Gaming History 101

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Dying Light Review

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Wait, what?  A modern review?!? Yes, it’s true, we will from time to time be reviewing new games.  It’s not because we got review copies, because we didn’t in this case, and it’s not because we’re changing focus from retro gaming either.  We just wanted an outlet to write reviews on the modern games that we play and frankly, some of the games that were releasing when GH101 started might now be considered retro.  Keep in mind that the site, articles, podcast, and videos will remain focused largely on retro gaming.  


Zombies.  Of all the enemy types out there I’m pretty sick of zombies, but if a game can be compelling enough in its gameplay, I guess I don’t care what the enemy type is.  Parkour.  Now you’re talking, I love parkour.  Not since 2007’s Mirror’s Edge has a game even attempted true first person parkour and despite that title nailing the feel, it did so in very confined linear paths.  Dying Light attempts to blend the gameplay that developer Techland premiered in the Dead Island series with a day/night cycle that drastically changes gameplay and basing the whole traversal system on parkour, and it nails it.  That’s not to say that Dying Light is a perfect game by any means, because the story, side missions, and combat leave much to be desired, but there’s no denying that this world is great to run around in.

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Written by Fred Rojas

March 11, 2015 at 4:43 pm