Podcast: Frankenconsole
Sega is most famous for hyper segmenting its markets in the 16-bit generation with the Sega CD and 32X. This resulted in reduced audiences each time a game was developed. This was especially the case in 1994 when the Genesis/Mega Drive was struggling to keep up with the more popular SNES, the Sega CD was limited by the high price of hardware, and the 32X just plain didn’t have games. Fred and Jam discuss the attributes and games that make these two add-ons significant.
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