Archive for the ‘podcast’ Category
Another Silent Evil, another set of games. This time it’s the reinvention of both franchises. First up is Climax’s take on the original game with Silent Hill Shattered Memories followed by the powerhouse horror action hybrid Resident Evil 4.
For our premiere episode Fred and Jam are discussing The Monster Squad from TriStar Pictures in 1987. Directed by Fred Dekker and co-written by Dekker and Shane Black, the elevator pitch is five pre-teens up against five of the Universal Monsters. While it never quite caught on and lives today in cult status, The Monster Squad is a great contemporary way to get acquainted with those classic creatures from the 30s, 40s, and 50s. Each episode is in two parts: one main episode on the movie and a feature-length commentary track. You can find the commentary track here.
In this first commentary, Fred gives you a feature-length rundown of The Monster Squad filled with industry info, background info, and some often overlooked moments in the film. Each episode is in two parts: one main episode on the movie and a feature-length commentary track. You can find the main episode here.
There is no writer quite like H.P. Lovecraft and there’s definitely not a whole lot of games like Call of Cthulhu: Dark Corners of the Earth. A divisive title that is seen by some a tiresome game of pointless challenges while others revere it as the quintessential horror video game. Fred and Jam delve into the design, development, and campaign of this unique horror title.
What is Horror 101? Why it’s the new horror movie podcast from Fred and Jam of Gaming History 101. This show will be a separate format, topic, and feed from the traditional show, but what better way to give a sneak peek than a brief introduction on the main feed? In this first episode Fred introduces you to the format, why the show is happening, what you can expect, and a brief history on the types of horror that existed each decade until the flood gates opened in the late 70s/early 80s.
Horror video games are definitely abundant, but in the grand scheme they can be seen as somewhat niche. As a child we used to think licenses would enhance games, which most of the time didn’t work out. Fortunately it’s not all bad news for licensed horror games so Fred and Jam tackle the different titles that came out.
Donkey Kong 64 has got to be one of the most divisive titles to be released both by Rare and on the Nintendo 64. Depending on how you came to play it, you either love it or hate it. While Jam had tackled this title back when it released, even getting the coveted 101% completion, Fred had never touched it. Thanks to listener Blake (jedislurpee) we played through the game in its entirety and go back to dissect the development, gameplay, and key factors of a title that probably gets more hate than it deserves.
It’s been nearly 20 years since the Nintendo 64 (N64) premiered in the United States. Aside from being Nintendo’s third console, it marked a lot of major changes for both the company and the industry as a whole. Fred and Jam look back on the console that started as Project Reality and eventually became one of the influential pioneers of 3D polygonal gaming.
Developer Aicom had a slew of interesting titles in the late 80s and early 90s, one of which was called The Astyanax or Lord of the Kings in Japan. Oddly enough the game also had one of those infamous ports to the NES that changed and extended the original arcade concept, which Fred loved as a kid. In this episode Jam and Fred discuss their discovery of the arcade original and a replay of the Nintendo port.
What was supposed to be the first three episodes of Gaming Tech 101 got expanded into a 3-part first episode thanks to everyone’s discussion of and confusion around 4K and HDR.
This first part (1a) covers the era of the Standard Definition Television (SDTV), most notably the CRT. Fred talks about what the technology does and how it works with consoles.
In this second part Fred talks about the principle changes to High Definition TV (HDTV) including the formats, resolutions, and options that are most common today. He also discusses many factors involved in your HDTV that you may not be aware of and may want to pay attention to.
Now the biggie, Ultra HD or 4K TVs. Fred gets into it all: what’s changed, what is 4K resolution, what is HDR exactly, and why should we all care. He also adds tips to look for when buying a TV and most importantly, what the new consoles (and PCs) are doing with 4K and HDR. Note: Already a correction. Rise of the Tomb Raider does not currently support HDR on either Xbox One or PC, however Crystal Dynamics has claimed a patch is in the works. As far as I can tell no games on PC support HDR at this time and NBA2K17, releasing Friday, Sept. 16th, will be the first game to support HDR on XB1 and PS4 thanks to a day one patch. We still won’t know how true that is until it releases.