Gaming History 101

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Posts Tagged ‘game.com

Gaming To-Go Part 3: Self-Reliance

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Given the low price point for both games and hardware, massive amount of ports, and obvious room in the market for clones, portables were not hard to find.  It wasn’t until the late 90s that they actually found their voice, though, starting with weak license translations and resulting in full-blown solid titles developed solely for portable platforms.  At the same time, many developers would revert back to ports now that they could make long RPGs of yesteryear and games from last gen run in your hand.

Game.com – Released: 1997
Pronounced “game com” and not “game dot com”, this newest handheld from Tiger Electronics was a clear attempt to make a cartridge-based handheld version of the games they popularized in the late 80s.  Much like those old school handhelds, the games shared popular licenses of the time and similarities in gameplay, but for the most part were unique creations.  Think of a company that only does book adaptations to film – the concept remains the same and the characters are familiar, but it’s essentially something new.  This sounds like a good idea, but for some reason Tiger always seemed to miss the point of portable games and Game.com is no exception.

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Now & Then: Resident Evil 2

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Now & Then is different from both a retrospective and a review.  It tackles games you probably already know and is a place for gamers to discuss these games.  Below is an overview of a game’s presence in the market then and now.  Authors of these articles share their personal experience, so we encourage all of you to do the same in the comments.

Resident Evil 2 (RE2) hit the market with a steep price; like other series favorite RE4, this title was scrapped and redone after it was more than 60 percent complete.  In order to keep hype and demand strong for the series after the extremely popular original, the sequel began production one month after the release of Resident Evil.  This first version, dubbed Resident Evil 1.5 by Capcom when production stills and videos released, featured a similar plot without crisscrossing paths.  Leon was still the male protagonist and Elza, a motorcyclist college student, as an early version of what would eventually become Claire Redfield.  Graphically the game was much uglier, looking the same (or worse) than the original, but only so that more zombies could appear on-screen.  In 1.5 Umbrella had already closed down, the outbreak still occurred, and the police station looked a lot more modern.  Players could equip different clothing, which changed their appearance (as did combat damage).  There were also many more survivors for players to encounter along the way, some of which played new roles in the final version of RE2.  Producer Shinji Mikami scrapped the project when it was near beta (60-80 percent completion) because he found gameplay and locations to be “dull and boring”¹.  Originally the series was supposed to end with the sequel, but supervisor Yoshiki Okamoto wanted a more open-ended series.  As a result Elza became Claire Redfield to connect to the first game and the plot was made more big budget movie style to get Capcom to the 2 million copy sales goal.  Graphics were updated, adding more polygons to each character, and items were made much more scarce to increase tension and fear.  Since it would miss the planned early 1997 release date, the Resident Evil: Director’s Cut and Complete Edition were released instead and included a demo of RE2.

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Written by Fred Rojas

October 25, 2011 at 10:12 am