Final Fight Retrospective and Version Comparison – All Ports Analyzed
Capture Information
– Arcade version captured in MAME via VGA with aspect ratio integer scaling at 1080p60.
– SNES versions captured on Analogue Super NT via HDMI at 1080p60 with cross reference to standard SNES for performance comparison.
– Microcomputers all captured on RetroArch emulation via VGA with integer scaling at 1080p60.
– Sega CD/Mega CD captured on actual hardware with RGB via SCART cable out 240p upscaled via XRGB mini framemeister to 1080p60 using FirebrandX profile.
– NES footage captured on RetroUSB AVS console via HDMI at 720p60 using actual cartridges with cross reference to standard NES for performance.
– GBA footage captured on Gameboy Advance Player official software for initial Haggar scenes at 480i and later on Gameboy Interface homebrew at 240p and upscaled via XRGB mini framemeister to 1080p60. All captures made with S-Video cable.
– Xbox footage captured via component cables at 480p and integer scaled to 960p by XRGB mini framemeister.
– PSP footage captured at 240p (PSP 3000 via component cables with “interlaced” setting to get 240p) and upscaled via XRGB min framemeister to 1080p60.
– PS2 footage captured via component cables at 480i and then deinterlaced and upscaled via XRGB mini to 1080p60 (it appears some combing artifacts were present and not removed, reason unknown).
– Xbox 360 footage captured via HDMI at 1080p60 on actual hardware.
Special Thanks:
– Kerwin Sheldon at Tokkoro for wallpaper: http://www.tokkoro.com/1997216-final-fight-cd.html
– The Cutting Room Floor: https://tcrf.net/Final_Fight_(SNES)
– YouTube user FortunaChan: (https://www.youtube.com/channel/UCLSCUlYLEJgxGwN6oltUDgw) for his SNES Industrial Area glitched video.
– A View Askew Blog is found at: https://aviewfromaskewsite.wordpress.com/2016/07/12/fixing-amiga-final-fight
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