Posts Tagged ‘gizmondo’
Dissecting the Ouya or Rant and a Top 5!
So everyone’s been buzzing about that new Ouya console that managed to raise its $1 million Kickstarter goal in only 8 hours! At first glance this console looks way too good to be true especially with backed support from none other than former Xbox creator himself, Ed Fries (he also made Halo 2600 for you neo-retro fans). Ouya promises to offer a full catalog of Android-based software, online capabilities (wired and wireless), a controller, recently announced OnLive support, free games, and at only $100. All that’s missing is an “act now and you’ll save $5 off the price!” Oh, but wait, that’s exactly what they did for the first 1,000 Kickstarter donators. They even came back and said this would easily support old school gaming via emulators, opening up the possibility for even more games and essentially makes this the catch-all console for anyone not interested in contemporary console titles. Obviously we here at Gaming History 101 were going to weigh in on this and I just want to forewarn you that after I get through all the smoke and mirrors you will not only know why all of this is possible but also what they’re really selling. I may break some hearts here, but it’s all in an attempt to inform the consumer.
Gaming To-Go Part 3: Self-Reliance
Given the low price point for both games and hardware, massive amount of ports, and obvious room in the market for clones, portables were not hard to find. It wasn’t until the late 90s that they actually found their voice, though, starting with weak license translations and resulting in full-blown solid titles developed solely for portable platforms. At the same time, many developers would revert back to ports now that they could make long RPGs of yesteryear and games from last gen run in your hand.
Game.com – Released: 1997
Pronounced “game com” and not “game dot com”, this newest handheld from Tiger Electronics was a clear attempt to make a cartridge-based handheld version of the games they popularized in the late 80s. Much like those old school handhelds, the games shared popular licenses of the time and similarities in gameplay, but for the most part were unique creations. Think of a company that only does book adaptations to film – the concept remains the same and the characters are familiar, but it’s essentially something new. This sounds like a good idea, but for some reason Tiger always seemed to miss the point of portable games and Game.com is no exception.