Posts Tagged ‘tomb raider’
For the November game club we are playing through Tomb Raider, both the original and anniversary. Fred is tackling Anniversary. By popular request two versions of each video is being uploaded: one with and one without commentary. This has commentary, so if you wish to see the one without simply go here.
This week Fred and Jam are joined by guest Fortengard to talk about the world of video game movies. Now, if we just sat around and ragged on them all day we would be just like every other gaming podcast. Instead, we delve into concepts of production, adaptation, and what makes these movies good or what makes them completely worthless.
Note: I promised to post the chat for this show as well, you can find it here (.doc version).
If you head on over to Good Old Games right now you will see they are holding a “Time Machine” sale on the main page. It looks like each offer goes live for around 75-90 minutes with really decent discounts. Already today Tomb Raider 1-3 could be had for $1.99 and currently Carmageddon and the expansion, the Splat Pack, are $1.49. According to the press release the sale goes all day, covers 30 years of gaming, and some sales will offer games as low as 59 cents. As with all GOG content, these games come DRM-free, are optimized to work on modern day (typically Windows XP-7 at least) machines, and include plenty of goodies like PDF versions of the manual along with bonus content like wallpapers and soundtracks.
Editor comment: Unlike Steam and other digital distributors, GOG has always done an excellent job at creating a package that you can quite literally double click on and play in today’s PC gamescape. With retro gaming on PCs being plagued by incompatibility issues it can be risky to pick up your classic games elsewhere. To see sales like this shows that GOG is ready to compete with other online stores head on.
This week Fred and Trees are talking about the Tomb Raider series and its busty protagonist Lara Croft that shadowed the video game as a pop culture icon in the late 1990s. We discuss development, creation, and production of both Core and recent Crystal Dynamics’ vision for Lara and her many adventures.