Posts Tagged ‘namco bandai’
Retro Review: Afro Samurai
Afro Samurai has identity issues. It’s not that the character does, anyone who has watched the cartoon series knows that Afro is quite aware of his personality to a fault. While the game works very closely with the cartoon series, despite the game’s claim in various moments to convince you it’s deterring from the original plot (a few major points are changed, but you have to know the series to catch them), the game itself doesn’t know what it wants to be. On the positive side, it does manage to sprinkle these various types of games in a relatively strong light.
Any fan of the series will feel right at home as Namco Bandai have captured the aesthetic feel perfectly. The original gritty feel of the anime allowed for a cell shaded game that literally brings the series to life, complete with the player controlling a living, breathing (and smoking) Afro Samurai. Couple this with a great mix of sound design and everyone’s favorite Samuel L. Jackson (voicing Afro’s loudmouth sidekick) making a mockery of both Afro and the player at the same time and the immersion is complete. That is, until you begin getting later in the game.
For starters, Afro Samurai is a short game; it took me probably five and a half hours to complete and there is no initial choice in difficulty. It starts off with a few levels of good old fashioned hack-and-slash gameplay, teaching you some moves here and there, and occassionally having you fighting a boss. I have to admit that while many people may find this repetitive, I felt right at home with the button mashing bloody mess that begins the game.
Shortly after that, in the quarry level to be specific, the game begins to deter from its original pattern and takes on several new qualities. Timing becomes very important as you enemies begin to learn how to consistently block, parry, and even throw you. Additionally you are forced to do things like split bullets in mid air and cut thick ropes that require a timed slash, which took me a while to figure out was connected to the controller vibrating. That is the one thing you’ll slowly learn about Afro Samurai, it consistently assumes you know things you’ve never been taught. More than a few times I’d confront a situation or a boss battle and wonder how the hell I was supposed to do it, and while it took everything in me not to consult a walkthrough, I found no sense of accomplishment when finally figuring things out. It usually ended with me loudly exclaiming, “Really? Really!” and then moving on.