Talking Ports: Half Life on the PS2
I’ve always wanted to dedicate an article to Half Life on the Playstation 2 (PS2). However, Half Life is one of those games I genuinely get a bit worried about when reviewing, since so much as mentioning anything negative about this series will cause the entire Valve fan base to storm on you with torches and pitchforks. No where is safe, you are screwed. But since so few people have even played Half Life on the PS2 hopefully, its safe to come out of my Half Life hermit cave and talk about it.
Now here is where I make my first shocking statement: Half Life on PS2 is the first time I ever played Half Life. One redeeming factor maybe that it did lead me to playing the game on the PC later when I was able to. Anyway, I was in day one for Half Life on console. I’d been anticipating the game since the hyped up Dreamcast port which never official surfaced outside of the homebrew scene (despite being advertised in leaflets that game with games at the time). It seems like a lot of the assets used to make the game on the Dreamcast surfaced on the PS2. Whether your a massive fan of the Dreamcast or not, its hard not to argue this game was much more suited to the PS2 due its its dual analogue sticks. This was the time where First Person Shooters (FPS) were finally getting easier to control on consoles, with thanks to Halo, gamers where just no longer stomaching the single analogue nub system famous on the N64 and Dreamcast.
Half Life on PS2 is technically an HD remaster (but just up-scaled, not actual HD graphics). The graphics received a massive overhaul and for the time looked fantastic. Enemies and human character models looked much more polished and some of the guns such as the assault rifle were completely remodelled. The recharge points had little probes for example, the health station had a syringe that would come out and stick your character. Though its very much a cosmetic change it does look pretty cool. The entire campaign was playable and you were able to save anywhere just like the PC version, which was quite uncommon for console games. Everything in the PC version is present on the PS2 even the humorous gore.
I actually played Red Faction on PS2 before Half Life and it was clear to see that a lot of the inspiration for that game came from the Half Life design. I also remember a article in PS2 Official Magazine confirming this from the developers.
Now the developers decided to include an interesting idea to make the game a bit more simple on the console. That feature is the dreaded auto lock-on system. I absolutely hated this and still don’t care for its inclusion to this day. This was probably a feature that was originally designed for the Dreamcast and probably made sense with its controller restrictions. Basically, what you do is when an enemy is in the area a simple press of the button will literally force Gordan Freeman to lock onto the enemy with his gun cursor pointing in more or less the correct area. It felt very similar to the lock-on feature [this is known by many as “Z-targeting” – Ed.] in Legend of Zelda Orcarina of Time (you know, just without the fairy shouting at you). Now you would think this feature would make the game a lot easier, but for a lot of the enemies, especially the boss characters like the scrotum monster on Xen (you know the one I’m talking about) the feature doesn’t lock-on properly and causes practically no damage. Its inclusion feels pointless especially when the dual analogue controls seem to work absolutely fine. Of course many would argue the controls can’t possibly compete with mouse and keyboard, but for a console port this was a fine effort.
The original Dreamcast version was going to feature the additional campaign, which later became Blue Shift, and was eventually released separately for PC. On the PS2 the developers included a co-op campaign that can be played in split screen, even if your playing alone. It’s a fantastic inclusion to the package. When you do play the game alone it’s a bit awkward because you have to control both of the female characters separately. A press of the button will switch back and forth between the characters if you are in the area alone your partner will defend themselves but will not move, they will just stand there like a loon till you move them yourself. This makes playing it solo feel very slow as you are literally travelling through the level twice. Unlike the main Gordon Freeman campaign, which is a continuous campaign with no level breaks, the co-op campaign is split up into individual levels you select from a menu. There is more backstory to the Half Life universe that even ties into the story of Blue Shift. So if you are a die hard Half Life fan and want to experience every campaign possible you will need to dust off your PS2 and get this game to experience the co-op campaign as it was exclusive on PS2. Not sure whether its worth all that effort though, since the co-op is very short. You do receive a fantastic bonus co-op mission where you get to play the aliens in the game; it’s brutally hard but its a nice touch.
So is Half Life on PS2 worth picking up? Well these days probably not so much especially since Half Life got another HD remaster in the form of Black Mesa on PC [as of this writing, Xen, the least popular portion – but also the ending – of Half Life is not included in Black Mesa although the development team reassured in early 2014 that it is coming and will be improved from the original – ed]. Die hard PC gamers will most likely laugh at this games existence despite the improvements the developers made to the graphics. The reason you may want to consider the title is if you already own a PS2 because this game is crazy cheap. Back in the day I paid full price for the game and I didn’t feel cheated. I later sold my entire PS2 collection but when I started collecting again I found Half Life on PS2 for a single British pound, and that’s still the going rate for this game. To this day I have an interest in PC ports to console even if they are most likely worse. It’s fascinating to see what developers do to a game to make it work on restricted hardware. Another fascinating example like this is Half Life 2 on the original Xbox and I may cover that in a later article.
This is my favorite version of original HL. …and there’s a keyboard and mouse support in this PS2 port too 🙂
Arthos
January 20, 2015 at 4:21 am
i didnt know the game had mouse and keyboard support, that is awesome. I have the PAL version (being a resident of Europe) and the box does not mention this support, but its probably present. I had great fun playing through the game again for the article and its nice to see there are people that have played it to and enjoyed it. A lot of my fellow gamer friends here very much swear by the PC version and won’t even consider the PS2 port, which is fine. The PS2 version is a great effort. I’m currently working on antother infamous PC to PS2 port so be sure to check back to find out what it is.
jamalais
January 23, 2015 at 1:57 pm
Back in the day, PS2 and Xbox were more powerful visually than many of the personal computers.
Andrew
January 29, 2015 at 1:11 am