Gaming History 101

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Now & Then: God of War 1 and 2

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GOWcollection

God of War feels like a series that just exploded in popularity but has now been lost in the gaming community abyss. Last year the God of War Collection (featuring the first two games in the series) was released to the Playstation Vita to such a poor reception that a lot of friends were generally surprised it was actually released. Then again the same group of friends were gob smacked that Borderlands 2 also came out on the Vita. Now, it could be argued that this lack of enthusiasm may be due to the lack of interest in the Playstation Vita. But forgotten or not, I’ve played through both God of War games so it’s time to see how they hold up today.

gowhydraI was originally a massive fan of the very first God of War game on PS2. When I was first introduced to the game by a friend I got so into it we played through the entire game together in one single sitting, something that I rarely do with a video game. We spent a lot of the experience just gob smacked by how the PS2 was able to include great graphics and set pieces. Of course a lot of the great visuals are attributed to a fixed camera control and the set pieces being controlled entirely by quick time events (a feature I’m glad has started to disappear in the gaming industry). The game felt like a breath of fresh air. Although the game did not introduce a completely original experience it seemed to take elements that worked with other games like an anti hero storyline, hack and slash gameplay and upgrading your character with orbs. The game was not perfect, even for the time people criticised some of the challenging sections in the game most notably the infamous Hades area where you had to get pass various traps and obstacles. If you were hit just once you died instantly, leading to some massive gamer rage grinding your enjoyable experience to a complete halt. What made God of War stand out at the time was the epic adventure, where you travel into areas no man can supposedly enter (and the game clearly displays this by having dead bodies littered everywhere). You really felt like you were on this impossible quest. Every time you beat a gigantic boss or got pass a deadly trap you really felt a sense of achievement. The bosses were also enormous like the infamous hydra, a fantastic way to open the game and a design feature that seemed to carry over to all future games in the series as well. The game was well received by critics and gamers so it pretty much guaranteed a sequel. The developers seemed confident of this as well as the message “Kratos will return,” appears once the credits have finished at the end of the experience.

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Written by jamalais

January 16, 2015 at 11:00 am

Day 8

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On the eighth day of Christmas my memories gave to me…

Eight Final Fantasy Titles!

The Final Fantasy series has always been a staple in gaming since it was first introduced on the NES in 1990.  While the series has undergone various changes, the basic format of multiple adventurers taking on opponents in turn-based combat was still around with each iteration on the Playstation.  Final Fantasy VII released in January 1997 and at that point I didn’t yet own the console and couldn’t get the game everyone was talking about.  I thought it was odd that every gamer I knew wanted to play this game – Final Fantasy games had always been big with some gamers, but it was never a universal series.  After I got to see it in action in a local Babbage’s, I completely understood.  FFVII was gorgeous – futuristic cutscenes, impressive graphics, a cyberpunk atmosphere and versatile battle system (including the infamous materia magic).  Even more intriguing was the fact that this was on the Sony Playstation as Nintendo had been the sole home for Final Fantasy games in America for almost a decade.  I got the game for Christmas in late 1997 and immediately began to play it, but with a 70+ hour campaign along with a girlfriend and school restarting, I only got as far as the big twist that concluded disc 1. 

After the giant success of Final Fantasy VII, the Playstation quickly became the home of both role-playing games (RPGs) and Square Enix titles.  I had always wondered why the Final Fantasy series had jumped from part three to seven, a common inconsistency for Japanese RPGs released in America.  An article in Electronics Gaming Monthly about the series would reveal that in America we only got certain titles and Nintendo had chosen to number them differently for consistency with an America audience.  It turns out that Final Fantasy II and III released on the Famicom in Japan but never made it stateside (probably the massive undertaking of regionalizing it and the fact that the SNES released only a year after the original FF).  In America we got Final Fantasy IV, renamed to Final Fantasy II, and Final Fantasy VI, renamed to Final Fantasy III.  How confusing, right? 

As Final Fantasy fever hit the Sony Playstation and newfound gamers began to enter the magical worlds of RPGs, it seemed every Christmas had a Final Fantasy on shelves.  Thanks to multiple teams working on projects, Final Fantasy VIII would grace store shelves of eager gamers in 1999 and Final Fantasy IX only a year later.  At this point Sony ran into a similar problem that Nintendo had: the Playstation was coming to an end and by the following year the Playstation 2 would be available.  In a genius decision taken straight from the book of Nintendo, Sony decided to continue to release classic Final Fantasy titles on the Playstation.  Launching as dual-game collections, most games would give you a combination of a game US audiences had played along with one they hadn’t.  Final Fantasy Anthology offered Final Fantasy V and VI, which would be most familiar to audiences of the time given the popularity of Final Fantasy III (VI) on SNES and introduce a cult favorite with VFinal Fantasy Collection would also release that year and include Final Fantasy IV, better known as II in America, to complete the SNES packaged offering.  Those that didn’t catch the extremely rare and high-priced Collection could pick up Final Fantasy IV along with Chrono Trigger, an SNES classic from the makers of both Final Fantasy and Dragon Warrior, in Final Fantasy Chronicles.  In the final days of the Playstation, Christmas 2003 would be adorned with Final Fantasy Origins, collecting Final Fantasy I and II.  If you’re paying attention, that’s eight whopping Final Fantasy games and more than 500 hours of overall gameplay (and that’s not even counting Chrono Trigger). 

Back then I remember a friend of mine that was so obsessed with the Final Fantasy games that his mother would just ask if he wanted the new Final Fantasy again that year.  It was during those years that I wasn’t gaming often and when I did I definitely didn’t have time for a huge Final Fantasy game.  Thankfully I recently picked up most of these titles on Amazon – yes, Amazon has new copies of these particular Playstation games on its site at this moment (and for cheap too!) – and will eventually try to find the time to work through them.  Much like the HD remakes today, each title featured enhanced graphics and new CGI cutscenes.  For many RPG fans the wonderful world of Final Fantasy opened up and they were given the ability to enjoy a whopping eight titles in one console generation, not to mention the fact that they would all still work on both Playstation 2 and Playstation 3.

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Written by Fred Rojas

December 21, 2011 at 9:57 am