Gaming History 101

Know Your Roots

Now & Then: God of War 1 and 2

with 2 comments

GOWcollection

God of War feels like a series that just exploded in popularity but has now been lost in the gaming community abyss. Last year the God of War Collection (featuring the first two games in the series) was released to the Playstation Vita to such a poor reception that a lot of friends were generally surprised it was actually released. Then again the same group of friends were gob smacked that Borderlands 2 also came out on the Vita. Now, it could be argued that this lack of enthusiasm may be due to the lack of interest in the Playstation Vita. But forgotten or not, I’ve played through both God of War games so it’s time to see how they hold up today.

gowhydraI was originally a massive fan of the very first God of War game on PS2. When I was first introduced to the game by a friend I got so into it we played through the entire game together in one single sitting, something that I rarely do with a video game. We spent a lot of the experience just gob smacked by how the PS2 was able to include great graphics and set pieces. Of course a lot of the great visuals are attributed to a fixed camera control and the set pieces being controlled entirely by quick time events (a feature I’m glad has started to disappear in the gaming industry). The game felt like a breath of fresh air. Although the game did not introduce a completely original experience it seemed to take elements that worked with other games like an anti hero storyline, hack and slash gameplay and upgrading your character with orbs. The game was not perfect, even for the time people criticised some of the challenging sections in the game most notably the infamous Hades area where you had to get pass various traps and obstacles. If you were hit just once you died instantly, leading to some massive gamer rage grinding your enjoyable experience to a complete halt. What made God of War stand out at the time was the epic adventure, where you travel into areas no man can supposedly enter (and the game clearly displays this by having dead bodies littered everywhere). You really felt like you were on this impossible quest. Every time you beat a gigantic boss or got pass a deadly trap you really felt a sense of achievement. The bosses were also enormous like the infamous hydra, a fantastic way to open the game and a design feature that seemed to carry over to all future games in the series as well. The game was well received by critics and gamers so it pretty much guaranteed a sequel. The developers seemed confident of this as well as the message “Kratos will return,” appears once the credits have finished at the end of the experience.

gow2It was no surprise that I was anticipating God of War 2 on PS2 even though it was released very late in the life cycle. The game was very much the same experience as the first just with a new story and new weapons (although I never used these I always stuck with the blades). You were once again tasked with another impossible quest. For some reason I found this experience quite bland. Although there were small changes to the gameplay, with new magic spells and new outrageous set pieces. For example, flying on a griffin then jumping onto an enemy one, cutting its wings off and leaping back onto your own. However, it really just felt like more of the same. I think what really disappointed me was the ending, which for the time did what we called a “Halo 2” where it ends on a crappy cliffhanger. I don’t know why but for the time this sort of ending really pissed me off and lead me to avoid God of War 3 on PS3 for quite some time, just because I was acting childish about it. This didn’t stop God of War 2 receiving massive critical praise and selling very well despite its late release.


gow2_vsRevisiting the first game on the Vita was quite a pleasant experience. The in game graphics having been polished up look fantastic on the OLED screen. The game visually looks surprisingly similar to the HD version on the PS3. A notable problem is the cutscenes in the game have not been given the same graphical upgrade. In the original game the cutscenes merged very well with the in game graphics so it almost looked the same. In the HD versions the cutscenes look blurry and worse than the in game graphics. Consequently taking you out of the immersion of the game. This same problem is present in the second game as well. Of course since the poor Vita lacks the extra buttons on a PS2 controller it does mean buttons have been mapped to the touch screen. But you may be pleased to hear they really don’t effect the experience. The back touch pad is only used to open chests, save and interact with objects of interest. The front screen maps two additional abilities which work very well. After playing the God of War games on PSP its refreshing to have the game use two analogue sticks again, something very few PSVita games require with it’s limited library. I was quite surprised that I still got stuck occasionally. God of War likes to throw the odd puzzle section at you and some of them are head scratchers. The rage quit moments are still just as awful to play through if not worse on a portable. One area in particular (the trials of Hades to be specific) has a section where you have to navigate across balance beams and it requires pin point precision, getting touched by a moving blade or falling leads to an instant death. I spent ages here, almost to the extent that I almost quit the game for good. It’s these dreadful sections why most people get put off the series.

gow2_bridgeUpon playing God of War 2 I actually enjoyed it a lot more the second time. Unlike the first game, I haven’t replayed the second game since the PS2. So I was able to enjoy the game for what it was. Though the game still has those moments where you just want to throw the portable across the room (the worst here being the section where the bridge is collapsing and you have to swing to escape). I guess I got more into the story this time through. The first game plays out like a greek tragedy, the second game is basically Kratos being an ass and wanting things his own way (this solidified his anti hero status with the series moving forward). God of War 2 unlike the first has a new game plus feature and just like the last time I played the game on the PS2, I started playing the game again with all my abilities unlocked and just lost interest really quick. The game just lacks any form of challenge in new game plus and is only worth playing if you want to unlock everything. A surprising omission from God of War 2 on the Vita is the game lacks any trophy support, though I understand trophies serve no purpose but for bragging points, it was weird that I unlocked trophies in the first game but not the second. Also trophy support is so common in games nowadays its hard to ignore when it isn’t present.

gow_sagaI really would only recommend God of War on the Vita if you feel you must absolutely have the game on the go. Since the majority of my gaming is done on the go I tend to warm to games like this, but I’m very aware I’m in the minority. If you want the most God of War in HD for your buck the best buy by far is the five game collection called God of War Saga, which is only available in America (it includes all three core games and the two PSP games) – however, if you have a PS3 you can play any region game regardless of where you live, the game is still available very cheap to this day. ¬†Overall, God of War is one of those series to me that I still think out did itself on the first game and ever since then just hasn’t really evolved It hasn’t stopped me buying each iteration but let’s just say my expectations of the new game in development are not high.

Written by jamalais

January 16, 2015 at 11:00 am

2 Responses

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  1. I wonder if I ever try these games. To me, a lack of a movable camera and a jump button can kill a game.

    Andrew

    January 19, 2015 at 9:56 am

  2. God Of War uses a fixed camera that works surprisingly well. They remove the control for the player to maximize the graphics and effects (feels similar to the pre rendered backgrounds in Resident Evil and Final Fantasy). It may seem on paper a bad thing but not having control of the camera in this sort of action game helps you maintain control of your character better. Also its hard to get lost in the game as the camera will be pointed in the direction you need to go. Of course with this design it means the game lacks exploration and makes the level design more linear.
    You can jump in God Of War. In fact its used for some awful platform sections which I kinda wish were absent from the game. Either way it is present.
    The game is definitely worth checking out if your looking for a fun button masher with some EPIC boss encounters but all the games in the series are designed very similar. I suggest try the first game first but since it usually comes in a collection these days you’ll probably end up with 1 & 2. The PS2 version is ridiculously cheap these days.

    jamalais

    January 23, 2015 at 2:09 pm


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