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Archive for August 2015

Resident Evil 2 Remake Ends Fan Made Remake, Happy Ending Ensues

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Ever since the recent announcement from Capcom that a Resident Evil 2 remake is incoming, we here at GH101 have been wondering what will become of the ongoing development of a fan made remake.  It was revealed yesterday by PC Gamer that Capcom has officially send a cease and desist (C&D) order to those developers halting the project.  On the plus side, it seems everyone wins in this situation unless you were planning on playing the Unreal 4 developed project as it entered completion this summer.  The team working on that project have announced that its ultimate goal was to have Capcom proper release a remake and furthermore that Capcom is meeting with them to discuss this development.  It’s possible the team could be brought in as consultants or even contractors to work on whatever this remake will be, which I am certain is barely in the planning stages.

Fred’s Take: I’m always cautious with remakes (as opposed to remasters, which often take the original game and upres or upscale the assets) because by definition changes and creative liberties will be made.  It could go either way, but the feedback I keep hearing from contemporary games press is that most hope to thwart tank controls, ink ribbons, and possibly even the static camera perspective (opting possibly for the forward thinking over-the-shoulder cam started in Resident Evil 4). As an avid fan of those early games, I think that all three of those aspects should still be included and you can easily overcome the tank controls by offering the modern controls found in Resident Evil HD Remaster.  It does appear, however, that given the fact that the fan remake was using the over-the-shoulder cam and given the current landscape of games (not to mention the term “remake”) that we very well may lose those static angles I covet so much.  Who knows what the overall changes will be and I will most assuredly play whatever this becomes when it finally sees the light of day sometime in the next 2-3 years.  I also dream of a world where two teams make an old school and new school version of the same game, utilizing the features of both, but I can’t possibly see how that’s an effective development cycle.

Written by Fred Rojas

August 18, 2015 at 10:00 am

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Extra Credit: Sega CD/Mega CD Top 10

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It’s that time again where Fred and Jam bring a whopping 40 games to the table to judge, debate, explain, and dissect until the elite top 10 get lined up and find out who takes home the coveted top spot.  Be sure to submit your personal list for the Community Top 10!


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Written by Fred Rojas

August 17, 2015 at 11:00 am

Posted in podcast, Sega CD/Mega CD

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Ongoing Series: Metal Gear Solid 3 Longplay

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Want to play Metal Gear Solid 3 or see what it has to offer for the game club but just don’t have the time, money, or patience?  Here’s your solution.  We are capturing our entire playthrough of the game without commentary (and with the deaths edited out if it’s too frequent) for your viewing pleasure.  As videos post live this post will grow into a playlist.

Written by Fred Rojas

August 16, 2015 at 3:49 pm

Lost Treasures of Gaming: Ghostbusters The Video Game (2009)

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This week Lost Treasures of Gaming interviewed Ken Rogoway for not only his work on Ghostbusters: The Video Game but also last week’s game Rescue on Fractalus! (the Tandy Computer version) and many others. Here we play one of my favorite parts of the game, a rematch between the Ghostbusters and Stay Puft marshmallow man on the streets of New York.

Check out OMG Nexus for its other shows, including Lost Treasures of Gaming, and content!

Written by Fred Rojas

August 15, 2015 at 11:00 am

Extra Credit: Comicon

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Jam and Me10dee get together to discuss their recent visit to Comicon.


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Written by jamalais

August 13, 2015 at 7:00 pm

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Life is Strange Episode 4 Review

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Please Note: Many reviewers out there seem to think it is appropriate to discuss the events of previous episodes of Life is Strange as if everyone who would read it damn well should have already played the previous episodes.  It has been my experience that if you have held out this long and haven’t already played this episode then you are most likely wondering how the game progresses throughout the season and will decide whether or not to buy when all episodes are out.  This is why each episodic review is spoiler free for the entire season, not just this episode.

Episode 4: Dark Room

life_is_strange_ep4_1We have arrived at episode 4, nearing the end of the season and who knows, perhaps this episode contains the major climax for the arc.  I say this without assurance because episode 3 had such an unexpected cliffhanger that I didn’t think it was possible to get me again.  I was wrong.  That being said I need to come right out and say I was a little unimpressed overall with episode 4, proving that the warning I gave in the first episode’s review may have actually come to fruition.  Whereas episodes 2 and especially three can begin to fork based off of your choices and possibly even suggest that two playthroughs is more of a recommendation rather than an option, episode 4 is forcing you down a corridor.  Granted, it’s a well calculated corridor that presents itself with the illusion of choice, but I’ve seen this trick before in The Walking Dead series from Telltale and without sounding catty, I thought Dontnod was above that.  There’s a decent amount of substance here still, with the story having easily its highest moment yet as the episode closes and again there are some strong emotional scenes that make up a very heavy episode.  One thing I do find a bit troubling is the fact that as certain plots unfold, others are left almost unmentioned, which nets a lot of catch up, wrap up, and resolution required for the fifth and final episode.  I’m just hoping that it remains as interactive as the others have been and doesn’t become the 90 minute ending of Metal Gear Solid 4.  Dontnod has yet to convince me they don’t know how to craft a story and without a doubt they know how to catch my interest, here’s hoping the ending stands as strongly as the jaw-dropping cliffhangers of previous episodes.

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Written by Fred Rojas

August 13, 2015 at 11:00 am

Shenmue Premiere Video Provides Insight on Development

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Thanks to YouTube page Shenmue Dojo, an apparently rare 13 minute documentary (above) has been released that reveals many details on the development of Dreamcast title Shenmue.  This video originally aired at the premiere of the game and it provides an interview with creator Yu Suzuki about the development of this influential title.  As you may be aware, Fred recently played Shenmue for the first time in a series of live streams that are now available as well as a review that has garnered a mixed response.  Whether you agree or not, it’s always good to get more information on game development.

Source: Gamasutra

Written by Fred Rojas

August 12, 2015 at 2:10 pm

Posted in News

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Capcom Announces Resident Evil 2 Remake

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So I get this e-mail about an hour ago from Capcom that says to check out the video above.  I tried to hide my excitement as I read the name of the video: Resident Evil 2 Remake – Special Message From Producer “H”.  Yep, it’s official, Capcom is remaking the beloved sequel, Resident Evil 2 and fresh on the heels of the nearly complete fan remake.  What a predicament.  On one hand I really like the RE4 style that the fan remake offers and here’s hoping a C&D (Cease & Desist Order) doesn’t show up in that team’s inbox until at least a few days after the release allowing myself and many other fans to grab it for legacy.  On the other hand, I really would like to see what the team at Capcom can do with this project since we (myself and Jam) still love the Resident Evil franchise, adored the HD Remaster (and by proxy the original REmake), and the fact that I was rather disappointed in the efforts of both the main franchise and the Revelations series to date.  They were okay, but not what I desired in the original four games’ veins.  This also hopefully means it’ll be only a matter of time before we get the Remake treatment to Resident Evil 3 and then I think it’s safe to say I’m all out of things I want from this franchise.  The video clearly states that development was just greenlit, which means this game will probably release alongside Bloodstained and Shenmue III in 2017 or later, but what the hell, we can wait.

Special thanks to Michael (@deadpoolprime) for the heads up.  My press contacts already gave me access to the video, but I hadn’t looked at it yet and he reminded me that when I get a message to watch a special video, I should probably take the sliver of time to give it an immediate gander.

Written by Fred Rojas

August 12, 2015 at 11:38 am

Podcast: Assault of the B-Tier Games

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This week Fred and Jam attempt to define what a “B-Tier” game is and go off on countless tangents of their favorite games they consider B-Tier.  The chat definitely joins in to make the most of it.


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Written by Fred Rojas

August 12, 2015 at 11:00 am

Posted in podcast

Street Fighter (Fighting Street) Review

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One of the most common questions I have been asked in regards to fighting games is, “why is Street Fighter II a sequel?  Where is Street Fighter?”  An understandable question, especially when you consider that the original Street Fighter was released in arcades a whopping four years later, plays completely different from its sequel, and was called Fighting Street in its only US console release (on the Turbografx-CD no less).  If you’re a fan of Street Fighter II, the concept of getting to see where the series starts is tempting to say the least (and now completely possible without expensive hardware thanks to the virtual console and Capcom Collection), but you’ll soon find that Street Fighter is much more of a proof of concept rather than a fighting game that pre-dates the record setting sequel.

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Written by Fred Rojas

August 11, 2015 at 11:00 am