Archive for the ‘podcast’ Category
In the first game club for the new format Fred, Jam, and guest Fortengard jump into the ambitious world of Nier. Developed by dissolved developer Cavia and published by Square Enix, this is one of the oddest titles to appear last generation. In this episode the hosts dissect the development, campaign, gameplay, and audio/visuals of this divisive cult favorite.
Opening: Snow in Summer
Fishing: Song of the Ancients Fate
Town: Song of the Ancients (Devola)
Open Area: Hills of Radiant Winds
Dungeon: The Wrecked Automatons
Closing: Yona (Piano Version)
Sega celebrated Sonic’s 25th Anniversary with a whopping 4 hour livestream for a relatively small amount of content. The stream was loaded with audio issues as well, so I guess it’s only fitting that a duplicating echo effect is present through this entire show as well, although we feel it’s still good enough to listen to and enjoy. Fred and Jam are joined by 42 Level One’s Andy and Ali to discuss the blue hedgehog’s upcoming endeavors.
There comes a time when self reflection begs the needs to switch things up. This episode is Fred and Jam looking into just that. For the opening portion of the show they talk about ideas and format changes for the Gaming History 101 podcast (and of course want your feedback). The back half is dedicated to all the retro gaming news as we begin prep for the new format. All of this makes more sense if you listen. Feedback is welcome at firstname.lastname@example.org
As Fortengard best puts it in the episode, Richard Garriott is one of the first (if not the first) writers as video game creators. It’s for that reason that the Ultima series stands out, not to mention the drastic direction change of the middle three “avatar” games. Jam can’t make it so Fred joins guest Fortengard to discuss the legacy of “Lord British” and the unique franchise he created.
***PLEASE NOTE: We are aware of the echo effect added to Fred in this episode. It has been fixed and should not appear next episode. Sorry.***
When Fred first started Gaming History 101, he was quite opposed to emulation and of course the piracy that comes with it. Now, five years later, things are a bit different for a several reasons. Since Jam got stuck trying to get home from holiday, Fred flies solo to discuss his new take on emulation, why he feels this way, and most importantly his list of the best emulators to use when playing almost any game from your past.
The referenced GDC 2016 talk that Frank Cifaldi gave can be found here.
Lots of games were announced at E3 this year and many of them come from long running franchises. With Jam on holiday, Fred brings in guests Vos and Shawn (from the Horribly Awkward podcast) to discuss the lineage of what was announced. Some franchises are stronger than you may remember, whereas others…not so much.
Nintendo has finally broken its silence and after a whole year of waiting, we now have good idea of what to expect from the next title in The Legend of Zelda. For starters, a name: Breath of the Wild. In this podcast the All Games team takes in the many demos coming out of Nintendo’s Treehouse streams and discusses what we can expect when the game finally lands next year.
There was a nice long presentation on PC gaming, thanks once again to PC Gamer and AMD. Like last year it was pretty long, there was a Radeon reveal, and the games were hit or miss. Still, there’s plenty to talk about and it did stay focused as a PC gaming show so the All Games crew rallies together to tackle it.
Sony came out of the gates swinging with a barrage of new games, sequels, trailers, and plenty of hints at what VR will be like with Playstation this October. While it was a dazzling display, the obvious fact that it was very impersonable struck a cord with some of our commentators. The All Games team assembles again to give its mixed take on the future of Playstation.