Archive for the ‘Videos’ Category
Fred tackles one of the hardest NES titles of all time: Ghosts’N Goblins.
WARNING: Due to the difficulty and nature of this challenge, there is explicit language, viewer discretion is advised.
This week Rob “Trees” (@treeslounge00) joins us to celebrate the launch Dreamcast title Blue Stinger. Our game club covers the complete campaign with gameplay elements, plot, encounters, and level design. Enjoy a fun and hilarious show that might arguably be better than playing the game itself.
This week we play the two 3D Sonic titles most of you have never touched. First up is the unreleased demo of Chris Coffin’s late in the development cycle version of Sonic Xtreme as discussed on this week’s podcast:
And next is the Brazilian Master System port of the Game Gear’s final Sonic title, Sonic Blast, which utilized much of the same technology as Donkey Kong Country:
In what is easily the two hardest game titles to spell, we are going dark for this week’s Retro Game Night.
First up is user @NeoJakeMcC requesting one of the first ever rogue-likes from the Genesis/Mega Drive: Fatal Labyrinth.
Next up is the relatively rare hybrid between survival horror, first-person shooter, and adventure: Call of Cthulhu Dark Descent.
This week in honor of our Sonic podcast, I’m playing the 8-bit (Master System/Game Gear) outings of Sega’s mascot. If you’ve never seen them before, they are drastically different than the 16-bit versions.
First up is the original Sonic the Hedgehog:
Next is, obviously Sonic 2:
And finally, Sonic Chaos (Sonic & Tails in Japan), which was to be the 8-bit companion to Sonic 3 had it not been delayed:
This week we post a little early and celebrate America’s Independence Day with patriotic video games:
First up is actually a Japanese game, Parodius Da! but it has quite the patriotic boss so it’s here because I love this game and found a connection:
Next up is a rare unlicensed NES game by Color Dreams entitled Operation Secret Storm:
Third on the list is a digital pinball game from the PS1 era, because why not right? Here’s Patriotic Pinball (please excuse my technical difficulties):
And last but not least we close the show with a game so American, so amazing, so awesome it was only released on one console (Xbox) and in one region (Japan). Yeah, you read that right. Since I have no way of getting my hands on it and don’t have a Japanese Xbox to play it on, here’s a great flashback of 1UP’s Broken Pixels show bragging about From Software’s 3rd person uber-American title Metal Wolf Chaos:
Hope you enjoyed those and have a safe and happy 4th of July!
This week’s retro game night had two requested classics:
First up is the puzzle platformer from Kirby developer HAL Laboratories (also where Nintendo CEO Iwata got his start) entitled Adventures of Lolo. This title predates Kirby’s Adventure by a few years, but the basic concept of his design are very apparent (Lolo and girlfriend Lala are also enemies in a Kirby title). Requested way back when in our forums by IzzleMoxle, here’s an NES classic:
Immediately following is our second title, the action platformer Joe & Mac (sometimes with the subtitle Caveman Ninjas) on the SNES. As a near launch title, this is one of many arcade ports that showed off Nintendo’s 16-bit console’s big impressive sprites while somewhat showing off its impressive Sony sound chip. I remember dumping hours into what is a moderately difficult, but wonderfully addictive game:
If you would like to see a classic game played for retro game night or beaten for our occasional retro game challenges, just hit me up in the contact section.
Starting yesterday I am now doing a weekly show where I play retro titles that either I’ve always wanted to play, my readers request, or anything I just think is cool. It records every Friday night, gets uploaded to the YouTube channel late, and then I create a subsequent post here on Saturday. For the first week I decided to try a game I originally was recommended on a recent Video Game Outsiders appearance: Beetle Adventure Racing on the N64.
The next comes from one of our Japanese readers/listeners Fenian (@F3nian), Sweet Home. This was released only in Japan on the Famicom (NES) by Capcom and features RPG and puzzle elements as five people try to survive and escape a haunted mansion. Although based off of a Japanese horror film of the same name, many say this was the precursor to Resident Evil, complete with the opening door cinematic. It was only released in Japanese, but thanks to a fan translation and flash cart I present to you the game in all its English glory running on an actual NES.
Hope you enjoyed these episodes. Tune in next week where I will be featuring initial gameplay of Expendable on the Dreamcast and an attempt to complete the fighter Street Fighter The Movie: The Game on the Sega Saturn!
Developer: Midway / Rage Software (console)
Publisher: Midway / Acclaim (console)
Ports: Genesis, SNES, Playstation, Saturn, PC/DOS
Digital Release? No (probably due to license issues)
There are some games you can’t help but adore, even if they are completely without merit. Revolution X is definitely one of those games. When the title released to arcades in 1994, Aerosmith’s Get A Grip album was just around a year old and with solid hits like Living on the Edge and a slew of videos featuring Alicia Silverstone (who was discovered by the band and started her career in these initial videos). What originally started as a Jurassic Park game much in the same vein as previous title Terminator 2, Revolution X had to be retooled when Sega outbid Midway for the rights to Universal’s film. The result is a game with more off-the-wall and undeveloped ideas than a season of Lost that involves helping children around the world, saving the band, and stopping the New World Order and its leader Helga – a nazi-esque goth queen.
Revolution X has a hell of an intro, but as we often see in games like this it’s only a matter of time until it all falls apart. Aerosmith is performing in some drab downtown Los Angeles club (Club X) and the New World Order shows up to kidnap the band. You start off shooting the endless supply of henchmen with CDs as your grenades and large blood spatters as you take out enemies. After all, this is the team that gave us Mortal Kombat. Before even entering the club you will face literally hundreds of enemies, large security bosses with shields and bulletproof armor, and a massive tank. Once inside you will blast away at (literally again) hundreds of NWO henchmen while destroying the intro lounge, complete with Kerri Hoskins (Sonya in MK3) as thonged dancers in cages, and eventually entire the massive main area where Aerosmith is jamming away to the song Eat the Rich.
After a brief drop by the band’s dressing room and a visit from lead singer Steven Tyler, you’ll be tasked with attacking the NWO in various locations throughout the world, which also releases members of the band. Before that it’s one action-packed crazy escape from the club before eventually destroying an attack chopper and leveling the building while you’re at it. By now you should have spent approximately $10 or more in quarters because there’s no skill or chance in the world your health will last very long. This is why most people have fond memories of the game, because it was so insane to begin with you can’t imagine how things could go wrong. It does. There are out of control school buses, natives in grass skirts of Africa that would make anyone who criticized Resident Evil 5 cringe, and eventually an endless boss battle with Helga, who sits in a re-purposed version of the final boss of Smash TV.
Not only was the game brought horribly to 16-bit consoles with graphics removed, sound and music (of all things) stripped, and violence toned down, but you didn’t get unlimited credits. This made an already lackluster title impossible to boot and ruined the experience of what was designed to waste credits and eat quarters. There wasn’t even a cheat code to get unlimited life or credits, just an eventual Game Genie code. In addition, the dancers from the arcade were flipped to be front facing – a fact no teenage boy at the time missed. Fortunately it was a bit of a different story on DOS and CD-based 32-bit consoles, violence was brought back in and all of the graphics, movies, and sounds were all re-integrated. Also there’s a Pro Action Replay code on the Saturn that gives unlimited credits and any import gamer will have one of these already for the purpose of playing those Japanese gems.
Revolution X was an example of the times and probably the last great light gun shooter from the concept that spawned with Operation Wolf. While I don’t have a great way to capture the game in arcade form, I have provided a video of the Saturn version in its entirety for your viewing pleasure. Enjoy.