Podcast: Sega Arcade Classics (Part 2)
For our second part of the Sega Arcade Classics we cover probably the most prominent of hardware iterations: the System 16. Sega’s popular hybrid of a 68000 processor and Z80 co-processor proved to be the foundation of Capcom’s CPS series of arcades, SNK’s Neo Geo, and of course the Sega Genesis/Mega Drive. In this episode we cover the many classic games from this series including Shinobi, Altered Beast, and Golden Axe.
Regarding Derek’s comments on the Commodore 64 vetsion of Power Drift, either he actually never played it or his memory was playing tricks on him. I will let a link to the Zzap!64 review of the game speak for itself, I bought the game back in the day based on their review and agreed (still do) 100% with their comments.
http://www.zzap64.co.uk/cgi-bin/displaypage.pl?issue=055&page=068&magazine=zzap
http://www.zzap64.co.uk/cgi-bin/displaypage.pl?issue=055&page=069&magazine=zzap
I’ve also played the Amiga version, which has more arcade like graphics and sound, and even the addition of the bonus levels from the arcade (for finishing 1st in each race), but the problem with the Amiga version is sometimes the road graphics fill up the screen to the point where you have no idea where you’re going and end up falling off the edge of the track. Again, the Zzap!64 review of the Amiga version is pretty spot on.
(lower half of the page)
http://www.zzap64.co.uk/cgi-bin/displaypage.pl?issue=057&page=071&magazine=zzap
And finally, I’ve played the PC Engine version (through emulation) and while that is really good and playable, it only features 9 of the arcade’s 25 tracks. The Commoodore 64 and Amiga versions feature all 25 tracks.
Sparky Kestrel
August 9, 2019 at 2:07 am