The Story of Lionhead Studios’ Rise and Fall
Sorry to have led you here on false pretenses by suggesting that I had written an article on the subject. Don’t worry, there’s a link here to the incredible, somewhat heartbreaking details of the beginning and tragic end to Lionhead Studios. I’ve said before that the challenge of being a no ads blog about retro games and located in the Midwest (Kansas City) leaves me at a loss for developer inside stories. I’ve got Jam, who is closer to some of the core studios in London, but frankly he doesn’t work for pay (none of us do) and I have no idea how he would get into a closed studio to ask insider questions. None of these factors are the case with Eurogamer. Writer Wesley Yin-Poole wrote a fantastic piece last week that not only told the history of Lionhead (many of us could do the research and write that) with the rare inclusion of some candid stories. Those stories, including quite a few of the colorful actions of Peter Molyneux, are what I always want to know about game development and the studios responsible. In short, read this story now. The link can be found here, or by clicking on the Lionhead logo at the top, which some of you may have already done.
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