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Posts Tagged ‘capcom

Retro Game Night: Jam Plays Through Resident Evil 2 (Gamecube, Claire, Scenario A)

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Ever wanted to play see the Gamecube version of Resident Evil 2 in its entirety?  Jam takes you through the whole journey on Claire’s Scenario A in a scant 2 and a half hours.

Don’t know the differences in the versions of Resident Evil 2Check them out here.

Written by jamalais

April 17, 2018 at 11:00 am

Posted in Retro Game Night, Videos

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Podcast: Resident Evil 7 (Part 2)

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This week Fred and Jam wrap up Resident Evil 7 with the back third of the main title, a plot synopsis, and the abundance of downloadable content.


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Written by Fred Rojas

April 4, 2018 at 11:00 am

Podcast: Resident Evil 7 (Part 1)

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This week Fred and Jam are back to talk Resident Evil 7: Biohazard.  We always knew it was going to take two parts, so this first part is dedicated to the pre-launch, Opening Hour demo, and the first two thirds of the game (the episode finishes after the boathouse battle).


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Written by Fred Rojas

March 14, 2018 at 11:00 am

Perspective of a Retro Gamer: Resident Evil 7

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This series is basically a review of a modern game but with the context of a retro gamer visiting the present.  As such it does not contain a review score and often speaks to concepts and franchises from the past.  This article is spoiler free outside of what is revealed in trailers and public demos, which is why the screen shots are so vague.

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Resident Evil has had a rocky journey over the last five years, up to and including the “Beginning Hour” demo for this very title.  The comparison to P.T., Hideo Kojima’s “playable trailer” for Silent Hills that has since been canceled by Konami, is unmistakable.  I don’t know about the rest of you, but I don’t want my Silent Hill getting mixed into my Resident Evil, the two should remain mutually exclusive.  Couple that with the recent missteps of Resident Evil 6, my personal distaste for Revelations 2, and whatever goal Umbrella Corps. had, it wasn’t looking good.  I for one was also a bit worried about the hodgepodge of features thrown at this title including support for 4K resolution, PS4 Pro support, Playstation VR support, and HDR support on all platforms.  To my shock and awe, every bad indicator going into the release was without merit as Resident Evil 7: Biohazard demonstrates a return to form I have not felt since the remake of the original on GameCube in 2002.

resident_evil_7_eerieSet in an old farm house in Louisiana, you play as main protagonist Ethan in search of your girlfriend Mia, who went missing years ago.  Those that played through the “Beginning Hour” demo, especially if you caught the final “midnight edition” will find the opening scenes to be familiar but clearly re-engineered.  I like this touch and I feel it was necessary for how many times Capcom made us play that thing in hopes to figuring out what was with the dummy finger and several other mysteries from the last six months.  While it’s interesting to play through – not to mention the reward you receive for completing it with the good ending and the on-edge “kitchen” demo on Playstation VR – none of this is required if you’re just jumping into the main game.  It reminds me why I’ve always appreciated the original work Capcom did on the Resident Evil series.  Whether it was “arrange mode” in the original, the way the mansion was reworked in the remake, or even the drastic differences between the shack in the demo and the main game of Resident Evil 7, you won’t be able to guess what’s coming.  After that opening sequence you will descend into a literal house of horrors and beyond that kept me on the edge of my seat and thoroughly creeped out for a majority of the game’s 8-12 hour campaign.

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Written by Fred Rojas

February 7, 2017 at 3:00 pm

Podcast: P.N.03 Game Club

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It’s finally time to discuss the Gamecube title Fred didn’t even know existed.  The first of the “Capcom Five” titles, what starts off looking like a traditional third-person action shooter ends up being a bit lighter on content and much heavier on replayability.  With Jam on haitus, Fred is joined by special guest Strip Mahjong and they delve deep into the development, gameplay, and campaign.


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Written by Fred Rojas

January 25, 2017 at 11:00 am

Podcast: Silent Evil ReImagined

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Another Silent Evil, another set of games.  This time it’s the reinvention of both franchises.  First up is Climax’s take on the original game with Silent Hill Shattered Memories followed by the powerhouse horror action hybrid Resident Evil 4.


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Written by Fred Rojas

October 19, 2016 at 11:00 am

Documentaries: The Making of Resident Evil 4 and 5

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Two documentaries, mostly promotional, delve into the development and production of Capcom’s Resident Evil 4 and Resident Evil 5.

 

Written by Fred Rojas

July 15, 2016 at 2:29 pm

Version: Resident Evil 2

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Resident Evil 2 (or Biohazard 2 as it’s known in Japan) is one of the most popular games in the series and has had a numerous amount of ports. In this video we examine all of the content, plot, and changes between the original PS1 release of Resident Evil 2 and all other versions that came afterward.

Special thanks to the Play Old PC Games blog (http://www.play-old-pc-games.com/2014/09/04/resident-evil-2/), the-horror.com, and the Resident Evil wiki on Wikia. All footage was captured by actual gameplay on hardware save for the final emulation comparison.

 

Written by Fred Rojas

May 17, 2016 at 11:00 am

Posted in version, Videos

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Unreleased: Resident Evil 1.5 Video Walkthrough

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The Resident Evil 2 (or Biohazard 2 in Japan) that was released was not the original version.  Series creator Shinji Mikami took on a producing role that it appears was heavily micro-managed and director Hideki Kamiya disagreed with a lot of his decisions.  Eventually Mikami dubbed the game boring and without the strength of the original and it was scrapped completely, resulting in the delay of the game another year and a complete reworking.  This is an exploration of the leaked 40 percent complete version of that original game, often dubbed Biohazard 1.5 in Capcom and also Resident Evil 1.5 online.

Written by Fred Rojas

April 30, 2016 at 11:00 am

Mega Man Legends 2 Out Today on US PSN, Go Get It

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Today you can finally pick up Mega Man Legends 2 on PSN, which most (myself included) never believed would ever see a release.  It’s only a small fraction of the price of getting a potentially scratched up disc online, so even if you don’t have a US PSN, get one and pick this up.

Many titles have gone from 2D to 3D with varied success.  Sonic always struggled to make his 3D mark whereas Super Mario knocked it out of the park on his first attempt.  Mega Man has widely been regarded as another of those success stories, but only on the Playstation.  Mega Man Legends is to the original series what Super Mario 64 is to its originals, but many people don’t know that because the N64 received a lackluster port by the name of Mega Man 64 that had compressed audio, graphical blurring, lack of cutscenes, and in many opinions worse controls.  Even if you have an old PS1 or grab a PS3 (all will play PS1 games), it’s still not that easy with the three titles in the Mega Man Legends series fetching some high prices.  The first title, available on PSN now for $10, has a modest average price online of about $30, but the prequel and sequel prices have skyrocketed.  Recently The Misadventures of Tron Bonne, a prequel to Mega Man Legends, released on PSN for a mere $6 but before that finding the actual disc meant spending $150-$225.  The final nail, Mega Man Legends 2, was claimed by Capcom to be stuck in a licensing nightmare that would probably never see a PSN release…until today.  Now the game that will cost you $70-$90 online can be had for a much lower $10 price tag.  Complete the trilogy and enjoy yet another gem from the past made easily available thanks to retro ports like this.

Written by Fred Rojas

April 5, 2016 at 12:00 pm

Posted in News

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