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Posts Tagged ‘shmups

Shmups on a Budget

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It’s the end of Shmuppreciation 2012 and after the article that goes live at noon it will be time to stop reading about shmups and start playing them.  Unfortunately, as I’ve mentioned before, shmups aren’t cheap…or are they?  In these articles I have covered many shmups that have extremely high price tags depending on what console you want it on.  I stress the fact that most shmups are arcade ports and thus all versions you can find on home consoles revolve completely around making as perfect a port as the developers can.  For this reason, it doesn’t really matter what console you get your shmups from, just knowing which ones you can get them at inexpensive prices.  The following article discusses the buyer who doesn’t want to drop a hefty chunk of change and some of the amazing deals I have found this month.

Note: Many links in this article will redirect you to retail sites like or auction sites like eBay to demonstrate the highs and lows of purchasing games of this type.  I did this to make it easy for you to find them, especially because some deals require an inventory search in your area.

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Written by Fred Rojas

March 31, 2012 at 11:17 am

Bullet Hell Shmups

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This is going to be a really short blog post with some videos, so those of you who like flashing lights and hate these word things will be in heaven.  “Bullet Hell” shmups (also referred to as “danmaku” by the Japanese and fans of the genre) usually refers to vertical perspective (based on vertical raster effects from arcade monitors of the 70s, 80s and 90s) where a single ship is more concerned with dodging bullets rather than enemies.  Sure, enemies still play their part, but they prefer to do it from a distance.  It’s pretty hard to bump into an enemy in early bullet hell titles, but thanks to developers like Treasure and Cave, those rules are quickly broken.

Bullet Hell, get it?

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Written by Fred Rojas

March 7, 2012 at 9:47 am