Gaming History 101

Know Your Roots

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VGP Ep 150: 8-Bit Werewolf

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This week Fred enjoys many movies while Trees attends a fundraiser.

  • 05:00 – Funko Minute
  • 19:00 – Fred’s Week
  • 54:00 – Trees’ Week
  • 1:16:00 – Marvel’s Midnight Sons
  • 1:24:00 – Dark Pictures: Devil In Me
  • 1:30:00 – Arkham Asylum
  • 1:31:30 – Resident Evil 4
  • 1:38:30 – Perfect Dark
  • 1:45:30 – Super Mario Sunshine
  • 2:10:30 – Fortnite Minute
  • 2:13:45 – Theatrhythm Final Bar Line

VGP Ep 148: Cascading Head

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This week Fred enjoys movie nights while Trees enjoys a birthday party with bouncy castles.

  • 05:00 – Fred’s Week
  • 21:15 – Trees’ Week
  • 51:30 – Atomic Heart
  • 1:01:00 – House of Ashes
  • 1:04:00 – Resident Evil 4
  • 1:21:30 – Arkham Asylum
  • 1:23:00 – Modern Warfare II
  • 1:39:00 – Fortnite Minute
  • 1:45:30 – Car Mechanic Simulator 2021
  • 1:58:15 – Dead Space (2023)
  • 2:12:45 – Box of Gameboys

Video Game Purists Ep 91: No Halo Yet

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This week Trees embarks on a capitalistic block party while Fred does…very little. On the gaming front no one has played Halo Infinite yet, but Trees sank some hours into Car Mechanic Simulator, tried out the surprisingly good Kart Rider: Drift, and jumped into Series X/S exclusive Lawn Mowing Simulator. Fred tried The Forgotten City, briefly jumped into Arkham Origins, but spent most of his time continuing to love Final Fantasy VII Remake.

Podcast: Top Scores, Volume 4

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Wow, another year and another fantastic episode of game soundtracks.  This year GH101 was delighted to get so many listener submissions that it amassed over 30 songs and nearly two and a half hours!  You can find the full playlist at the bottom of this post.


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Podcast: DC Bullet

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This week Fred and Trees celebrate the release of Injustice: Gods Among Us by discussing old games based on DC comics (which pretty much means Batman and Superman titles).  Also remember next week is our game club with Guardian Heroes (Saturn/XBLA).

Title reference: “DC Bullet” is the official logo used by the company from the 80s until recently.

Opening Song: “Superman Theme” from the Famicom title of the same name.

Closing Song: “Boss Theme” from Batman: Return of the Joker on the NES.

Cover Art: “Killing Joke”


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Written by Fred Rojas

April 24, 2013 at 11:00 am

Know this Publisher: Sunsoft

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Normally we focus on developers, the true makers of video games, but it’s also important to focus on the publishers responsible for making sure we ever see the game in stores.  In many cases these notable publishers are the ones that grab a bunch of smaller developed or imported games and grants them release in another region.

Sunsoft was such a great publisher back in the days of the NES.  Back in those days the few of us who read the labels of game boxes didn’t normally notice a developer, but rather a the publisher logo (although to be fair the two were often the same).  Whenever the Sunsoft logo crossed your boxed copy you could almost guarantee two things about it that normally don’t go together: 1.) your game would be a license game 2.) it would be good.  Yes, you read that correctly, Sunsoft made good licensed games on the NES.  As time continued, Sunsoft got more linked in with lackluster mascot games of the 16-bit era, but that doesn’t stop them from still being a publisher worth noting.  In fact, had it not been for Sunsoft porting many a game that wasn’t slated for release outside of Japan, we may never have seen these classics.  Oh yeah and Blaster Master, they made that too.

Atlantis No Nazo box art

Sunsoft is not in any way related to the short-lived SunSoft that was part of Sun Microsystems in America, but rather a subsidiary of Sun Denshi (or Sun Electronics) that entered the video game realm in the late 1970s.  When the publisher/developer opened a branch in the United States it went under the title Sunsoft of America but the logo still remained simply “Sunsoft”.  They developed mostly unknown games on arcades at that time: Arabian, Ikki, and Kangaroo – a weird hybrid of Donkey Kong and Popeye – but it wasn’t until the company moved to the NES that it really started making waves.  Sunsoft developed arcade ports and original Famicom games in Japan, mostly odd titles that would never come out over here like Tokaido Gojusan-tsugi (English: Stations of the Tokaido), which is a side scrolling action platformer where you play Kintaro, a fireworks salesman and use fireworks as a weapon.  Of the most famous is a kusoge (Japanese slang for cult video games that literally translates to “sh*tty game”) known as Atlantis No Nazo (English: Mystery of Atlantis), which has the player navigating an explorer through 100 levels of platforming.  What most don’t know is that the hit detection is horrendous and the platforming physics are a crash course in masochism, not to mention the game doesn’t move linearly (ie: you don’t necessarily go onto level 4 when you beat level 3).  Like most other games of the 8-bit era, a game over results in you completely starting over and the real aggravating part is that the game is completed by doing a sequence of about seven brutal stages in a certain order (including hidden warp zones).  Without having the information from the onset, I’d safely declare this title impossible.

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Written by Fred Rojas

August 17, 2012 at 11:06 am