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DoDonPachi Resurrection Review

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For whatever reason, the West gave up on the scrolling shooter genre back in the 90s.  Sure, games came and went after the 32-bit generation, but for the most part series that had existed for decades like GradiusDarius, and even R-Type ceased development.  In Japan, however, the shooter – sometimes called shoot-em-up or the divisive shorthand of shmup – has evolved along with new franchises and coveted developers.  Otaku, weeaboo (foreigners obsessed with Japanese culture), and shoot-em-up fans like myself remain aware and hungry for the new and challenging titles that come from the East.  Of those modern franchises, there are few developers more notable than Cave and there are few franchises more recognizable than DoDonPachi.  The name is a pun on both the literal meaning, angry leader bee, and the fact that “don” is onomatopoeia with bullet fire in Japanese.  The story is somewhat irrelevant at this point, mostly because we never saw a release of any of the DoDonPachi series outside of limited release in arcades, but suffice to say it revolves around fighting various human fighters under the control of a large bee set on world domination.  The “don” is fitting as well because your ship will be putting out literally hundreds of bullets every second and a sea of bright pink and blue bullet-fire will be coming back at you in retort.  This sub-genre is known as danmaku (“bullet hell”), which is a fitting name given the minute-by-minute gameplay.  Why does any of this matter?  Because we’re finally getting a Western release of DoDonPachi DaiFakkatsu (aka Resurrection) on Steam that is part of an impressive resurgence of the genre for this region.  DoDonPachi Resurrection is gorgeous, brutal, and feature packed to the point that both the veteran shooter fan and newcomers can find plenty to do and enjoy every potentially frustrating second.

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Written by Fred Rojas

October 13, 2016 at 11:00 am

DoDonPachi Resurrection Quick Look

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DoDonPachi Resurrection will premiere on Steam October 14, a title previously exclusive to Japan.  Here Fred takes a look at the initial stages and describes basic gameplay.  This footage was captured at 4K/UHD resolution (3840×2160) and then downsampled to 1080p.

This quick look was originally posted on The B-Team Podcast (www.thebteampodcast.com) and have partial co-ownership with this site.  This is re-posted with permission.

Written by Fred Rojas

October 6, 2016 at 3:00 pm