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Extinction Review

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Right now video games are in an interesting shift. Multiplayer titles are coming under more scrutiny, so simply throwing a bunch of people into an online situation without a solid gameplay foundation will likely fail. Single player experiences have an even larger problem in that the high price point of a game requires these titles to be a difficult balance of length, story depth, and mechanics. Then along comes a game like Extinction, a mechanics-heavy single player action game that mainly focuses on taking down massive ogres called Ravenii that are trying to destroy your kingdom. Gameplay is king and the goal is to get you so enthralled in mastering the task at hand that you are compelled to return on a regular basis. If this is starting to sound similar to various mobile titles that have hooked us all over the years, it’s because the same concept is employed here. Whether or not that’s substantial enough to justify a full priced game is definitely going to be in the eyes of the beholder.

Comparisons will surely be made between Extinction and Attack on Titan, especially considering the way you take down massive enemies is essentially the same.  You will target various limbs, removing any armor present first, and eventually fill up a gauge that allows you to decapitate a Ravenii.  Beyond that the comparison doesn’t really hold up because Attack on Titan was all about a catapult mechanic that was the central focus in movement as well as attacking the large titans.  In Extinction you are given more of a puzzle that requires you to juggle outside factors during your battle.  There are minor enemies on the ground that can be dispatched, citizens that can be saved, and a town that you must try to keep intact all while keeping the one, or multiple, Ravenii at bay.  This is in addition to the different ways in which to combat the armor they wear, some of which is very straightforward to destroy and others that I have yet to figure out.  Armor is one of my larger gripes about this game because it does such a great job at introducing you to many of the different types and then just throws the most difficult your way without so much as a hint of what to do.  The game is also kind enough to tell me what I’m doing wrong, but I can’t for the life of me figure out what I’m supposed to do right.  This isn’t a deal breaker – although I will concede I’m two missions away from completing the 50 mission campaign – but I really hate when a game gates your progress for arbitrary reasons.  Beyond that developer Iron Galaxy definitely employs the “keep it simple, stupid” mentality of streamlining both controls and the skill tree.  This was a welcome change of pace when compared to the over-complicated mechanics I experience in many games of late, especially the larger scale indie titles.  There’s not much more to the game beyond that, it’s an endless series of skirmishes between a talented warrior and a bunch of big ogres, but man is the combat so enjoyable that I keep coming back.

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Written by Fred Rojas

April 10, 2018 at 11:00 am

Posted in PC/Mac, PS4, Reviews, Xbox One

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