Gaming History 101

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Posts Tagged ‘nintendo

Game Boy: Play It Loud

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This week Fred and Jam celebrate 30 years of the Game Boy.  Probably the most prolific portable console of all time, it was more than just a device for delivering Tetris and getting adults into video games, it ushered in a new way to play and design games.  We cover the gaming environment Game Boy released into, the portable efforts before it, a large talk on the library, and of course the many companies that tried to compete.


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Written by Fred Rojas

May 15, 2019 at 11:00 am

Nintendo’s Recent Annoucements In Regards to Retro

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Let’s face it, Nintendo has had a pretty crazy 2019 so far.  Whether you are a fan or not, it’s hard to ignore how much has changed in less than 8 weeks into the new year and despite what you may think a large portion of the topics are retro.  I figured it was high time to discuss them.  Let’s break down what’s been announced and the retro take on these changes.

NES and SNES Classic Editions Going Away

Okay, I know, this one came at the end of last year (announcement on Dec. 14th, implementation and shipments on Dec. 22), but one of the biggest changes this year is the phasing out of the NES and SNES Classic Editions.  It was inevitable Nintendo would stop production on these items and once they were readily available the well for demand dried up very quickly.  I’m so on the fence about the mini console craze because it’s clear that all of these items have had corners cut to a certain extent and I’m not convinced most people actually play these things.  On the other hand, the mini things look so cool when you get them into your hands and thanks to hackers you can easily side load any games you want into them so they are much more versatile.  I think of them now as emulation boxes that have the one thing other emulation solutions – like RetroArch on computers or RetroPie on Raspberry Pis – don’t have: they’re easy to make and operate.  As a person who loves tech and is intrigued by a challenge, it’s aggravating that today emulation requires a lot of knowledge and time to set up.  I get it, these are complex emulators that need complex setup, but that doesn’t help the mainstream.  I’ve already heard from several of you that it’s just so much easier to buy one of these consoles and do the dead easy process of hacking in the roms you want.  Lets also not forget that specifically the SNES Classic Edition contains Star Fox 2 in the only official release ever to come out as well as games that contain special chips like the Super FX and SA-1 that don’t work with a majority of flash carts on the market.

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Written by Fred Rojas

February 22, 2019 at 3:00 pm

2018 in Review Day 3: Nintendo

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The GH101 crew and guests assemble to discuss Nintendo in 2018.

Written by Fred Rojas

December 28, 2018 at 11:00 am

The Ending of Large ROM Sites Should Garner A Different Response

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With the recent fall of some major rom sites, and others pulling their own hosted files offline as a response, I’ve seen a somewhat trending reaction from the community that concerns me.  My peers are avidly going out and downloading entire collections of games and files from these sites to have on hand should we see the fall of the easy to access rom site.  Not only do I feel this will never happen, but this response is flawed and wrong.  The response you should be having is to start looking into ways to back up your own games.  It’s relatively cheap, free if you don’t need to backup carts, and it will allow you to never worry about losing another game again whether it’s damaged, stolen, or subject to the rare chip/disc rot.  Oh yeah, and it’s also not illegal.

A Little Background

Just under a month ago, web site Torrent Freak reported that Nintendo sued loveroms.com and loveRETRO.co over having open access to copyrighted material.  For those not familiar, Torrent Freak refers to itself as “a publication dedicated to bringing the latest news about copyright, privacy, and everything related to filesharing.”  The web sites in question were owned by an individual, Jacob Mathias, who ran his own Arizona-based LLC that focused on these file sharing sites.  Those who work in rom sites specifically tend to not carry certain games and files specifically for fear that something like this would happen.  While I’d never been on the site myself, the fact that these sites had direct download links to a myriad of roms (files that represent a cartridge based video game) that included Nintendo’s prime catalog is a big mistake.  The one or two sites I used to frequent would pull down specific roms that were re-released such as Virtual Console games and more recently the “Classic Edition” line of Nintendo’s library.  This other site also would pull down any game that the publisher had requested, so if you went to most Capcom titles there would be a note that the game was removed due to the publisher’s request.  Finally that other site would not host BIOS files, which are proprietary software in certain consoles that are required to get certain emulators working, which it was revealed Mathias’ sites also hosted.  Put all of these factors together and these sites had massive bulls-eyes on them for just this kind of response.  Nintendo even makes it a point in the suit to call it out, “The LoveROMs and LoveRETRO websites are among the most open and notorious online hubs for pirated video games.”

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Written by Fred Rojas

August 13, 2018 at 12:15 pm

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Podcast: Jam’s Take on the Nintendo Switch

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Written by Fred Rojas

March 16, 2018 at 11:00 am

Podcast: Reflecting on the Switch’s First Year

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Fred is joined by Learned From Gaming‘s Chase to discuss Nintendo’s Switch on its one year anniversary.  For the second time in history, Nintendo managed to highly innovate and turn the company’s success around in a very small period of time.  The two discuss announcement, release, success, library, and various other notable topics.


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Written by Fred Rojas

March 3, 2018 at 2:00 pm

Opinion: My Love/Hate With Nintendo Continues

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I got a press release this morning, like early this morning, from Nintendo.  It wasn’t that long, but still too long for this piece, so I’ll lightly extract the important parts.  “Due to incredible demand for the upcoming…Super NES Classic Edition system, Nintendo plans to ship the retro-inspired product into 2018.”  Oh, it gets better.  The press release then goes on in the third paragraph to say, “Next summer, Nintendo will also bring back the…NES Classic Edition system with new shipments.”  I’ve already had some celebratory readers, all of which I believe were unable to snag either console to date, reach out and basically say, “we did it.”  I’d like to believe these decisions have to do with our combined outcry or even the handful of petitions available to sign online, and either way these efforts have now seen results.  With this news comes new questions, concerns, and potential futures, but for now lets just sip our coffee with a smile on our face.  While the NES Classic and SNES Classic may be the focal point of my intro, I’m taking all of Nintendo to task with both the great and terrible moves it has made in the past few years.

Why The Nintendo Hate?

This shortage of consoles is nothing new.  I think I’ve been waiting for Nintendo products to come in stock for at least 30 of my 35 years on this earth.  In 1987, I was 5, I got an NES for Christmas and wanted to go pick up two games I’d read about in the Nintendo Fun Club newsletter: Castlevania and Mega Man.  You see, my birthday is on January 6 so when I would get a new console or portable for Christmas I could usually purchase a game or two immediately following.  In January of 1988 it was impossible to get those games, but I can’t tell you whether it was the apparent chip shortage that would plague the holidays in late 1988 or some other factor.  This continued with Super Mario Bros. 3 being stealth launched in Summer 1990, frantic shenanigans to get my hands on an N64 (and Mario 64 because the two weren’t always available together) in September of 1996, then similar problems with the GameCube in 2001, and I camped in front of a Best Buy in November 2006 to get a Wii.  This doesn’t even account for the waiting for several first party games, terrible customer service on servicing consoles, woes with portables, and so on.  I’ve been waiting for Nintendo my entire life and I’ve allowed no other company to treat me this way while still getting my money.  To try to make sense of it is an exercise in futility.

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Written by Fred Rojas

September 12, 2017 at 12:00 pm

Podcast: Eternal Darkness Game Club

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Fred and Jam sit down and dissect Silicon Knights’ 2002 Gamecube title Eternal Darkness: Sanity’s Requiem.  After discussing the lineage of Silicon Knights and it’s history, the two delve into the campaign of a game that literally messes with you.


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Written by Fred Rojas

August 9, 2017 at 11:00 am

Podcast: U Didn’t Play Next

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The Wii U was Nintendo’s follow-up to the widely successful Wii, but amidst an overall lack of interest to gamers it was met with mostly resistance.  The slogan “How U Will Play Next” was far from accurate and thanks to a lack of consumer understading of what the console on top of the scruitiny leveled against the library it was never much of a success.  Still, Fred has fond memories and he takes you through the journey of the Wii U from announcement to today.


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Written by Fred Rojas

March 1, 2017 at 11:00 am

GHX Ep 3: Online Personas Only

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Fred and Trees are joined by Wolfy of overclock.net’s podcast.  The episode is chock full of discussion involving the Switch and Zelda: Breath of the Wild but there’s also plenty of room for other big and indie games along with plenty of fun discussions.


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Written by Fred Rojas

February 27, 2017 at 11:00 am