Posts Tagged ‘aliens’
Podcast: The Keyboard is the Computer
Microcomputers were a significant part of gaming in the world for the better part of the 80s and early 90s. In the United States, they were more of a hobby at lower price points or only for those willing to shell out large sums. That all changed in 1982 when the Commodore 64 hit the market. In other countries, the C64 was present and significant, but not quite to the degree as in the US. In a time when the console world was crashing, the C64 became the go-to gaming platform for the early to mid 80s. Special guest Eric Bouchard from Everyday Gamers joins Fred to discuss their childhood microcomputer with a plethora of great games.
Podcast: Survival of the Fiercest
To continue the discussion began in our previous episode In Games No One Can Hear You Scream Fred and Jam delve into the world of the Predator and Aliens vs. Predator games. While you may only think of a couple, there is a robust library of very different games from talented studios.
Podcast: In Games, No One Can Hear You Scream
This week Fred and Jam chat about the wonderful world of Alien licensed games. As one of the few franchises that began at the same time as video games themselves, a mere three years after the initial film’s release there were Alien games. The trend continued across the entire film series run with varied success as each game attempts to be unique, expand the universe, and still be faithful to the original work.
R-Type (Irem)
Irem is a developer that was quintessential in the 80s for many of the classic games we know and love, especially on the NES. It is no shock to me that I just recently found out that among classics like Kung-Fu, Kid Nikki: Radical Ninja and the only playable version of a Ghostbusters video game (Ghostbusters II), that they are also responsible for the impressive shmup R-Type. For many gamers, you’ve probably seen footage of R-Type or played a game based on it at one point or another in your life. Furthermore, it has spanned the test of time and continues to see releases even nowadays. In the late 1980s, with its impressive graphics and a first boss that looked rather close to the xenomorph in the movie Aliens, it was all about making the newest port and getting that screenshot into gaming magazines. R-Type was ported to so many consoles that the number of ports is longer than the coverage on the versions themselves.

The infamous screenshot that every port wanted to look like.