Archive for the ‘podcast’ Category
This week Fred and Jam celebrate the 25th Anniversary of the release of the Super Nintendo Entertainment System (SNES) in North America. The duo delve into the design, hardware, regional differences, and of course the games that defined a major portion of the 16-bit generation. As the show wraps the new game club title is chosen, what will it be?
Despite not being able to do a live show, Jam and Fred get together and record a massive introduction to the original Kingdom Hearts. In this first part the two go over the development, gameplay, and presumably first half of the game (they are just past Agrabah by the end of the show). Sorry for the lack of music, there was something off in the audio file that didn’t make it easy to do, so in the interest of time the show was pushed out sans music.
This week Jam’s pick was Psychic World. An action platformer originally released on the MSX as Psycho World (it was Japan only), this title received wider regard in the West as a Game Gear title and those in Europe may have also played the Sega Master System version. Fred and Jam dissect the development, gameplay, and version differences between this largely forgotten title by an almost unknown developer.
In the first game club for the new format Fred, Jam, and guest Fortengard jump into the ambitious world of Nier. Developed by dissolved developer Cavia and published by Square Enix, this is one of the oddest titles to appear last generation. In this episode the hosts dissect the development, campaign, gameplay, and audio/visuals of this divisive cult favorite.
Opening: Snow in Summer
Fishing: Song of the Ancients Fate
Town: Song of the Ancients (Devola)
Open Area: Hills of Radiant Winds
Dungeon: The Wrecked Automatons
Closing: Yona (Piano Version)
Sega celebrated Sonic’s 25th Anniversary with a whopping 4 hour livestream for a relatively small amount of content. The stream was loaded with audio issues as well, so I guess it’s only fitting that a duplicating echo effect is present through this entire show as well, although we feel it’s still good enough to listen to and enjoy. Fred and Jam are joined by 42 Level One’s Andy and Ali to discuss the blue hedgehog’s upcoming endeavors.
There comes a time when self reflection begs the needs to switch things up. This episode is Fred and Jam looking into just that. For the opening portion of the show they talk about ideas and format changes for the Gaming History 101 podcast (and of course want your feedback). The back half is dedicated to all the retro gaming news as we begin prep for the new format. All of this makes more sense if you listen. Feedback is welcome at email@example.com
As Fortengard best puts it in the episode, Richard Garriott is one of the first (if not the first) writers as video game creators. It’s for that reason that the Ultima series stands out, not to mention the drastic direction change of the middle three “avatar” games. Jam can’t make it so Fred joins guest Fortengard to discuss the legacy of “Lord British” and the unique franchise he created.
***PLEASE NOTE: We are aware of the echo effect added to Fred in this episode. It has been fixed and should not appear next episode. Sorry.***
When Fred first started Gaming History 101, he was quite opposed to emulation and of course the piracy that comes with it. Now, five years later, things are a bit different for a several reasons. Since Jam got stuck trying to get home from holiday, Fred flies solo to discuss his new take on emulation, why he feels this way, and most importantly his list of the best emulators to use when playing almost any game from your past.
The referenced GDC 2016 talk that Frank Cifaldi gave can be found here.