Posts Tagged ‘20’
Happy 20th to the Sega CD
Okay, I know the Sega CD actually turned 20 exactly one week ago on October 15, but we’ve been very busy over here so we regretfully missed the window. Fortunately we are making up for that with tons of Sega CD coverage for the month of November, check in to see write-ups and gameplay on many of the titles that made Sega’s overpriced add-on a temptation in 1993. Now I know it is popular opinion to crap all over the Sega CD and in full disclosure I’m an avid fanboy of this specific system, but somewhere in between lies its true value. Someone once told me that any console with at least three good games is worth being in existence and under that theory the Sega CD justifies itself at least three times over. In recent days the Sega CD has also dropped in price/value so it’s quite possible to get your hands on a Genesis/CD combo for roughly $50-$75, which isn’t too shabby even by today’s standards.
In truth the Sega CD (Mega CD in Japan and Europe) wasn’t designed for our market. It was developed in Japan to compete with the PC-Engine CD (Turbografx-16 Duo in our country) and hopefully migrate the consumers of the time into the CD generation as an unassuming add-on instead of a full-blown machine. In the end both consoles did make their way stateside (NEC being very conservative with Turbo Duo distribution and Sega liberally releasing any and all hardware in every market) with hefty price tags ($300-$450). Sega CD emerged victorious but many would argue its victory was due more to the fact that almost every game that released in Japan came over here whereas an extremely meager amount of PC-Engine CD titles ever made it stateside. Like the PC-Engine CD, the Sega CD was able to upgrade visuals, considerably upgrade audio quality (especially with straight CD tracks in red and yellow book audio format), and increase capacity of discs to 600 mb when compared to the frail 32 megabit capacity of the Genesis. Sega CD was kept under wraps so tightly that aside from technical specs, many developers of early games had no idea what console they were developing for.