Posts Tagged ‘sagaia’
Darius Series (Taito)
Of all the shmups I mention this month, the toughest to actually play the way it is intended will be Darius (pronounced “dah-rai-us”). This title premiered in arcades in 1986 by developer Taito and featured a super wide 3-screen arcade cabinet. The first monitor would be centered like you’re used to, but the other two would be at slight angles on either side, using mirrors to create one straight wide view. As a result the way you play the game is completely different because there’s a lot more to see coming and going around you. Nowadays you could do a decent job emulating it on widescreen televisions, but no one has decided to do it yet. Because of this visual mode it doesn’t work all that great on MAME and I highly recommend trying one of the home ports or later arcade ports, which were designed around 4:3 televisions.
Darius isn’t only significant for having a super wide screen resolution, otherwise it would have died in obscurity as a one-off coin-op. It breaks the mold of the traditional shmup in many ways, including the fact that the player picks which level to play next. Much like Castlevania III it is impossible to see all 28 levels in one playthrough, in fact you will only see 7 in any one completion, but eventually you can piece together every level. Seafood haters out there will also note the interesting crustacean look to the enemies in the series. Your ship, the Silver Hawk, comes equipped with a cannon, bombs/missiles for ground attacks and a force field, all of which are upgraded by, you guessed it, power-up items dropped by destroyed enemies. Each level ends in a boss battle, although the size of the bosses isn’t quite the scale as I was used to with other shmups.