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Archive for October 2014

Podcast: Silent Hill 3 Revisited

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Ever since the 10/01 episode “Silent 3vil” released, we felt one thing was severely missing: everyone’s impressions on Silent Hill 3.  In honor of Halloween Fred, Jam, and Vos all got together 30 days later and had a little round table discussion about what we appreciate about the third and final Team Silent installment in the series.

Please Note: This episode is a follow-up to an earlier episode this month (Silent 3vil).


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Written by Fred Rojas

October 31, 2014 at 2:18 pm

Retro Game Night: New Ghostbusters II, DecapAttack, and Kid Dracula

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This week’s late Retro Game Night features the Famicom title New Ghostbusters II by HAL Laboratories (they made Kirby and Lolo), DecapAttack for the Genesis, and finally the Famicom version of Kid Dracula.

Written by Fred Rojas

October 30, 2014 at 10:00 pm

Review: Project Zero (Fatal Frame) 2: Crimson Butterfly

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pz2_boxff2_boxConsole: Playstation 2, Xbox, Wii
Released: 2003
Developer: Tecmo
Publisher: Tecmo
Digital Release? Yes, PSN version compatible with PS3 for $9.99
Price: $24.77 (disc only), $26.88 (complete), $56.88 (sealed) per Price Charting

Jam’s Take:

Project Zero 2: Crimson Butterfly is a sequel to the original horror PS2 hit that brings more of everything. More ghosts, more places to wander around and more pictures than a bachelors degree in photography. But is this game a picture worth hanging on your wall or maybe more suitable as a Christmas greeting card?

After surviving the mansion incident from the first game you find yourself now playing as a totally different character in a different setting. This time you play as a young girl called Mio Amakura and occasionally your messed up twin sister Mayu. After becoming lost in Minakami forest you stumble across a village. What could possibly go wrong here? Well it doesn’t take long for you to figure out that the place is haunted with the tortured souls of its dead inhabitants as well as that something weird is affecting your twin sister Mayo.  The plot is completely separate from the original Project Zero title. The only main link being that you find the Camera Obscura, which is the same device in the first game, as a weapon.  You use it to snap the things that go bump in the night – this time its an entire village as opposed to just a mansion.  The plot of this game is rather complicated and felt quite hard to follow. Like the first game, there are several documents littered around the place providing you with some background information on what happened to the village and its inhabitants.

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Written by jamalais

October 30, 2014 at 2:01 pm

Podcast: Crimson Butterfly

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This week Fred and Jam tackle a horror game that is often mentioned as one of the scariest and best horror games to ever release.  Oddly enough, neither of the guys have played it despite being self-proclaimed survival horror fans.  Regardless, they tackle this popular title about a pair of twin girls who descend upon the spirit-infested Lost Village and uncover the tragedies that happened there.


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Written by Fred Rojas

October 29, 2014 at 11:00 am

Podcast: Zombies Ate My Podcast

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Traditionally horror and comedy are entwined, faithfully representing a laughable moment of relief to accompany the graphic depictions of death that follow.  Although more rare, there is also room for comedy with horror elements and this week Fred and Jam are celebrating the games that get it right.  From some of LucasArts classic hybrids to bikini clad samurai warriors, there’s no lack of hilarity in gaming for those not looking for a scare.


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Review: Gabriel Knight: Sins of the Fathers 20th Anniversary Edition

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Earlier this week I posted a review on All Games for the 20th Anniversary Edition of Gabriel Knight: Sins of the Fathers completely redone by creator Jane Jensen’s own Pinkerton Road studio.  For fans of the original or those that have never experienced one of the best examples of the point-and-click adventure genre, this version may well be worth checking out.  Click here to be taken to the review.

Written by Fred Rojas

October 21, 2014 at 11:00 am

Review: Project Zero (Fatal Frame)

pz_ps2_boxff_boxConsole: Playstation 2, Xbox
Released: 2002
Developer: Tecmo
Publisher: Tecmo
Digital Release? Yes, PSN version compatible with PS3 for $9.99
Price: $15.65 (disc only), $23.99 (complete), $24.25 (sealed) per Price Charting

Project Zero (or Fatal Frame in America) is one of those horror series that has a small but dedicated fan base.  It’s a horror game where you take pictures of ghosts to exorcise them. On paper, the game ticks all the boxes for a fresh and new design, but does it live up to its expectations?

The story entails a pretty typical horror cliché. You play a young girl (of course) named Miku Hinasaki heading into a dark scary mansion alone (as you do) looking for your brother Mafuyu who has gone missing. Of course the mansion is filled with a plentiful amount of disturbed souls and the only way to force them to rest in peace is to take pictures of them with an old antique camera called the “Camera Obscura.” As you venture through the mansion you discover more of the background story as to what is going on in this creepy place and there are various cutscenes regarding this. But the in-depth details to the tale are found in notes and diaries scattered around the game, which you can read at your leisure. Overall the story seemed hard to follow until the very end of the game where they tie up all of the loose ends – which is no pun intended should you be familiar with how this game concludes.  Project Zero shares a similar tone to popular horror films like The Ring (Ringu) and The Grudge (Ju-On) especially with its use of girls with creepy long hair that covers their eyes.  The game does seem to go for the obligatory jump scare a little too often to the extent it starts to become predictable (ex: “Oh I wonder if there is a ghost hiding behind this door, of course there is, but it’s okay it just wants me to take a picture”).

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Written by jamalais

October 20, 2014 at 1:14 pm

Posted in PS2, Reviews

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Retro Game Night: Sega CD Marathon-athon Part 2

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This week we continue the Sega CD Marathon-athon with two titles.  Fred spends way too long trying to conquer Corpse Killer for the CD 32X (needs both consoles) and then mellows out to Dracula Unleashed.

 

Written by Fred Rojas

October 18, 2014 at 11:47 am

Podcast: I Have No Mouse and I Must Scream

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This week Fred and Jam are joined by Kole Ross of the Watch Out For Fireballs (WOFF) podcast to discuss point-and-click adventure horror games.  Whether it was your first go with early Mac titles like Uninvited, the eventual movement to traditional titles like I Have No Mouth and I Must Scream, or the love of the FMV cult favorites like Phantasmagoria or Ripper, horror and adventure were quite the match.  Combining graphic elements with deep storytelling (at least for games of the 80s and 90s) these titles certainly are a niche, but great, addition to video game history.


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Written by Fred Rojas

October 15, 2014 at 11:00 am

Podcast: Ghouls, Ghosts, ‘N Goblins

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This week Fred and Jam are discussing the Capcom series Ghosts’N Goblins (or Makaimura if you prefer).  Easily one of the most punishing franchises ever created, the boys tackle the trials and tribulations of Sir Arthur on a never ending quest to save his girlfriend.  Along the path he will traverse to various worlds, see terrible beings, and of course battle the many derivatives of the Devil.


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And just for fun, have a video of me cussing out the original for two hours: