Gaming History 101

Know Your Roots

E3 2019: Devolver Digital/PC Gaming Showcase Impressions

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Click on image to view press conference. (WARNING: Violence and Language)

Click here for the PC Gaming Showcase


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Fred and Andy (42 Level One) get together and talk about Devolver Digital’s outrageous press conference as well as the PC Gaming Showcase that had something for everyone.

Want just the Devolver announcements as a list?  Click Here.

Want just the PC Gaming Showcase as a list? Click Here.

Written by Fred Rojas

June 10, 2019 at 10:00 pm

E3 2019: Bethesda Impressions

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Click on image to see briefing.

Fred is again joined by Andy (42 Level One), Chip (The B-Team), and Chase (Scarcasm Live) to discuss the short, but sweet, set of Bethesda announcements.


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Want the announcements as a simple bullet points list?  Click here.

E3 2019: Xbox Impressions

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Click on image to be taken to the briefing stream.

Fred is joined by Andy (42 Level One), Chip (The B-Team), Chase (Scarcasm Live), and special guest Normii to discuss Microsoft’s massive plans for the next year.


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Want to just read all the announcements as bullet points?  Click here.

E3 2019: PrE3

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In an epic team-up, GH101 and 42 Level One have joined forces to bring you our E3 coverage starting with the pre-show as we gear up for the official press briefings of E3. Fair warning, the first hour is all Google Stadia but it is followed by two more hours plus of non-stop game coverage for every title announced before the big show.  Official trailers and notes can be found in links below:


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E3 2019: Our Plans/Shows

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Today marks the beginning of the weekend before E3, so it’s probably time we revealed what’s up.  Starting with a pre-show Saturday followed by a different show after each briefing, GH101 has partnered with 42 Level One to bring you endless commentaries, shows, and guests to celebrate the best week in gaming.  Here’s a very brief rundown of Fred’s thoughts, plans, and enthusiasm going into E3 2019!


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Written by Fred Rojas

June 7, 2019 at 11:00 am

Posted in Gaming History X

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GHX Ep 47: Hard Work

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This week is a true mixed bag involving work around the house, fighting games with poor tutorials, classics of old, and we do a longer response to the union talk.


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Written by Fred Rojas

June 5, 2019 at 11:00 am

Two Mortal Kombat Documentaries

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As promised, below are two documentaries found on the bonus discs of premium editions of Deception and Armageddon.  The first is a brief (only six minutes) documentary of the Mortal Kombat franchise, produced by Midway, and found on the Deception bonus disc along with an arcade port of the original arcade game by Digital Eclipse.  The second is a much longer documentary on the history of the fatality and plenty of stories from the staff.  This was also produced by Midway and included in the bonus disc of Armageddon along with another Digital Eclipse port of Ultimate Mortal Kombat 3.  Enjoy!

The History of Mortal Kombat (Part 1)

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This week Fred and Jam are heading all the way back to 1992 when an intended Street Fighter II clone starring Jean-Claude Van Damme resulted in one of the most violent and popular fighters of all time.  In this episode we delve into the history, development, release, home console releases, and of course inevitable violence discussions spawned from the first title and it’s inevitable sequel.

This is part 1 of a multi-part series on the franchise.

Closing Song: Encounter the Ultimate (Mortal Kombat Theme) by The Immortals off the Mortal Kombat Annihilation Soundtrack


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Written by Fred Rojas

May 29, 2019 at 11:00 am

GHX Episode 46: Rats!

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This week Fred and Trees open with a disclaimer on the show and site’s personal politics as it has become increasingly important in today’s landscape and address differences in opinion in the community.  Then the two move on to Sony’s recent State of Play announcements, the heated labor union in game development conversation, and gems like Drakan on PS2 and A Plague Tale: Innoncence on modern platforms.

Closing Song: Rats by Ghost


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Written by Fred Rojas

May 22, 2019 at 11:00 am

A Plague Tale: Innocence Review

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14th century Europe was a challenging time for citizens.  The Catholic church was rampant in a quest to thwart heresy resulting in punishment, torture, and excommunication.  If you were targeted by the inquisitors you may be forced to leave your home, your town, or even this life.  Also during this time came several versions of the plague, specifically in England the bubonic plague that introduced a specific bacteria into the bloodstream resulting in painful boils, fever, and eventually death over only a handful of days.  The bubonic plague traveled easily in England throughout the mid 1300s via fleas living on rats, which found their way into living quarters thanks to early sewer systems and poor ventilation.  Needless to say once an outbreak occurred in your area, the death of many was eminent.  It is during this dangerous time for any living creature, especially children, that A Plague Tale: Innocence begins.

Video games have always seemed to handle story in a largely dichotomous way: either story is everything and gameplay suffers for it or gameplay is king and the story can be forfeit if need be.  A Plague Tale: Innocence is therefore a rare treat because it prioritizes the story and builds the gameplay mechanics around it, seemingly sacrificing little in the balance.  This wouldn’t be possible were it not for the plot, dialogue, and gorgeous visuals that introduce protagonist Amicia, a teenage daughter to an English lord, and her five-year-old brother Hugo.  Once the story is established and the realities of the world begin, the adventure adapts to the story that’s being told.  If you need to run from the pursuant Inquisition, you will be greeted with an action-heavy sequence whereas if you’re trying to sneak by them, stealth sequences become necessary.  This pattern continues to create a myriad of different gameplay mechanics to move the story along.  Even in sequences that have little to no gameplay, where you are simply traversing an area during a rare moment of safety, the steady banter between characters keeps it feeling alive.  There are even moments where you discover new circumstances or information along with your characters, but only when you migrate the pair or the camera to be able to see it, which made these discoveries feel like one of the entire group – both the on screen characters and the player alike.

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Written by Fred Rojas

May 16, 2019 at 11:00 am