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Posts Tagged ‘deathsmiles

Deathsmiles (Cave)

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Welcome to contemporary shmup week, where we discuss recent games that have graced modern consoles and can be found on store shelves even now.  Developer Cave, probably best known for vertical shmups including the DoDonPachi series, has only created a few horizontal shmups and Deathsmiles is the only one that saw a true retail release in the US.  Of course it didn’t sell very well, the collector’s edition that comes with a faceplate and soundtrack is still found for about $20 in many retailers, but is still significant as one of the few Japanese shmups to release in the US.  It’s also interesting because it integrates many themes we’ve seen before including the fact that it’s part of the sub-genres cute ’em ups, danmaku (bullet hell), and has color integration like many Treasure shmups.  If you’re into shmups in the least, the content-heavy title is worth picking up at full price, let alone the meager cost found nowadays – on a personal note, make sure you get the Collector’s Edition, it’s so worth it for a few more dollars.

Unlike many shmups, Deathsmiles features four (five in the Mega Black Label version, see below) young witches that you can control as they take on hordes of demonic forces.  Each of these girls are young, between the ages of 11 and 17, each with thier own version of magic (typically elemental) and familiar.  A girl’s familiar will follow them around, blocking bullets and firing counter bullets as well.  In the arcade version the familiar moves opposite the controls that the player uses for the girl (ie: if you move your girl to the right the familiar will move to the left around the girl).  This game has plenty of different modes, power-ups and strategies so definitely look them up online, but the most compelling aspect is that you basically have a 3-bar life counter that is persistent (status carries over level to level) and you get a game over when it runs out.  There are various ways to refill the counter in addition to knowing techniques that can prevent the loss of life (1/2 bar for collisions and full bar for getting hit by a bullet) including knowing the areas on your witch that are invulnerable and using a familiar as a shield.  After being defeated, an enemy releases items and “counter bullets” (yellow in color) that increase your score counter and in turn strengthen your shots and give you optional powers and attacks.  Once you’ve gotten used to the items (and started to memorize the levels) you can delve into the balance of saving and collecting these power-ups.

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Written by Fred Rojas

March 26, 2012 at 2:52 pm

Bullet Hell Shmups

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This is going to be a really short blog post with some videos, so those of you who like flashing lights and hate these word things will be in heaven.  “Bullet Hell” shmups (also referred to as “danmaku” by the Japanese and fans of the genre) usually refers to vertical perspective (based on vertical raster effects from arcade monitors of the 70s, 80s and 90s) where a single ship is more concerned with dodging bullets rather than enemies.  Sure, enemies still play their part, but they prefer to do it from a distance.  It’s pretty hard to bump into an enemy in early bullet hell titles, but thanks to developers like Treasure and Cave, those rules are quickly broken.

Bullet Hell, get it?

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Written by Fred Rojas

March 7, 2012 at 9:47 am

Anatomy of a Cute ‘Em Up

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By now you hopefully have the overall concept of a shmup down, if not then you probably missed our article on that very subject, so now it’s time to talk about the different facets (or genres, if you will) that shmups can take.  Enter probably the most popular contemporary concept: the cute ’em up.  No, they don’t have any clever nicknames like the shmup, but that’s mostly because shmup is a perfect definition of these games.  Cute ’em ups are for gamers that like a little aesthetic to accompany their hardcore shooter, even perhaps a little sexuality or titillation.  Bright colors, anthropomorphic animals and big bouncy breasts are just par for the course in a cute ’em up.  Don’t stray from these titles simply because you feel their gameplay or difficulty will adjust according to their look, this couldn’t be farther from the truth.  In fact, for the most part, cute ’em ups are some of the most challenging shmups one can find.

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Written by Fred Rojas

March 5, 2012 at 9:52 am