Podcast: Re-Release, Remaster, Remake, and Reboot
Fred and Jam have finally returned for a proper retro episode of Gaming History 101. This time the topic is all about how to update a game: Re-Release, Remaster, Remake, and Reboot.
Closing Song: Never Return Alive – Streets of Rage Remake Soundtrack
I’ll mention that Tomb Raider Legend came first, as a stand alone IP reboot with a cliff hanger. Anniversary came later, as a combination remake of the original, AND a prequel to Legend (not just the levels, but the story was changed to fit). TR Underworld was the final in the trilogy.
Angel of Darkness was only in development for a few years, JAM, you be wrong. The game was pushed for release by the publisher ALMOST A YEAR before it was fully finished. Of course Eidos (or whoever it was) used the excuse of “those lazy devs could not do their job on time”. The game was a troubled production, sure (some programmers were suffering from Tomb Raider burnout, some left, some new ones got in, a few concepts got changed or removed), but that was not to result in a troubled game if only it was allowed more time. The producers previously forced CORE to make a new TR game each year, so screw them and their excuses, they OWED the developers as much time as they required, CORE earned it.
Oh, and it just so happens the PAL version is less broken, since CORE worked on it more.
Andrew Vi
March 2, 2019 at 1:06 am
Clearly we owe Core more of an apology than Eidos. Also I will officially be playing the PAL version of Angel of Darkness in the 50 or so years it takes me to finally get around to it.
Fred Rojas
March 5, 2019 at 10:21 pm
Best response. Live to 300 like the ancients did!
Andrew Vi
March 6, 2019 at 9:13 pm