Posts Tagged ‘land’
Super Mario Land 3D: Not Your Father’s Mario
While I’m perfectly capable of giving a review of this title, its merits and setbacks hold more value to me in a comparison to the series as a whole instead of a single title of the generation. This is not a retrospective either, I’m more than happy to compare the timeline of the series if my content slims to that point.
We’re Sorry, but Your Princess is in Another Castle
As a gamer who has been conquering Bowser Koopa – back then we called him “King Koopa” – in 1987 when I unboxed my first NES, the Super Mario franchise is as dear to me as gaming. Needless to say that for better or worse, I have at one time or another owned every Nintendo console and thoroughly completed any part of the Super Mario platforming series. As the years carried on I grew older and more mature, as did the Super Mario series. One thing always remained consistent: each new release on a Nintendo platform played to the strengths of the hardware. Super Mario Land 3D is no exception; it thwarts bold statements that the 3D hardware doesn’t enhance a game just like Super Mario Galaxy did for motion controls on the Wii. It is not, however, Super Mario Bros. 3 meets Super Mario Galaxy, not in the least.