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Last Hope (NG:Dev.Team)

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Under most circumstances, console games are licensed to be released on consoles (meaning the manufacturer sold the right to create a game on its console), however in the case of Last Hope, lead development console Neo Geo was completely out of print.  Furthermore the game has seen much more success as a Dreamcast title, where it was more appropriately tweaked and cost a hell of a lot less than the 128 mb carts (basically a small arcade board) they originally produced the game on.  This is often the case when a developer makes a game for a system long past its prime, we’ve also seen similar unlicensed titles from indie devs like the recent Genesis/Mega Drive release of Pier SolarLast Hope is a surprisingly fun shmup in the vein of R-Type that really captures the feel of a classic 80s arcade game based almost purely on score.  It’s even more significant that it was originally developed on the Neo Geo, a console fully capable of supporting large sprites in busy shmups but few developers created these types of games for.

To even touch the plot at this point is pretty stupid because you know the drill and can probably guess by the title alone: aliens invade and you are the last hope.  What is impressive is that this shmup contains six levels, four difficulties, hand drawn backgrounds (this is a big part of my love for it) and I believe sprite-based ships and enemies.  Furthermore the game runs at a silky smooth 60 frames per second, both the Neo Geo and Dreamcast versions are identical (including identical pixel-to-pixel count in 320×240) and all versions are region free (European players will need to support 60 hz on whatever display device they use).  In short, it is programming a game with love for the console and game in mind, not profit.

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Written by Fred Rojas

March 31, 2012 at 12:00 pm

Posted in Shmuppreciation 2012

Tagged with , , , , , , ,