Posts Tagged ‘magical chase’
Magical Chase (Palsoft/Quest)
To keep the theme of this weekend alive, I decided to go with yet another light and fluffy shmup on this Sunday afternoon. I’ve chosen to go with one of the most expensive games in my collection, Magical Chase, one of the few Japanese-heavy shmups to find a release on the Turbografx-16 system in the US. I always thought this game was kind of a throw away title as a child, it didn’t do anything quite as well as Fantasy Zone, Gradius or even R-Type, but of course I had to dig it out when I found out how rare and expensive it was. I am pleased to say that when I gaze upon this title with learned eyes I am much more aware of some of the great things it does and now that I finally got my hands on an owner’s manual I can play the game the way it’s supposed to be played. See, back then if we couldn’t understand a game we just assumed that it was too complicated or we were too stupid and just ignored it. I had no idea how to control the stars before getting my hands on that text document. Don’t believe I actually have the game? Well here’s your proof below (yes, this is a cheesy excuse to show it off):