Posts Tagged ‘daytona usa’
Learning from the Past: The Arcades
We live in a great time to be a gamer. The quality and quantity of games available is at an all-time high. We can even hop on our systems and play against people in our living rooms or halfway around the world.
This holds even more true for retro gamers. It is getting easier to gain access to older games, whether through the internet, local stores that focus on retro gaming or services like Nintendo’s Virtual Console. Older PC games are making a comeback as well, with Blizzard releasing StarCraft Broodwar for free and services like Good Old Games (gog.com) optimizing the settings for programs like DOSbox so gamers don’t have to fight with it.
There is one experience, however, that will probably never be the same as it was back in the hey days of the 80s and early 90s: the local arcade.
Day 6
On the sixth day of Christmas my memories gave to me…
Six Launch Games!
It’s almost sad how poor Sega handled the Saturn launch in America. Without delving too deep into the history of it, the console was supposed to release Saturday, September 2, 1995 – dubbed “Saturnday” by the various marketing items that hit toy and gaming stores in the Spring. At E3 that summer, they announced in their press conference that Saturn would be releasing the same day, Thursday, May 11, instead. Select retailers were let in on the event, but the many who weren’t, including my choice gaming store K.B. Toys, were so hurt they refused to carry the Saturn. As usual none of us regular kids who dropped by the mall were let in on the elaborate fights and decisions being made behind the scenes, so it wasn’t until I walked into a Toys R Us and saw it on shelves that I even noticed it was out. I was a Sega fan through and through back then, my devotion going so far as to keep me saving up paychecks from my crappy part-time job and even some Christmas money from a returned 32x. Since Sega was the only developer that knew the Saturn was releasing early, it was only Sega games available at launch.
I purchased the console near the end of the summer for a whopping $400, my mother begging me not to waste my job earnings on it (I did save half my earnings for college, mind you). Saturn came bundled with Virtua Fighter and 5 other Sega properties joined it to be the six launch titles: Daytona USA, Clockwork Knight, Panzer Dragoon, Worldwide Soccer and Pebble Beach Golf Links. As a typical teenage gamer I couldn’t have cared less for the sports titles, leaving only three true titles available at launch. It didn’t matter anyway because all the money I had spent on the console, which didn’t even leave enough for a second controller to fight people in Virtua Fighter, left me broke all the way up to Christmas. By then there were supposed to be tons of launch titles from other 3rd party developers, Tomb Raider and X-Men: Children of the Atom were hyped, but the stores told a different tale. Since I only trusted games I knew for the console I asked for Daytona USA and Virtua Cop because I hadn’t had time to read reviews or see anything else I liked. Tomb Raider was supposed to be cool but full 3D titles still intimidated me and re-releases of FMV titles I already owned like Double Switch or Corpse Killer: Graveyard Edition couldn’t sell me.
For all intents and purposes, the list of launch titles I so very much desired just weren’t there. I read in an issue of Electronic Gaming Monthly that there were some amazing Japanese Saturn titles, both launch and third-party, but almost none of them were coming stateside anytime soon. Later on it would turn out that none of them were coming, and to import required both hardware modification and the high expense to get these games stateside. Although Sega kept assuring us Saturn gamers that we would eventually be seeing non-launch Sega titles, the retail stores told a different story, especially for my Christmas shopping parents. Not only that, but I had to make the switch to Babbage’s for my video games since K.B. Toys refused to carry Saturn games.