Gaming History 101

Know Your Roots

Posts Tagged ‘bling bling

Retrospective: Saint’s Row

leave a comment »

saints_row_title

When Grand Theft Auto III hit the Playstation 2 in 2001 it was unlike anything we had seen before.  Sure, the sandbox concept had been dabbled with from time to time and by the name alone it’s clear that Grand Theft Auto had been an established franchise, car stealing and hooker beating included.  It was GTA III that put everything together and re-established the concept of 3D world building and open variety of player choice.  Despite all the freedom of GTA III – not to mention the fact that most of my friends have explored Liberty City and put tens of hours into the game but never played more than the first handful of missions – it’s a very linear game.  Not only that, but as missions progress the game gets quite difficult and the open alive city is a drawback to completing missions.  That’s where Volition and Saint’s Row step in to attempt the next step: an open world where everything you do from running around to side missions affect the main story.

Saint’s Row began life in 2003 as a PS2 game called Bling Bling.  Senior producer Greg Donovan discussed the genesis of the title at GDC 2014 and the difficulty of pitching the game to THQ, which up to this point had not published anything like it.  Donovan and his team envisioned a game about a free world and all the minutia that make up that open world to recreate the gangster lifestyle.  The actual phrasing from the pitch video was, “Bling Bling is a third person action game about style, music, gangs, and guns.  It is the video game equivalent to a rap music video.”  Donovan and developer interviews since haven’t been too forthcoming with how the game eventually became a sandbox open world game, but given that both GTA III and Vice City were already out when Bling Bling began development it almost makes sense that it would take on the same style.

Read the rest of this entry »

Written by Fred Rojas

February 5, 2016 at 11:00 am