaiden on the original Xbox. While the two games may be compared based on premise, time of release, and challenge, they couldn’t be more different. Shinobi is not hard at the beginning, it’s barely a challenge, while I know plenty who haven’t completed the first level (and specifically boss) of Ninja Gaiden. All of that changed with part 2 of this Retro Game Challenge. Shinobi ramps up fast and despite beating the level at the end, it made my blood boil and wasn’t worth the effort I put in. My conquest felt cheap, possibly even cheating. I’m not done with this title, but my skepticism on it’s fairness and ability to provide a proper challenge that I enjoy in gaming, is raised. I guess we’ll see. In the meantime, enjoy a video that starts very positive and ends with a nearly embarrassing response from me. As you may have already guessed beware of crass adult language near the end.
Recently Fred played Die Hard Arcade on the Sega Saturn to show off one of the oddest directions licensed franchises have gone in games. Well the game was known as Dynamite Deka (Dynamite Cop) in Japan, but retained all the Die Hard similarities, and was re-made in arcade perfect form on the PS2 (only in Japan as part of the Sega Ages 2500 series). When Fred noticed it on the Japanese PSN for the PS3 – and at only ¥400 on sale, ¥823 normally – he had to pick it up and play through it. Feel free to grab it for yourself if interested, but without further ado we present the complete playthrough of Dynamite Deka.
This week for Retro Game Night we go all light gun shooters (yes, they can be captured and streamed).
First up is arcade 3D shooter Crypt Killer, which was horror themed and moved from arcades to Saturn and the PS1 (Saturn version shown). Sorry about the sound on the game being much louder than my voice, it was live and no one told me.
Next up is the 1990 “classic” Mad Dog McCree, one of the first laserdisc arcade games that was almost perfectly ported to the Nintendo Wii. Here it is in all its glory (and in 720p!)
If you want to check out Retro Game Night, we do it every Friday night at 11:30 pm est on our Twitch channel (twitch.tv/gh101). You can also follow us for random live broadcasts and check that page for our ongoing replay of Resident Evil HD Remaster on the PS3, which comes to the US on January 20.
Jam goes solo on this short show to round up all the Game Clubs we did over 2014
Primal Rage was one of the more notable Mortal Kombat clones in arcades in 1994. The popularity of this Atari Games fighter secured multiple ports to the home consoles of the time, a true cross-gen title that was on most portable, 16-bit, and 32-bit CD consoles. GH101 looks into the history, gameplay, and home console versions of this dinosaur brawler.