Gaming History 101

Know Your Roots

Archive for July 2018

The Council Episode 3: Ripples Review

leave a comment »

If you have not read our review containing the previous episodes, it’s highly recommended as it’s not only referenced, but we may not discuss many of the mechanics present in previous episodes.  This was to prevent redundant comments and move directly into the changes in the current episode.  Eventually the link above will serve as the location for all episode reviews.  This review contains no spoilers.

In many ways I consider the third episode of a five episode series to be the moment of truth.  It seems episodic titles are doomed to have weaker second episodes because of the natural arc of plot and character development, but typically you get a twist and/or climax in the third episode that redeems everything.  While The Council definitely follows this formula, it was disappointing to see that while the story takes some drastic new turns, what you actually play is the same old song and dance.  I don’t know what I was expecting, but it surely wasn’t yet another trip through the mansion followed by a huge dump of exposition and concluding in a long obtuse puzzle…again.  Regardless of those expectations, that’s exactly what I received, which has me weary of future episodes and frankly a bored in the current one.  I didn’t even play this episode a second time, there seemed to be no need.  If you’re not fully invested in the overall season before going into this episode, it’s probably best you stay away for now.

Read the rest of this entry »

Written by Fred Rojas

July 30, 2018 at 11:00 am

God of War is a Modern Masterpiece, and it Broke Me

with one comment

God of War came out in April to unanimous praise, and for good reason.  Whether you are a veteran of the series or coming into it the first time, this installment skates the line of accessibility to keep everyone happy.  Not only does this title cater to a much wider audience, but it’s a visual stunner with razor sharp graphics and particle effects abound to really sell you on this magical world.  Although some complained of frame rate issues, I felt that the game held up smoothly in most cases and hiccups never reared their ugly heads during an important battle.  Those who have invested in the premium PS4 Pro system are also handsomely rewarded with a great HDR implementation that further enhanced the gorgeous visuals with bright colors along with realistic lighting that shades the darkest pits and blinds in the brightest lights.  The Pro also allows you to run in either performance mode, which tries to maintain 1080p at 60 frames per second, or a resolution mode that accepts the 30 fps frame rate and gets as close to native 4K as it can while allowing Guerilla’s custom checkerboarding from Horizon Zero Dawn to get the rest of the way.  Regardless of which mode you pick, the more important factor is that you get to pick at all.  Finally this title is a massive open world that allows you to explore as much or as little as you like while also providing a 20+ hour campaign story that takes the franchise in a new direction and adds much needed character development to our favorite Spartan Kratos.  Yep, God of War has it all and should be heralded as a culmination of some of the best parts of contemporary gaming all wrapped into one single Playstation exclusive.  Unfortunately, it also managed to break me down and ruin the experience.

It’s Not A Bad Game In Any Sense

Don’t get me wrong, if you own a Playstation 4 and have even a passing interest in this title, you should definitely give it a try.  While I found Kat Bailey’s points in her piece to be justified, I think she had the most critical view on the game to date despite much of her recent article being praise.  Most people that I talk to delved a bit into the optional content here and there but focused on the main campaign, leaving much of the content I gripe about in this piece to never be played.  There are those of us, the completionists, that can suffer a different fate with God of War: bitter contempt.  This game’s attempts to extend the experience or challenge me felt misguided and exemplifies my issue with modern games.  I put over 100 hours into Fallout 3 and I have completed plenty of “Nintendo hard” games, but none of those titles made me a feel a fraction of the disgust that I felt here.  It bothered me so much that it even ruined my appreciation for the ending.  Fear not, I will not spoil even one moment of this game’s campaign, but I can warn that I will discuss some of the extra content you can embark on and thus can be considered a spoiler.  In the end it’s made me weary of my experience with God of War and even moreso with the types of games that Sony is currently churning out.  With that I have to concede that I don’t think these games should be changed and I think they will continue to sell like crazy as we’ve seen with God of War and Horizon, so my concerns are only for my personal game playing choices.  Enough dancing around it, let’s get right into the areas I had problems with.

Read the rest of this entry »

Written by Fred Rojas

July 25, 2018 at 3:00 pm

Posted in Blog

Tagged with ,

Screen Splitters: Episode 2

leave a comment »


Download this episode (right click and save)

Note: Screen Splitters Episode One was also Co-Operative Episode Two and incorrectly branded as that.  You can find it here.

Show Notes

Intro Track: Credits – Soleil/Crusader of Centy

02:04

E3 catch up

Me10dys E3 thoughts

Co-op games from E3

15:46

Unravel Two general discussion

36:22

Life is Strange – Me10dys thoughts and discussion (NO SPOILERS)

44:20

The Awesome Adventures of Captain Spirit (Contains Plot Spoilers)

59:28

BIG News

Closing Track: Credits – Unravel

Written by jamalais

July 17, 2018 at 11:00 am

Gaming Tech 101: Getting The Best Out Of Your Console

leave a comment »

Fred gives a run down of all of the cables, video signals, and ways to get the best signal out of each and every console in a roughly 90 minute podcast.


Download this episode (right click and save)

Written by Fred Rojas

July 10, 2018 at 11:00 am

Unravel Two Review

leave a comment »

At E3 2015 a shy developer named Martin Sahlin walked onto the Electronic Arts (EA) stage and announced his passion project Unravel, developed by Coldwood Interactive. This would be the first game to be part of the “EA Originals” program, where EA helps fund small independent game projects and allows the developer to keep all the profits (after repaying the funding and also publishing/marketing budgets). Despite how you personally feel about EA as a company this is proof that sometimes there is heart even in a big corporation like EA. While the internet would take note of the developers nerves and fragile presentation for the time it felt real and it was clear Unravel meant a lot to Sahlin. In all honesty I would struggle to talk in front of a large audience even if it was about something you loved.

Unravel was a cute, puzzle-based platformer where you play a character made out of wire and yarn. The game had beautiful music that moved me in ways that I rarely experience in games. I guess it was made even more unique and special to me because the reception for Unravel wasn’t favourable across the board. My partner loved watching me play Unravel too. I loved Unravel so much that in preparation for my wedding in 2017, I decided to make 112 Yarny dolls myself in accordance with the number of guests attending (another game inspired decorations but that’s a tale for another day). We knew a sequel was on the way, EA had reported it had been successful, and the developers were already at work on it. My partner and I would theorize what the sequel would be like, with the biggest wish on the list being the inclusion of local co-op; this seemed to be the best evolution of the series. E3 2018 rolls around, Unravel Two gets announced, and both my wife and I leaped for joy. Then we leaped a second time because it was revealed the game was available on the day of announcement and includes co-op. I was so eager to purchase the game I refreshed the Xbox One store page six times as well as switching the console on and off again twice just so I could purchase and download it. I rarely get this excited for a game on launch.

Its taken me a while to get to the actual review of Unravel Two, but I felt the above paragraph was important as it discloses how much the original game meant to me and additionally how difficult it was to write the following review.

Read the rest of this entry »

Written by jamalais

July 5, 2018 at 11:00 am