Gaming History 101

Know Your Roots

Podcast: Genesis Does

with one comment


This week Fred, Jam, and Derrick from Dead Pixel Live are celebrating the 25th Anniversary of the Sega Genesis.  The first heavy hitter of the 16-bit generation started as a console for sports games and high quality arcade ports and later became known as the console for edge and violence.  They cover the creation, launch, and span of a console that in six short years gave us a coveted library of memories.

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Written by Fred Rojas

August 20, 2014 at 11:00 am

Posted in Genesis, podcast

Tagged with ,

One Response

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  1. One of the more quirky things in terms of hardware for the Megadrive came late in the console’s life from Codemasters.
    A small number of games they released came in a special cart called “J-cart”, which had two extra controller ports in the cartridge itself, allowing for four players to be able to play the game without the need for multitaps.

    I remember hiring Super Skidmarks (a Micro Machines-like racer) and taking my Megadrive to a friend’s house with some extra controllers, with four of us crowded around his TV playing Super Skidmarks, we had such a blast.

    Pity Codemasters never licensed the tech out to other developers, but then it came rather late in the Megadrive’s life anyway.

    Sparky Kestrel

    January 7, 2019 at 2:29 am

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