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Resident Evil HD Remaster Review
Fred’s Take
After long last it appears that Resident Evil, specifically the Gamecube remake from 2002, is making a widespread appearance on modern consoles complete with increased resolution, performance, and controls. This is significant because the number of people who owned a Gamecube was relatively small and the Wii port had such a limited print run it was a bit difficult to find. Not only that, but at 12 years old, the game itself has plenty of dated setbacks that most gamers I talk to refuse to put up with. Thankfully this new version is digital only (no need to hunt down copies), adapted for today, and relatively inexpensive ($19.99 on all platforms). With all the tweaks made to this game it is so close to being worth the money I can’t see any fan of horror games or the original series not wanting to pick up this new version. Besides, it’s January, what else is coming out?
If you played the original to death – and pretty much anyone who owned the game back in 1996 did as we waited two whole years for the sequel – it’s a pretty rudimentary journey at this point. You know where everything is, you probably know most of the tricks, you don’t need to save often, and your completion time will be somewhere in the 3-6 hour mark. On the other hand, the limited release of this game and the cumbersome systems it can be found on means that you probably aren’t that familiar with it. This is no graphical coat of paint over the original design, it’s a brand new experience. The mansion’s layout has been changed, most of the puzzles are different, there are new enemies, and everything is scattered in completely different places. That doesn’t mean that experts of the original can’t jump in and easily conquer this title from start to finish, but it’s going to take you some time. Even more impressive is the fact that despite me completing the original at least once a year since it released, this version was able to get some tense and great jump scare moments out of me along the way. It’s a new Resident Evil and it’s worth replaying.
Rez (United Game Artists)
Rez was one of those games I hear way too many people recommend without mentioning what the game is about. In my mind, it’s an on-rails shooter version of the virtual reality world I so desperately wanted to play in the movie The Lawnmower Man. In truth it’s a bit more like a visual representation of William Gibson’s famous novel Neuromancer with a different plotline. Either way the significance of this title, and it’s predecessor Child of Eden (which came out later), has aesthetic value that is a treat for both the eyes and the ears.
Conceptually the game entails you as a hacker entering the virtual world of a computer known as the K-Project, which I think of as the Internet. An AI controls the goings on of the K-Project, her name is Eden, and she has become overwhelmed with the amount of data stored within. Her solution to the problem is to shut down the K-Project and thus basically shutting down global communications. Your job as a hacker in the system is to prevent her from doing this through five levels that have everything from small, simple enemies to big bosses with many destruction points. I have always been a huge fan of cyberpunk, my youth spent watching movies like Blade Runner, Johnny Mnemonic, and of course The Matrix while authors like William Gibson and Bruce Sterling spoke of things to come when man meets technology. Even the mention of what Rez was all about prompted me to quickly pick up a copy, although for the life of me I can’t imagine why I opted to import the Dreamcast version over the HD remake on Xbox Live.