Gaming History 101

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Archive for April 2018

Co-Operative Episode 1: Operation Raccoon City

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A new, but infrequent, podcast series called Co-Operative.  Four players, one campaign, and lots of fun.  Hosts Fred, Jam, Vos, and Gren (Matt) teamed up to tackle Slant 6’s Resident Evil Operation Raccoon City from start to finish.  They share their experiences and compare this to the Resident Evil Outbreak games.


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Written by Fred Rojas

April 30, 2018 at 11:00 am

Video: Let’s Compare Star Wars Knights of the Old Republic

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Thanks to the backward compatibility program on Xbox One, you can now play Knights of the Old Republic (KOTOR) in 1080p on the Xbox One and 4K on the Xbox One X. In this video we compare the resolution and performance of the original Xbox version, the Xbox 360 emulated version, both Xbox One versions, and finally the PC (with an without mods). This video is mastered in 4K at 60 fps, so if you have a screen that supports it we highly recommend viewing on that.

Written by Fred Rojas

April 27, 2018 at 11:00 am

GHX Episode 26: How to be a Junkyard Tycoon

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This week Fred is brought down by technology, Trees is enjoying the laid back life, Kratos makes a brief appearance, community questions has us talking some serious Sega Genesis, and the glory that is Junkyard Tycoon.  Closing song is F**k Technology by The Froggers.


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Written by Fred Rojas

April 25, 2018 at 11:00 am

Podcast: Midwest Gaming Classic 2018

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Fred and guest Matt (AgentGren) get together and talk about all the happenings at the Midwest Gaming Classic 2018.  This episode explains the main idea of the convention, the layout, the many areas, navigating the vendor booths, and of course Matt’s impression of his first time at MGC.


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Written by Fred Rojas

April 19, 2018 at 11:00 am

Midwest Gaming Classic 2018 Photo Album

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Check out all of our great shots from the show!  Click on a photo to enlarge it.

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Written by Fred Rojas

April 18, 2018 at 11:00 am

Posted in Blog

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Retro Game Night: Jam Plays Through Resident Evil 2 (Gamecube, Claire, Scenario A)

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Ever wanted to play see the Gamecube version of Resident Evil 2 in its entirety?  Jam takes you through the whole journey on Claire’s Scenario A in a scant 2 and a half hours.

Don’t know the differences in the versions of Resident Evil 2Check them out here.

Written by jamalais

April 17, 2018 at 11:00 am

Posted in Retro Game Night, Videos

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GHX Ep. 25: Dirk the Daring

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This week Fred and Trees reminisce on the days of Dragon’s Lair, laserdiscs, New Hammy PS2 games, plenty of community topics, and oh so much more.


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Written by Fred Rojas

April 11, 2018 at 11:00 am

Extinction Review

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Right now video games are in an interesting shift. Multiplayer titles are coming under more scrutiny, so simply throwing a bunch of people into an online situation without a solid gameplay foundation will likely fail. Single player experiences have an even larger problem in that the high price point of a game requires these titles to be a difficult balance of length, story depth, and mechanics. Then along comes a game like Extinction, a mechanics-heavy single player action game that mainly focuses on taking down massive ogres called Ravenii that are trying to destroy your kingdom. Gameplay is king and the goal is to get you so enthralled in mastering the task at hand that you are compelled to return on a regular basis. If this is starting to sound similar to various mobile titles that have hooked us all over the years, it’s because the same concept is employed here. Whether or not that’s substantial enough to justify a full priced game is definitely going to be in the eyes of the beholder.

Comparisons will surely be made between Extinction and Attack on Titan, especially considering the way you take down massive enemies is essentially the same.  You will target various limbs, removing any armor present first, and eventually fill up a gauge that allows you to decapitate a Ravenii.  Beyond that the comparison doesn’t really hold up because Attack on Titan was all about a catapult mechanic that was the central focus in movement as well as attacking the large titans.  In Extinction you are given more of a puzzle that requires you to juggle outside factors during your battle.  There are minor enemies on the ground that can be dispatched, citizens that can be saved, and a town that you must try to keep intact all while keeping the one, or multiple, Ravenii at bay.  This is in addition to the different ways in which to combat the armor they wear, some of which is very straightforward to destroy and others that I have yet to figure out.  Armor is one of my larger gripes about this game because it does such a great job at introducing you to many of the different types and then just throws the most difficult your way without so much as a hint of what to do.  The game is also kind enough to tell me what I’m doing wrong, but I can’t for the life of me figure out what I’m supposed to do right.  This isn’t a deal breaker – although I will concede I’m two missions away from completing the 50 mission campaign – but I really hate when a game gates your progress for arbitrary reasons.  Beyond that developer Iron Galaxy definitely employs the “keep it simple, stupid” mentality of streamlining both controls and the skill tree.  This was a welcome change of pace when compared to the over-complicated mechanics I experience in many games of late, especially the larger scale indie titles.  There’s not much more to the game beyond that, it’s an endless series of skirmishes between a talented warrior and a bunch of big ogres, but man is the combat so enjoyable that I keep coming back.

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Written by Fred Rojas

April 10, 2018 at 11:00 am

Posted in PC/Mac, PS4, Reviews, Xbox One

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Podcast: Resident Evil 7 (Part 2)

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This week Fred and Jam wrap up Resident Evil 7 with the back third of the main title, a plot synopsis, and the abundance of downloadable content.


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Written by Fred Rojas

April 4, 2018 at 11:00 am