Archive for February 2017
Fred and Trees are joined by Wolfy of overclock.net’s podcast. The episode is chock full of discussion involving the Switch and Zelda: Breath of the Wild but there’s also plenty of room for other big and indie games along with plenty of fun discussions.
This week Fred is joined by guest Travis (@TheHibkiTMD) to discuss the Double Dragon franchise. An interesting series spawned from the arcade as a spin-off franchise of the Kunio-Kun series, followed by a slew of ports, and an alternative style and series on the NES.
This week Fred and Trees have a blast from the past guest on, Heffe! The discussion delves mostly into the behavior of gamers regarding the sale of E3 passes to the public, PS4 Pro’s “boost mode” potentially selling more consoles, and the illustrious art of pre-ordering.
This series is basically a review of a modern game but with the context of a retro gamer visiting the present. As such it does not contain a review score and often speaks to concepts and franchises from the past. This article is spoiler free outside of what is revealed in trailers and public demos, which is why the screen shots are so vague.
Resident Evil has had a rocky journey over the last five years, up to and including the “Beginning Hour” demo for this very title. The comparison to P.T., Hideo Kojima’s “playable trailer” for Silent Hills that has since been canceled by Konami, is unmistakable. I don’t know about the rest of you, but I don’t want my Silent Hill getting mixed into my Resident Evil, the two should remain mutually exclusive. Couple that with the recent missteps of Resident Evil 6, my personal distaste for Revelations 2, and whatever goal Umbrella Corps. had, it wasn’t looking good. I for one was also a bit worried about the hodgepodge of features thrown at this title including support for 4K resolution, PS4 Pro support, Playstation VR support, and HDR support on all platforms. To my shock and awe, every bad indicator going into the release was without merit as Resident Evil 7: Biohazard demonstrates a return to form I have not felt since the remake of the original on GameCube in 2002.
Set in an old farm house in Louisiana, you play as main protagonist Ethan in search of your girlfriend Mia, who went missing years ago. Those that played through the “Beginning Hour” demo, especially if you caught the final “midnight edition” will find the opening scenes to be familiar but clearly re-engineered. I like this touch and I feel it was necessary for how many times Capcom made us play that thing in hopes to figuring out what was with the dummy finger and several other mysteries from the last six months. While it’s interesting to play through – not to mention the reward you receive for completing it with the good ending and the on-edge “kitchen” demo on Playstation VR – none of this is required if you’re just jumping into the main game. It reminds me why I’ve always appreciated the original work Capcom did on the Resident Evil series. Whether it was “arrange mode” in the original, the way the mansion was reworked in the remake, or even the drastic differences between the shack in the demo and the main game of Resident Evil 7, you won’t be able to guess what’s coming. After that opening sequence you will descend into a literal house of horrors and beyond that kept me on the edge of my seat and thoroughly creeped out for a majority of the game’s 8-12 hour campaign.
A look back at the origins of the PC-Engine, its Western counterpart the Turbografx-16, and the pack-in title Keith Courage in Alpha Zones.
There is also an accompanying livestream that can be viewed here or by following the link in the card at the end of the video.
This week Fred is flying solo as he discusses the origins of optical-based video games, the CD and Laserdisc format, and the consoles that shaped the early CD-ROM generation. In part 1 the focus is Turbografx-CD, Philips CD-i, Sega CD, the LaserActive, and a brief discussion on the 3DO.