Gaming History 101

Know Your Roots

GHX Episode 26: How to be a Junkyard Tycoon

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This week Fred is brought down by technology, Trees is enjoying the laid back life, Kratos makes a brief appearance, community questions has us talking some serious Sega Genesis, and the glory that is Junkyard Tycoon.  Closing song is F**k Technology by The Froggers.


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Written by Fred Rojas

April 25, 2018 at 11:00 am

Podcast: Midwest Gaming Classic 2018

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Fred and guest Matt (AgentGren) get together and talk about all the happenings at the Midwest Gaming Classic 2018.  This episode explains the main idea of the convention, the layout, the many areas, navigating the vendor booths, and of course Matt’s impression of his first time at MGC.


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Written by Fred Rojas

April 19, 2018 at 11:00 am

Midwest Gaming Classic 2018 Photo Album

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Check out all of our great shots from the show!  Click on a photo to enlarge it.

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Written by Fred Rojas

April 18, 2018 at 11:00 am

Posted in Blog

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Retro Game Night: Jam Plays Through Resident Evil 2 (Gamecube, Claire, Scenario A)

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Ever wanted to play see the Gamecube version of Resident Evil 2 in its entirety?  Jam takes you through the whole journey on Claire’s Scenario A in a scant 2 and a half hours.

Don’t know the differences in the versions of Resident Evil 2Check them out here.

Written by jamalais

April 17, 2018 at 11:00 am

Posted in Retro Game Night, Videos

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GHX Ep. 25: Dirk the Daring

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This week Fred and Trees reminisce on the days of Dragon’s Lair, laserdiscs, New Hammy PS2 games, plenty of community topics, and oh so much more.


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Written by Fred Rojas

April 11, 2018 at 11:00 am

Extinction Review

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Right now video games are in an interesting shift. Multiplayer titles are coming under more scrutiny, so simply throwing a bunch of people into an online situation without a solid gameplay foundation will likely fail. Single player experiences have an even larger problem in that the high price point of a game requires these titles to be a difficult balance of length, story depth, and mechanics. Then along comes a game like Extinction, a mechanics-heavy single player action game that mainly focuses on taking down massive ogres called Ravenii that are trying to destroy your kingdom. Gameplay is king and the goal is to get you so enthralled in mastering the task at hand that you are compelled to return on a regular basis. If this is starting to sound similar to various mobile titles that have hooked us all over the years, it’s because the same concept is employed here. Whether or not that’s substantial enough to justify a full priced game is definitely going to be in the eyes of the beholder.

Comparisons will surely be made between Extinction and Attack on Titan, especially considering the way you take down massive enemies is essentially the same.  You will target various limbs, removing any armor present first, and eventually fill up a gauge that allows you to decapitate a Ravenii.  Beyond that the comparison doesn’t really hold up because Attack on Titan was all about a catapult mechanic that was the central focus in movement as well as attacking the large titans.  In Extinction you are given more of a puzzle that requires you to juggle outside factors during your battle.  There are minor enemies on the ground that can be dispatched, citizens that can be saved, and a town that you must try to keep intact all while keeping the one, or multiple, Ravenii at bay.  This is in addition to the different ways in which to combat the armor they wear, some of which is very straightforward to destroy and others that I have yet to figure out.  Armor is one of my larger gripes about this game because it does such a great job at introducing you to many of the different types and then just throws the most difficult your way without so much as a hint of what to do.  The game is also kind enough to tell me what I’m doing wrong, but I can’t for the life of me figure out what I’m supposed to do right.  This isn’t a deal breaker – although I will concede I’m two missions away from completing the 50 mission campaign – but I really hate when a game gates your progress for arbitrary reasons.  Beyond that developer Iron Galaxy definitely employs the “keep it simple, stupid” mentality of streamlining both controls and the skill tree.  This was a welcome change of pace when compared to the over-complicated mechanics I experience in many games of late, especially the larger scale indie titles.  There’s not much more to the game beyond that, it’s an endless series of skirmishes between a talented warrior and a bunch of big ogres, but man is the combat so enjoyable that I keep coming back.

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Written by Fred Rojas

April 10, 2018 at 11:00 am

Posted in PC/Mac, PS4, Reviews, Xbox One

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Podcast: Resident Evil 7 (Part 2)

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This week Fred and Jam wrap up Resident Evil 7 with the back third of the main title, a plot synopsis, and the abundance of downloadable content.


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Written by Fred Rojas

April 4, 2018 at 11:00 am

GHX Ep. 24: Conan Ain’t Bad

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This week Fred and Trees get together early because Jam had some scheduling conflicts.  It’s a surprisingly robust show including the loss of games over time (like, losing games as the years go by), the glory of the PS2, Battlefront 2’s update for those that played it, a bit more Burnout Paradise Remastered and The Witcher, followed by Fred really digging the 2007 Conan game.


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Written by Fred Rojas

March 28, 2018 at 11:00 am

GHX Ep. 23: Sick Trees

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This week we officially resurrect Gaming History X and kick it off talking about…almost nothing related to video games.  Trees is sick, Fred saw Tomb Raider, and no one drank on St. Paddy’s Day.  The conversation quickly turns to games as the two discuss “indie AAA” games, why Burnout Paradise Remastered totally holds up, the expulsion of loot crates from Battlefront II, and the abysmal game that is Haze.

Opening song includes a track used, with permission, from Ozzed.
Closing song is a sample from Shamroctoroc by Doctor Octoroc.


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Written by Fred Rojas

March 21, 2018 at 11:00 am

The Council Review

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Episode 1: The Mad Ones

If I may be so bold, narrative fiction games have all lacked pretty heavily in the goals they are trying to achieve.  By narrative fiction I mean the pantheon of TellTale Titles (Walking Dead, Batman, etc.), Life is Strange, and even games that weave it into larger experiences such as Mass Effect.  These games all claim to remember your choices, note them, and use these items to essentially alter the story of the game as you play.  It is in this regard where I feel they all fail. The path never changes, the outcome is always the same, and for the most part the only thing that shifts are the characters involved, which are often just proxies for the ones intended in the cannon.  The only game that shook this was the now cult title Alpha Protocol, which was notorious for several delays, a system behind the scenes that was far too complicated, and a lukewarm reception from audiences and critics alike.  The Council, a new episodic title from freshman developer Big Bad Wolf hopes to buck that trend with a game that focuses heavily on investigation, personality, and decision-focused storylines.  If this first episode is an indication of the overall experience, the next evolution of narrative fiction may very well be upon us.

The story is also compelling for those, like me, who are also history buffs.  It takes place in 1793 and you play a Frenchman named Louis de Richet who is part of a secret society, the leader in France being his very own mother.  When she goes missing at a private island off the coast of England owned by the mysterious Lord Mortimer, Louis is called to come to the exclusive landmass.  When I say “exclusive” I do mean that in every way. You can only go there if invited and to call it posh is to devalue the extravagance of everything you see around you; it seems Lord Mortimer is wealthy beyond standards of any one country.  Whenever you deal with a person of such wealth, it stands to reason that notable individuals will also be drawn to them as well, which then leads to the number of true historical characters in The Council.  So far I’ve met George Washington and Napoleon Bonaparte but there were hints at quite a few others, not to mention people you could include in spoilers.   The Council makes no qualms about the fact that all of the plots involving historical characters are fictional, but also throw out that the storylines are based on actual facts.  Others are also woven into the plot that I’m pretty sure are not actual figures of history such as Cardinal Giuseppe Piaggi, who works closely with the pope, and an English Duchess who has grown favor with the Crown.  It makes for a great cast of characters and dialogue connecting real history with fictional, making everything that much easier to believe.

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Written by Fred Rojas

March 19, 2018 at 12:00 pm