Gaming History 101

Know Your Roots

Podcast: Genesis Does

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This week Fred, Jam, and Derrick from Dead Pixel Live are celebrating the 25th Anniversary of the Sega Genesis.  The first heavy hitter of the 16-bit generation started as a console for sports games and high quality arcade ports and later became known as the console for edge and violence.  They cover the creation, launch, and span of a console that in six short years gave us a coveted library of memories.


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Written by Fred Rojas

August 20, 2014 at 11:00 am

Posted in Genesis, podcast

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One Response

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  1. One of the more quirky things in terms of hardware for the Megadrive came late in the console’s life from Codemasters.
    A small number of games they released came in a special cart called “J-cart”, which had two extra controller ports in the cartridge itself, allowing for four players to be able to play the game without the need for multitaps.

    https://i0.wp.com/4onegaming.com/wp-content/uploads/2016/01/j-carts.jpg?w=650&ssl=1
    https://i2.wp.com/4onegaming.com/wp-content/uploads/2016/01/j-cart-controllers.jpg?w=640&ssl=1

    I remember hiring Super Skidmarks (a Micro Machines-like racer) and taking my Megadrive to a friend’s house with some extra controllers, with four of us crowded around his TV playing Super Skidmarks, we had such a blast.

    Pity Codemasters never licensed the tech out to other developers, but then it came rather late in the Megadrive’s life anyway.

    Sparky Kestrel

    January 7, 2019 at 2:29 am


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