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Fred’s Tech Corner: My Arcade 1up Raspberry Pi Cabinet

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I converted my Arcade 1up Street Fighter cabinet to a Raspberry Pi arcade machine using ETA Prime’s tutorial as a starting point (links at the bottom). I replaced the joystick as per his tutorial, which required very basic drilling, but kept the existing buttons because I liked them. I did buy a kit with replacement buttons in case maintenance was needed. I used the LCD Control Module that ETA prime mentions as well as the USB control modules he has in his videos (came with my joysticks/buttons as part of a $40 complete kit).

I voice displeasure with Arcade 1up’s customer support, which I still stand by, but I am happy to report that this week I did receive a replacement bezel out of nowhere with no notification. With this new replacement bezel all is well, clean, and scratch free. So prepare for a long wait (2 1/2 months in my case) but your replacements *should* hopefully show up.

The settings I use for the Pi are largely covered in my previous setup video. I did figure out Neo Geo, which is working in this demonstration. As I indicate, configuration is a big part of this project and there were far too many tweaks to get into here. My advice: know that setting up the pi, resolutions, sound, and controls are going to be a taxing part of this process that may take a long time. Make sure you have decent knowledge of the Pi if you plan to embark on this venture.  Read on for a price breakdown and links.

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Written by Fred Rojas

February 19, 2019 at 11:00 am

Iron Crypticle Review

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Tikipod continues its quest to release all of it’s games to the Switch and I’m sure my whinging at the developer on the internet for a full year had everything to do with it. Iron Crypticle is next up for players and once  again Tikipod has knocked it out of the park, or maybe the crypt in this case.

Set in the land of Cryptonia, the royal treasure consisting of giant golden fruits, vegetables, and the princess have been taken, leaving a large gaping hole in the floor. It’s up to the lazy kings guard (who sort of let this happen in the first place) to jump down the hole and save the day. Iron Crypticle doesn’t take itself too seriously and you will undoubtedly chuckle at various moments including the merchant cat and the games final ending, which of course I won’t spoil here. I highly recommend you check out the “ledger” which is a sort of codex of all the items you collect in the game where the developer has taken the time to give a humorous description for practically everything you see (there may also be an achievement in it for you if you make the effort).

Iron Crypticle is a top down twin stick arcade shooter with roguelike elements that takes influences from a few old arcade favourites including Ghouls’N Ghosts, Smash TV, and even Bubble Bobble.

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Written by jamalais

February 18, 2019 at 11:00 am

Resident Evil 2: Original vs Remake

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Fred and Jam are reunited and ready to kick off more consistent retro content, albeit this one is only half retro.  In this spoileriffic comparison podcast, the two delve into the development and content of the scrapped version of Resident Evil 2, dubbed Resident Evil 1.5 by the Internet, as well as the original full blown release.  Then they move over to comparing the quality and content in this new remake.  It’s a long ride and it’s highly recommended that you play the games first, but sit back and enjoy a horrifying trip through the Raccoon City police department and beyond.


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I’m Done With Mainstream Games Press and Here’s Why

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The first time I engaged with video game media was in the first issue of Nintendo Power back in 1988.  Granted, it was really just a subscription I paid $20 for to get a free copy of Dragon Warrior.  Back then they were filled with screenshots, reader discussions, and just about anything else you’d expect of a web site nowadays only we didn’t have the Internet yet.  It was also run by Nintendo, so the messaging was far from unbiased.  As time went on I would get more balanced reporting from the likes of Electronic Gaming Monthly and DieHard GameFan although many would be right to point out some questionable behavior at these outlets as well.  Eventually games coverage went online and with it came a whole new era of interaction along with the problems that plague the online transition even today.  A problem started eating away at me, perhaps due to my getting older, but regardless of the source I started taking issue trusting the mainstream games media.  That finally came full circle yesterday when I straight up decided I could no longer deal with what is childish, pedantic behavior from a group of individuals who would rather point fingers at each other than try to fix these issues as a team.  You know, the Internet.

What This Piece Is and What Caused It

Anytime you see pieces like this, they are vague and flooded with links that apparently convey a point but ultimately start to look like those yarn patterns detectives use in movies to find a killer.  i’m trying to avoid this, mostly because I don’t think that large issues like this are as complicated as some people would like to believe, but I provide links so you can do the research yourself.  If a situation requires a story that is too long, you start to lose focus on the core issue.  Any parent will tell you that sitting down with two kids to figure out what happened in a fight knows this to be true.  Games media has been in this state for a decade now and I’ve had it.  Let the children have their playground, I’m not interested in hanging around anymore.  For the record, “children” in this case refers to everyone involved in both sides of this discourse regarding trust in games media and has nothing to do with age.  This piece is attempting to be a clear, concise reasoning for why I reject games media in its modern form and to start a discussion here about everyone else’s thoughts.  I’ve edited this piece many times to get it here.  I do suspect, however, that few of you will respond or have a strong opinion.  This is not a challenge by any means, if I want something I’ll ask for it, but rather a concession that many of you don’t care anymore.

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Written by Fred Rojas

February 7, 2019 at 12:00 pm

GHX Episode 41: Virtual Insanity

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This week there’s some random Super Bowl talk before delving into sports games, virtual reality nausea, cowboys, 3D Resident Evil 5, and wrapping up with collector’s items.  It’s a wild ride but one worth taking.

Opening Song includes excerpts from DeDeDe (Metal Remix) by Ozzed
Closing Song: So They Say by Stratosphere off the Tetris Effect soundtrack


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Written by Fred Rojas

February 6, 2019 at 11:00 am

GHX Ep. 40: What’s Old Is New

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Jam has returned!  In this episode Fred and Jam talk about recent events followed by a lengthy discussion about video game prices.  From there the conversation migrates to into various topics including the remake of Resident Evil 2.


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Written by Fred Rojas

January 23, 2019 at 11:00 am

GHX Ep 39: We’re Baaaack!

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This week Fred and Trees return in 2019 accompanied by Scarcasm Live’s own Chase.  The topics are booming with holiday chats, gifts, Arcade 1up machines, and even Playstation VR.  That also means a ton of games are mentioned and plenty of bunny trail topics.


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Written by Fred Rojas

January 9, 2019 at 11:00 am

2019 at GH101

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Fred talks about the plans for the site moving forward.


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Written by Fred Rojas

December 31, 2018 at 3:00 pm

Final Fight Retrospective and Version Comparison – All Ports Analyzed

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Capture Information
– Arcade version captured in MAME via VGA with aspect ratio integer scaling at 1080p60.
– SNES versions captured on Analogue Super NT via HDMI at 1080p60 with cross reference to standard SNES for performance comparison.
– Microcomputers all captured on RetroArch emulation via VGA with integer scaling at 1080p60.
– Sega CD/Mega CD captured on actual hardware with RGB via SCART cable out 240p upscaled via XRGB mini framemeister to 1080p60 using FirebrandX profile.
– NES footage captured on RetroUSB AVS console via HDMI at 720p60 using actual cartridges with cross reference to standard NES for performance.
– GBA footage captured on Gameboy Advance Player official software for initial Haggar scenes at 480i and later on Gameboy Interface homebrew at 240p and upscaled via XRGB mini framemeister to 1080p60. All captures made with S-Video cable.
– Xbox footage captured via component cables at 480p and integer scaled to 960p by XRGB mini framemeister.
– PSP footage captured at 240p (PSP 3000 via component cables with “interlaced” setting to get 240p) and upscaled via XRGB min framemeister to 1080p60.
– PS2 footage captured via component cables at 480i and then deinterlaced and upscaled via XRGB mini to 1080p60 (it appears some combing artifacts were present and not removed, reason unknown).
– Xbox 360 footage captured via HDMI at 1080p60 on actual hardware.

Special Thanks:
– Kerwin Sheldon at Tokkoro for wallpaper: http://www.tokkoro.com/1997216-final-fight-cd.html
– The Cutting Room Floor: https://tcrf.net/Final_Fight_(SNES)
– YouTube user FortunaChan: (https://www.youtube.com/channel/UCLSCUlYLEJgxGwN6oltUDgw) for his SNES Industrial Area glitched video.
– A View Askew Blog is found at: https://aviewfromaskewsite.wordpress.com/2016/07/12/fixing-amiga-final-fight

Written by Fred Rojas

December 31, 2018 at 11:00 am

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2018 in Review Day 5: The Games

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The GH101 crew and guests assemble to discuss their most notable games of 2018.

Written by Fred Rojas

December 30, 2018 at 11:00 am