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Posts Tagged ‘rom hack

Break Final Fantasy IV (II in US) on SNES With Newest Patch

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ff4damlimitraise

One of the most fun things to do in the 16-bit era of JRPGs – although not exclusive to this time period – is break the basic system and do all kinds of ridiculous overpowered feats.  Of those, Final Fantasy IV (Final Fantasy II in the US on SNES) had a featured known as the “break damage limit” that forced the game to allow you to dole no more than 9999 points of damage (sounds like a lot of you aren’t a consistent re-player of the game) regardless of combos, leveling, and parties.  ROM hacker “chillyfeez” found a hexidecimal code in Final Fantasy II (specifically the North American ROM) that allowed the cap to be raised to 16383 damage.  While this is probably no big deal to many of us, Final Fantasy hardcore fans are probably overjoyed with the ability to increase damage and possibly even result in faster speedruns of the game.  Either way, if you want the ROM hack, which will work on any emulated or flash cart copy of the original untouched ROM, you can download it here.  Thank you Retro Collect for the story.

Written by Fred Rojas

March 13, 2015 at 11:40 am

Head to Head: Super Mario Bros. 2

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Ask anyone who grew up playing NES games and they will tell you that Super Mario Bros. 2 was somewhat of an anomaly.  It is completely unlike the other games in the series, complete with an Arabian theme, veggie-pulling, the option to select one of four protagonists, and Bowser (King Koopa) is nowhere to be seen.  Fortunately for Nintendo it blended right in with sequels to various other popular franchises in the console, including the radically different Zelda II: Adventures of Link and Castlevania II: Simon’s Quest.  As a seven-year-old gamer back then I shrugged it off and said, “why not?”  It may shock you to discover that the American version of Super Mario Bros. 2 is not actually the intended sequel to the original Super Mario Bros., nor is it in Japan.  The true Super Mario Bros. 2 is better known as Lost Levels in America and our Super Mario Bros. 2 began life as the game Yume Kojo: Doki Doki Panic! and based on a Saturday morning cartoon in Japan and was later re-worked, improved, and re-released as Super Mario Bros. USA.  Both versions of Super Mario Bros. 2 are as different as two games can get and thus warrant a head to head.

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Written by Fred Rojas

August 13, 2012 at 1:10 pm