Gaming History 101

Know Your Roots

Gaming Tech 101: Getting The Best Out Of Your Console

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Fred gives a run down of all of the cables, video signals, and ways to get the best signal out of each and every console in a roughly 90 minute podcast.


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Written by Fred Rojas

July 10, 2018 at 11:00 am

Unravel Two Review

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At E3 2015 a shy developer named Martin Sahlin walked onto the Electronic Arts (EA) stage and announced his passion project Unravel, developed by Coldwood Interactive. This would be the first game to be part of the “EA Originals” program, where EA helps fund small independent game projects and allows the developer to keep all the profits (after repaying the funding and also publishing/marketing budgets). Despite how you personally feel about EA as a company this is proof that sometimes there is heart even in a big corporation like EA. While the internet would take note of the developers nerves and fragile presentation for the time it felt real and it was clear Unravel meant a lot to Sahlin. In all honesty I would struggle to talk in front of a large audience even if it was about something you loved.

Unravel was a cute, puzzle-based platformer where you play a character made out of wire and yarn. The game had beautiful music that moved me in ways that I rarely experience in games. I guess it was made even more unique and special to me because the reception for Unravel wasn’t favourable across the board. My partner loved watching me play Unravel too. I loved Unravel so much that in preparation for my wedding in 2017, I decided to make 112 Yarny dolls myself in accordance with the number of guests attending (another game inspired decorations but that’s a tale for another day). We knew a sequel was on the way, EA had reported it had been successful, and the developers were already at work on it. My partner and I would theorize what the sequel would be like, with the biggest wish on the list being the inclusion of local co-op; this seemed to be the best evolution of the series. E3 2018 rolls around, Unravel Two gets announced, and both my wife and I leaped for joy. Then we leaped a second time because it was revealed the game was available on the day of announcement and includes co-op. I was so eager to purchase the game I refreshed the Xbox One store page six times as well as switching the console on and off again twice just so I could purchase and download it. I rarely get this excited for a game on launch.

Its taken me a while to get to the actual review of Unravel Two, but I felt the above paragraph was important as it discloses how much the original game meant to me and additionally how difficult it was to write the following review.

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Written by jamalais

July 5, 2018 at 11:00 am

GHX Ep. 30: The Tale of Two Chases

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E3 2018 has come and gone, but that doesn’t stop us from still talking about it.  Joining as guests are Chase (Learned From Gaming) and Chase (Scarcasm Live) alongside Trees and Fred to chat about the ups and downs of gaming’s hottest US-based convention.  There’s a lot of bunny trail discussion, but it’s all in good fun.


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Written by Fred Rojas

June 21, 2018 at 11:00 am

Posted in Gaming History X, podcast

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E3 2018: Nintendo Direct Presentation

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Coming in last, but not least, is Nintendo’s direct.  Jam, Andy, and Fred discuss this positive, game-heavy presentation that focused largely on Smash Bros.


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Written by Fred Rojas

June 12, 2018 at 1:00 pm

E3 2018: Sony Showcase Impressions

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Sony did something, shall we say “unique”, this year?   Andy, Fred, Chip, Chase, and Ryan tackle the balance of some impressive titles in a chaotic presentation.


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Written by Fred Rojas

June 11, 2018 at 10:00 pm

E3 2018: Ubisoft Press Conference Impressions on AGR

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It’s down to three: Andy (42 Level One), Chase (Scarcasm), and Fred (Gaming History 101/B-Team). The three manage to talk at lengths about Ubisoft’s many announcements and the positive impressions that came from it.


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Written by Fred Rojas

June 11, 2018 at 7:49 pm

E3 2018: Square Enix Press Conference Impressions on All Games Radio

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Square Enix basically kicked out a press briefing of the upcoming year in releases.  Jam (Gaming History 101), Chase (Scarcasm), Andy (42 Level One), and Fred (B-Team and Gaming History 101) get together to discuss this predictable press conference.


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Written by Fred Rojas

June 11, 2018 at 2:01 pm

E3 2018: Bethesda Press Conference Impressions on AGR

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Bethesda went late, so much so that Fred fell asleep.  That doesn’t stop him from showing up at the end and in the meantime Chip (B-Team), Andy (42 Level One), and Chase (Scarcasm) hold the fort to discuss the near and far future of Bethesda.


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Written by Fred Rojas

June 11, 2018 at 12:40 am

E3 2018: Xbox Press Conference Impressions on All Games Radio

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Microsoft hit the ground running with over 50 game announcements and there was plenty to say.  Join Andy (42 Level One), Ryan (The B-Team Podcast), Chase (Scarcasm), Jam (Gaming History 101), Chip (The B-Team Podcast), and Fred (The B-Team Podcast/Gaming History 101) as they discuss everything that was shown.


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Written by Fred Rojas

June 10, 2018 at 8:00 pm

E3 2018: EA Play Impressions From All Games Radio (AGR)

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To open E3 the All Games Radio Network combines Fred (B-Team, GH101), Andy (42 Level One), Sworen (The B-Team Podcast), Beardy McWhiskey (Future Monkeys), and Jamalais (GH101) to discuss the EA Play press conference.  With conversations from Battlefield V to Anthem, there’s no lack of impressions on EA’s great introduction to E3 2018.


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