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Archive for November 2015

Podcast: Sega Arcade Classics (Part 2)

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For our second part of the Sega Arcade Classics we cover probably the most prominent of hardware iterations: the System 16.  Sega’s popular hybrid of a 68000 processor and Z80 co-processor proved to be the foundation of Capcom’s CPS series of arcades, SNK’s Neo Geo, and of course the Sega Genesis/Mega Drive.  In this episode we cover the many classic games from this series including Shinobi, Altered Beast, and Golden Axe.

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Written by Fred Rojas

November 4, 2015 at 11:00 am

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Condemned: Criminal Origins Review

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Condemned Criminal Origins premiers as a console exclusive on the Xbox 360 – it later came to PC – in late 2005 (launch window), but represents a striking change for video games.  Sure, titles like Grand Theft Auto III and Manhunt were garnering attention for brutality, but those were still third person perspective titles that lacked true realism for the average player.  On the other hand Condemned is first person, the weapons are almost solely melee, the audio is in surround sound, and the vibration in the controller combined by the jarring view on screen when you get hit makes the whole experience realistic.  While violence-hating senators and parental groups hardly took notice, looking back it’s a visceral simulation of the brutality of those darker recesses of society we pretend doesn’t exist.

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Written by jamalais

November 3, 2015 at 3:00 pm

Extra Credit: Condemned Criminal Origins Game Club

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What was originally supposed to be this week’s episode because Fred wasn’t going to make the live show, is now faithfully back to a game club.  That’s why this show seems to start suddenly, because there was a pre-show explaining the circumstance that no longer exists.  Either way, Fred and Jam tackle Sega and Monolith’s launch window 360 title about fighting bums, investigating crimes, and going insane.

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Written by Fred Rojas

November 3, 2015 at 11:00 am

Lost Treasures of Gaming: Adventure (Atari 2600)

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Episode 12 was very special for many reasons, not the least being an interview with Warren Robinett. His game, Adventure, brought text adventures to life with graphics for the first time ever. In addition he also hid his name in the game, which he calls a signature, but we have for decades referred to as an Easter Egg. Fred shows off the gameplay, gives a basic overview, and of course shows off the coveted hidden signature.

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Written by Fred Rojas

November 2, 2015 at 11:00 am